Razi Rocket Reusability


Recover spent rockets as orbital wreckage, recycle their materials, and guide salvage with Remnant Beacons. Optional harder side approaches and K2 Spaced Out/Muluna compatibility. Requires Space Age and RAZI Library.

Content
6 days ago
2.1
45
Logistics Environment Logistic network Power
Owner:
Raziphel
Source:
https://github.com/Raziphel/razi-rock...
Homepage:
https://razisrealm.com/discord
License:
MIT
Created:
12 days ago
Latest Version:
1.1.9 (6 days ago)
Factorio version:
2.1
Downloaded by:
45 users

Razi Rocket Reusability

Give your rockets a second life.

Rockets are expensive. After launch, shouldn't there be something left to recover?

Razi Rocket Reusability brings used rockets back into the Space Age economy as orbital wreckage. Intercept spent rocket stages around the planets you launch from, collect their debris, and recycle it into components for your next launch.

It's a small addition with a satisfying new logistics problem: launch, recover, recycle, repeat.

How it works

  1. Research Rocket Chunk Processing to begin salvaging spent rockets.
  2. Launch a rocket from a planet with a built space platform in orbit. An eligible launch can generate a used-rocket wreck approaching one of those platforms.
  3. Break up the wreck with your platform's defenses and collect the resulting rocket chunks.
  4. Crush the chunks to reclaim processing units and low-density structures, or incomplete rocket parts when that optional feature is enabled.

Wrecks can reach stationary or moving platforms, so you can set up a dedicated orbital recovery station rather than relying on a passing ship.

Build a better salvage operation

Remnant Beacons

Research the Remnant Beacon and place a powered one on the platform you want to prioritize for recovery. It directs eligible wrecks toward your chosen platform; it doesn't multiply launches or generate extra salvage.

Recovery settings

Tune the chance of recovering a rocket, how far away wrecks appear, and how many intact wrecks a platform can have at once. The default settings are designed for straightforward recovery, but you can adjust them to suit your factory.

An extra challenge: side arrivals

Want to make your defenses work harder? Enable Side-arriving rocket wrecks to let spent rockets approach from the left or right of your platform. This optional mode is off by default, with an adjustable side-arrival chance (35% by default when enabled). Unsafe side positions fall back to a normal approach.

Optional incomplete rocket parts

Change rocket construction to incorporate reclaimable incomplete rocket parts, giving salvage a place in your production chain while helping balance the returns from recycling.

Space Age and overhaul compatibility

  • Factorio 2.1 + Space Age are required.
  • RAZI Library 1.2.0+ is required.
  • Krastorio 2 Spaced Out is supported as an optional integration, including Krastorio crushing and salvage yield adjustments for different rocket costs.
  • Muluna is an optional integration, with its rocket-part ingredient and productivity changes preserved.
  • Additional constructed platforms and modded space locations are supported where compatible.

Razi Protocol is not required. This is a standalone Space Age mod.

Important notes

This continuation cannot be enabled at the same time as the original Rocket Reusability. If you're switching an existing save, make a backup first. Existing-save migration and full in-game testing of all overhaul combinations are still being verified.

Credits

Original Rocket Reusability by redplasticstraw (original source).

Released under the MIT license.

Source code, issues, and updates: Razi Rocket Reusability on GitHub