🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

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a day ago
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Factorio: Space Age Icon Space Age Mod
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b [Resolved] Crushing Industry incompatibility in 0.69.70

The newest version wont load for me.

19.855 Loading mod rubia 0.69.70 (data.lua)
19.910 Error ModManager.cpp:1758: Failed to load mod "rubia": rubia/lib/data-stage.lua:245: attempt to index local 'icondata_actual_source' (a nil value)
stack traceback:
rubia/lib/data-stage.lua:245: in function 'get_icon_data'
rubia/lib/data-stage.lua:305: in function 'make_rubia_superscripted_icon'
rubia/compat/crushing-industry.lua:16: in main chunk
[C]: in function 'require'
rubia/data.lua:52: in main chunk

[deleted message]
2 months ago

I fixed it in 0.69.71.
I did not realize the Crushing Industry mod had a setting to turn off the concrete mix recipe chains.

I do have concrete mix enabled though.

In 0.69.71 the error is changed to:

20.507 Loading mod rubia 0.69.71 (data.lua)
20.563 Error ModManager.cpp:1758: Failed to load mod "rubia": rubia/lib/data-stage.lua:298: No icon data!
stack traceback:
[C]: in function 'assert'
rubia/lib/data-stage.lua:298: in function 'make_rubia_superscripted_icon'
rubia/compat/crushing-industry.lua:21: in main chunk
[C]: in function 'require'
rubia/data.lua:52: in main chunk

2 months ago
(updated 2 months ago)

This mod works when I have Crushing Industry and Rubia installed, and concrete mix enabled. From that error, either 1) You have a third mod that deletes the concrete mix fluid (and maybe replaces it with a different one?), or 2) you have a third mod that changes the mod load order to make Rubia load before Crushing Industry.

Here is a bit of a faster way to find out what mod is the cause: If you could boot up the game without Rubia, press CTRL + SHIFT + E, that brings up the prototype explorer window. Search for "concrete-mix" under "fluid", and open its entry (it has a right arrow button next to it). A new window opens. search for "prototype history" (it should be in the first section), and open up that little list. It will give you a list of mods.
1) If the only mod you see there is "crushing-industry", then it means that it is a load order issue.
2) If you see another mod present, THAT is the third mod causing an issue.

If you could let me know what the result is, I could give a relevant fix quickly.

Alternatively, if you can provide the game log (factorio-current.log), that would also help me diagnose. Right now, I think it is a load order bug. I think I have a fix, but I can't put it out unless I can reproduce your bug.

Update: I figured it out. It is a mod load issue with several other mods. Working on it.

You're fast! Thanks.

2 months ago

Fixed in 0.69.72

Thanks! Seems to be working perfectly now.

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