Recover spent rockets as orbital wreckage, recycle their materials, and guide salvage with Remnant Beacons. Optional harder side approaches and K2 Spaced Out/Muluna compatibility. Requires Space Age and RAZI Library.
Mods introducing new content into the game.
Version: 1.1.9
Date: 22. 10. 2026
Graphics:
- New Raziel mascot thumbnail for Razi Rocket Reusability.
Version: 1.1.8
Date: 21. 10. 2026
Native settings integration:
- Hard and Nightmare synchronize five real Rocket Reusability Map settings
owned by this mod: recovery, spawn distance, wreck cap, side mode, side chance.
- Previous manual selections are saved and restored on Easy/Normal/Custom
and when Razi Protocol is absent.
- Migrate side-arrival checkbox preferences recorded by the 1.1.7 bridge.
- Preserve separate mod compatibility/debug choices and all startup settings.
Testing:
- Expanded native settings bridge regression coverage across both modes,
idempotence, re-enforcement, restoration, Custom and save migration.
Version: 1.1.7
Date: 21. 10. 2026
Razi Protocol integration:
- Hard/Nightmare now switch the source-owned Side-arriving wrecks Map setting itself On.
- Restore the player's original checkbox on Easy, Normal, Custom or standalone.
- Uses the native Factorio runtime settings API, once per second; no scripts outside the mod.
- Startup settings and foreign mods' settings are deliberately not modified.
Compatibility:
- Keep the original fallback for the first few ticks before settings synchronize.
- Original recovery probability, side approach chance and spawn safety stay unchanged.
Version: 1.1.6
Date: 21. 10. 2026
Integration:
- Razi Protocol Hard and Nightmare presets automatically activate side-arriving rocket wrecks.
- Easy, Normal and Custom respect the standalone runtime side-arrivals toggle.
- The existing side-arrival chance, cap, beacon priority and safety fallback are unchanged.
Compatibility:
- No cross-mod settings writes, save migrations or extra scripted wrecks.
- Runtime setting changes remain effective without reloading a save.
Version: 1.1.5
Date: 21. 10. 2026
Features:
- Opt-in harder side-arriving wrecks (disabled by default).
- Adjustable 0-100% chance for a side approach; 35% default when enabled.
- Both port and starboard arrivals aim toward the platform hub.
Safety:
- Hull-aware side lanes, asteroid footprint checks, and collision tests.
- Retry opposite side before falling back to normal front approach.
- Preserve existing recovery probability, beacon selection and wreck cap.
Quality:
- Clear difficulty warning and runtime-changeable settings.
- Side-entry regression coverage for asymmetric and oversized platforms.
Version: 1.1.4
Date: 20. 10. 2026
Graphics:
- Subtle color/contrast polish on the original thumbnail, icons and small chunk sprite.
- All original composition, sprites, dimensions and alpha masks preserved.
- Normal maps, roughness maps and shadows unchanged. No replacement artwork.
Fixes:
- Corrected Rocket Chunk Processing research icon size declaration (190x190).
Maintenance:
- Added reproducible, bounded image polishing and asset regression checks.
Version: 1.1.3
Date: 20. 10. 2026
Compatibility:
- Explicit optional dependency and post-K2SO data-stage integration.
- Adds Krastorio crushing machine category to salvage processing.
- Balances recoverable components to installed rocket silo craft requirements.
- Preserves K2SO tech-card prerequisites and rocket-part productivity.
- Uses craftable salvage fallback for overhaul rocket recipes without PU/LDS.
Tests:
- Adds standalone/K2SO data-stage compatibility checks for several rocket costs.
Version: 1.1.2
Date: 20. 10. 2026
Fixes:
- Explicit wreck velocity for stationary platforms.
- Hub-relative spawns with long-hull and collision clearance checks.
- Muluna-friendly recipe conversion preserves input costs and productivity.
Balance and visuals:
- Less extreme wreck durability and collision damage.
- Reduced washed-out asteroid lighting and specular reflection.
- Only fully powered Remnant Beacons prioritize spawns.\n - Cap simultaneous wrecks per platform, default 3.
Quality:
- Optional Muluna dependency and regression smoke tests.
Version: 1.1.1
Date: 20. 10. 2026
Integration:
- Requires published RAZI Library 1.2.0 or newer (razi_lib).
- Shared settings constructors, prototype cloning and recipe normalization.
- Shared recipe edits, idempotent technology unlocks and validation.
- RAZI event registry, remote API registration and persistent storage namespace.
Migration:
- Preserves per-force custom space platform whitelist settings across upgrades.
- Keeps existing technology, recipe, item and setting names.
Testing:
- Added RAZI Library 1.2.0 offline data/runtime integration smoke tests.
Version: 1.1.0 (Razi continuation)
Date: 20. 10. 2026
Compatibility:
- New internal name razi-rocket-reusability and original-mod incompatibility.
- All asset references, remote interface and console command renamed.
- Factorio 2.1 and Space Age compatibility, runtime and recipe API changes.
Fixes:
- Restored collision-aware used rocket spawning.
- Repaired whitelist management, remnant beacons and invalid Lua syntax.
Settings:
- Added recovery chance, spawn distance and modded platform support.
Maintenance:
- Attribution, documentation, zip packaging and offline validation.
Version: 1.0.7
Date: 11. 20. 2024
Fixes (published portal changelog; the code was not committed upstream):
- Shortened the distance to avoid nonmoving asteroid optimization.
- Added basic collision checks for spawning asteroids.
Version: 1.0.6
Date: 11. 20. 2024
Hotfix:
- Added the recipe and technology for the Remnant Beacon, because I forgot to. Oops!
Version: 1.0.5
Date: 11. 20. 2024
Features:
- Added Remnant Beacon, a way to prioritize used rockets spawning on specific platforms.
Fixes:
- Used rockets now actually spawn only on platforms in orbit of the planet they launch from.
Version: 1.0.4
Date: 11. 19. 2024
Features:
- Added modding interface for space platform starter pack whitelists. Currently nonfunctional due to an engine bug when reading space platform starter packs.
- Added command "reset-whitelist" to reset what space platform types allow the used rocket to spawn on.
- Added debug mode setting.
Changes:
- Used rockets now spawn a lot farther forward to make sure it doesn't spawn directly on larger platforms.
Version: 1.0.3
Date: 11. 18. 2024
Fixes:
- Hid some debug messages because they could fire a lot more often than I thought.
Version: 1.0.2
Date: 11. 15. 2024
Fixes:
- Fixed crash when launching a rocket with an unconstructed space platform.
Version: 1.0.1
Date: 11. 15. 2024
Features:
- Added startup setting to enable productivity for incomplete rocket parts.
Fixes:
- Fixed typos.
Version: 1.0.0
Date: 11. 15. 2024
Features:
- Initial release.