Iām working on it, but as of right now, landing on Rubia with ESI enabled will straight up softlock you, as you will be stuck on Rubia unable to craft key buildings that you need to advance (because ESI changes those recipes). Rubia was also refusing to boot because ESI was changing key trigger tech requirements by default.
I spoke with Eliont. At this point, I mostly need time to make proper compatibility, to alter some recipes to make Rubia possible.
āāāā
EDIT: I can make Rubia boot with ESI, and that compat is currently in my dev build. The rate limitting step is the part where I go through ESIās recipes, and see how it impacts each part of Rubia to break all the softlocks. Some overhauls have unqiue mechanics that can interfere with things. K2SO had its special guns, and ESI does wacky things with technology costs. This takes longer than making the actual compat code, and I want to avoid a situation where I rush out a fix, and it just leads to another softlock 30 minutes later. I hope this gives you an idea.