🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

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12 days ago
2.0 - 2.1
41.9K
Factorio: Space Age Icon Space Age Mod
Planets Logistics Trains Environment Mining Manufacturing Power

b [Resolved] Galvanized casting does not exist

1 year, 1 month ago
(updated 1 year, 1 month ago)

Hi, after updating the mod today I received this error

Failed to load mods: Error in assignID: technology with name 'galvanized-casting' does not exist.
Source: rubia-craptonite-grillz (technology).

if this issue should be posted at another mod please tell me.

Best regards

Edit i'm using the Planet mods lite modpack by Kryzeth and Krastorio 2 Spaced out, hope that helps.

1 year, 1 month ago

Thanks for the report. I just uploaded a fix to the mod portal.

The issue was that Paracelsin deleted a technology that we had used as a prerequisite in a collab.

1 year, 1 month ago

Thanks a lot, and thanks for the fast response.
Loaded without issue.

Hope you have a good continued day.

1 year, 1 month ago
(updated 1 year, 1 month ago)

If I try to load my save (enable all planets mod), the recent update (0.69.103) causes this error:

The mod Machine Upgrades (0.69.12) caused a non-recoverable error.
Please report this error to the mod author.

Error while running event machine-upgrades::on_configuration_changed
Error when running interface function machine-upgrades-techlink.add_upgrade_data: Error when running interface function machine-upgrades-techlink.add_technology_effect: machine-upgrades/script/beacon-manager.lua:38: Something stopped us from making a special beacon. Alert the mod creator of how this happened.
stack traceback:
[C]: in function 'assert'
machine-upgrades/script/beacon-manager.lua:38: in function 'try_get_beacon'
machine-upgrades/script/beacon-manager.lua:50: in function 'update_entity_moduling'
machine-upgrades/script/beacon-manager.lua:108: in function 'to_call'
machine-upgrades/script/entity-modifier.lua:64: in function 'try_apply_modifier'
machine-upgrades/script/entity-modifier.lua:77: in function 'apply_auto_modifier'
machine-upgrades/script/technology-linker.lua:221: in function <machine-upgrades/script/technology-linker.lua:181>
stack traceback:
[C]: in function 'call'
machine-upgrades/script/technology-linker.lua:254: in function <machine-upgrades/script/technology-linker.lua:248>
stack traceback:
[C]: in function 'call'
machine-upgrades/script/automatic-tech-linker.lua:59: in function 'config'
machine-upgrades/script/event-lib.lua:124: in function <machine-upgrades/script/event-lib.lua:123>

1 year, 1 month ago

Thanks for the report. This belongs in this report: Link

It is a Muluna bug. Machine upgrades just trips on it.

1 year, 1 month ago

Thanks for your reply :)
Downgrading to planet-muluna_1.45.24 and muluna-graphics_1.0.29 fixed the loading issue for now ;)

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