🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

Content
5 days ago
2.0
15.6K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Manufacturing Power

g [Not a Bug] Tech tree catch 22

7 days ago

Need Spidertron Remnants to land on Rubia. Spidertron Remnants are presumably only on Rubia. Am I taking crazy pills? Is there another mod messing with this mod? I'm not using any mods that change discovery techs, as far as I know.

7 days ago
(updated 6 days ago)

You need to land on Rubia to start Rubia’s tech tree, which effectively begins by mining spidertron remnants.

Need Spidertron Remnants to land on Rubia.

False. Operation Iron Man solely waives the requirements for landing on Rubia after you have already beaten it.

6 days ago

I'm obviously missing something but I'll just try to articulate what's confusing me. Landing on Rubia is instant death so I need to research someting. From the tech tree I see Operation Iron Man. Following the tech tree up, past a few question marks, I see Amateur Recycling, right below Planet Discovery Rubia. Amateur Recycling requires Spidertron Remnants, which I assume are on Rubia. No other techs are available beneath Planet Discovery Rubia for me, except Amateur Recycling.

6 days ago
(updated 6 days ago)

so I need to research someting.

You do not. ā€œPlanet Discovery Rubiaā€ requires as prerequisite all technologies strictly needed to land.

Please read the ā€œRubia Planet Briefingā€ under ā€œTips and Tricksā€ more closely. It outlines everything in greater detail and is very precisely written.

6 days ago

Oh my gawd, I needed shields? It was the pod that was breaking up on landing, I had no reason to believe it was anything other than the pod that caused me to die. Oh well...

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