🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

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a day ago
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Factorio: Space Age Icon Space Age Mod
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b [Resolved] Solder with bz-lead and bz-tin

a month ago

Please see the corresponding Github issue here: https://github.com/LoupAndSnoop/rubia/issues/8

a month ago

Message recieved. I will tend to this after work.

a month ago
(updated a month ago)

It's resolved in 0.69.83. Rocket silo recipe is now changed back to vanilla if BZTin/Lead are installed.

a month ago
(updated a month ago)

Thanks for the report. So, I can explain my logic here a bit more:
As I make changes to Rubia for compat, my goal is to try to preserve the vision and flow of both mods. Problem: I have never played the BZ mod suite, and it is quite complex, so I can’t really do a very smart integration. What makes the BZ modpack even more complex than a very intrusive overhaul (like Krastorio 2 Spaced out) is that people can have any subset of the BZ mods enabled at a given time. This makes designing compat on a cargo-locked planet much more difficult when I don’t immediately know how every possible combination is supposed to play out.

In general, I try to avoid breaking changes. Looking at the github post you made, I am going to need some time to properly review this, as it is clear that this needs more than just a quick fix. It will take time to figure out a new recipe, do proper balance, test, and issue breaking change warnings (other mods might just quietly break your base when updating, but that seriously pisses me off, so that is not how I roll).

However, you gentlemen are softlocked right now, so I need to get you out of that softlock immediately. For this reason, I am issuing an emergency reversion to the silo recipe to its vanilla form, so you two can continue your playthrough while I get my shit together.

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