🌐Planet Rubia


Discover the wind planet Rubia. Belts and inserters work differently on Rubia, leading to unique building challenges not seen on any other planet. Your whole factory must go with the wind as a never-ending barrage of waste is hurled at your base.

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2 days ago
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g [Resolved] Distant Misfires Compatibility Issue

3 months ago

I was unable to shoot the Trasheroids while using the Distant Misfires mod. (https://mods.factorio.com/mod/distant-misfires)

3 months ago

Thank you for the report.
I reached out to datacpt about his implementation. I'll be working on that, but it will take me a bit to give this the time it really needs. For now, I recommend not using distant-misfires until I can figure out a proper solution.

3 months ago
(updated 3 months ago)

Datacpt responded to me, and plans to work on it, but he won't have time for several days. Distant-misfires is currently marked as an incompatibility until this can be resolved.

Thank you for your patience.

3 months ago

At least you can still use lasers and rockets.
(Rockets to actually get items, hard to get)

and lasers to defend at the cost of quite a lot of power

3 months ago

That is not a viable solution, as it requires you to beat Rubia, restructure your base in preparation to install distant misfires, and then install distant misfires.

3 months ago

I was asked to consider Cerys' implementation to address this issue.

First, I spoke at great length with thesixthroc (Cerys dev) before even starting Rubia when brainstorming the implementation. At the end of the day, the Cerys asteroid implementation would 100% not work for Rubia because Cerysian asteroids are actually asteroids, which require the surface to be a space platform (which Cerys actually is). Actual asteroids also can only come from the north.

Rubia's trashsteroids are implemented as invisible cars with an equipment grid containing a shield (for difficulty scaling). This is not a choice made lightly, and required quite a bit of trial and error to find this to be the best implementation choice. This is to say that Cerys' implementation will not help me.

I have tried looking into this several times (I've spent a few hours on it), to no avail. I reached out to datacpt, who has been aware of the compatibility issue for a week. This really needs attention from datacpt, since it's ultimately his mod that really messes with being able to shoot trashsteroids. I am sorry that this still isn't working for you, but ultimately, he needs to look into it so we can make something with proper compatibility.

3 months ago

Hm, the only way I think I could implement it would be to make an additional entity that has collision that would constantly teleport to the invisible cars and share any damage it would receive with the cars but that would make it so much laggier due to twice the entities.

2 months ago

Good news and bad news.
Good news: I figured out how to make distant misfires compatible. That will be in the next patch.
Bad news: It makes Rubia vastly more difficult, because now all your guns guzzle ammunition. This is because ALL your guns will shoot at a target because the other projectiles are still in flight. So instead of just using the ammo you need, Rubia will now consume easily >10x more ammo.

...but it is compatible now!

2 months ago

Thank you. It was tiresome to remove the independency each update.

It's not that big of an issue though, like you already have pretty much free ammo over there, both yellow and red.

2 months ago
(updated 2 months ago)

Hold that thought until you actually add distant misfires to your working Rubia save.

This makes a much larger difference at higher difficulty levels. Installing distant misfires into my max difficulty save causes all the ammo to run dry extremely quickly, followed by my base being obliterated.

2 months ago
(updated 2 months ago)

My base of rubia was literally a frickton of high quality wind generators and then laser turrets because I decided to ignore the incompatibility and play anyway with laser turrets and rocket turrets, so no. I don't think my bases will get damaged by this.

But yeah, I can see the issue. Especially with sniper turrets. (I've used them mainly on space platforms cause they could deny a lot of space for slow moving orbital asteroids. But on biters and such they missed bad

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