PvPtorio


Discover a new world of PvP in Factorio! This mod offers rebalanced gameplay, an exciting scenario, and an expanded arsenal. Master new types of vehicles, wield unique weapons, and develop a winning strategy in an entirely new PvP environment!

Scenarios
a day ago
2.0
310
Transportation Combat Armor Enemies Environment

Changelog

Version: 0.2.9
Date: 2025-10-18
Changes:

Bugfixes:
    Fixed locomotive
    
Other:
    Added command view button
    Visually changed map generation
    Optimized map generation time
    Visual interface fixes
Version: 0.2.8
Date: 2025-10-12
Changes:

Balance:
    Radar reconnaissance range equalized with Warden's reconnaissance range
    
Bugfixes:
    Fixed Multipurpose Repair Turret Upgrade operation, improved optimization
    Fixed maximum health of Tesla turret wagon
    Fixed laser gun item drop after demolition
Version: 0.2.7
Date: 2025-10-05
Changes:

Balance:
    Repair turret returned and reworked
    Improved stationary radar

Other:
    Added English localization - Play PvPtorio!
Version: 0.2.6
Date: 2025-09-27
Changes:

Recipes:
    Increased cost of mortar and mortar tank
    Changed MLRS recipe

Balance:
    Increased train braking speed

Other:
    Blocked unfair enemy base detection methods
    Temporarily disabled repair turret
    Turrets and tanks stack to 50
Version: 0.2.5
Date: 2025-09-20
Changes:

Bugfixes:
    Fixed some issues from 0.2.3
Version: 0.2.4
Date: 2025-09-20
Changes:

Bugfixes:
    Fixed tank icon link causing game launch failure
Version: 0.2.3
Date: 2025-09-20
Changes:

Armor:
    Added heavy rocket, heavy cannon and Tesla turrets as armor equipment

Trains:
    Added heavy rocket, heavy cannon and Tesla turrets as armored wagons

Vehicles:
    Added mortar tank

Ammunition:
    Reduced splash for some shells

Bugfixes:
    Fixed armored wagon research icons
    Fixed "Multipurpose Repair Turret Upgrade" technology
    Fixed range of shells and bullets

Recipes:
    Nuclear rocket costs 2x more uranium
    Artillery costs 2x more uranium
    Purple science costs 3x more uranium
    Increased cost of mortar, rocket artillery, MLRS
    Armored wagons now require 1 turret instead of 2
    Fixed armored wagon equipment categories
    Fixed translations of armored wagons and turret equipment

Technologies:
    Changed productivity technology dependencies
    Lab productivity technology now gives more science packs, not research points (works on factories, not labs)

Scenario:
    When enemy base is detected, marker with team name is automatically placed

Visual:
    Added outlines for vehicle and turret icons
    Improved armored wagon visuals
    Added animations for AI vehicles
    Replaced mortar and rocket artillery technology icons
    Added team color tint for Maledictor

Other:
    Blocked unfair enemy base detection methods
    Replaced Even Distribution with different version (fixes science pack duping)
    Reorganized inventory tabs and item order
    Removed landmines
    Increased stationary accumulator capacity
    Doubled electric furnace speed
    Removed carbon fiber furnace
    Added radar, but without territory reconnaissance
    Increased turret placement cooldown to 20 sec
Version: 0.2.2
Date: 2025-09-06
Changes:

Balance:
    Slightly reduced battle time (fixes overall tank and turret balance)
    Destroyed base assigned to team that destroyed it
    Multipurpose Repair Turret Upgrade no longer heals walls
    Increased Multipurpose Repair Turret Upgrade operation radius

Bugfixes:
    Fixed tank icons
    Fixed cannon turret range and accuracy
    Fixed armored wagon collision
    Fixed neutral tanks
    Fixed cannon turret technologies

Other:
    Added turret upgrade via upgrade planner
Version: 0.2.1
Date: 2025-09-05
Changes:

Balance:
    Increased average battle time to 30 sec
    Nerfed walls
    Improved drones

Trains:
    Wagons cost 2x more

Vehicles:
    Nerfed laser tank

Bugfixes:
    Fixed crash in editor related to blueprints
    Removed fire resistance from medium power pole
    Fixed MLRS targeting grid

Recipes:
    Changed mortar crafting
    Changed MLRS recipe
Version: 0.2.0
Date: 2025-08-30
Changes:

Armor:
    Added rocket, cannon and laser turrets as armor equipment
    Changed personal armor equipment grid

Trains:
    Added rocket, cannon and laser turrets as train armored wagons
    Added equipment grids for locomotive and cargo wagon
    Added intermediate rail supports (can only be placed on water)

Vehicles:
    Added tracked rocket artillery
    Fixed race car flamethrower

Ammunition:
    Shell rebalance: longer and more expensive crafting, but work as magazines

Other:
    Rebalanced equipment categories
    Reduced stationary rocket artillery to 2x2
    Reduced electric furnace to 2x2
    Improved stationary accumulators

Bugfixes:
    Fixed rail length from ramps
    Fixed laser tank damage
    Fixed Warden damage
    Fixed ion cannon permissions
    Fixed repair turret

Recipes:
    Added flamethrower ammo crafting from oil
    Slightly reduced vanilla, rocket and laser tank cost

Technologies:
    Added player health increase technologies

Scenario:
    Added shallow water paths up-down and left-right from uranium to ensure access

Other:
    Redesigned vanilla tank
Version: 0.1.15
Date: 2025-08-16
Changes:

Balance:
    Removed military target from drones
    Reduced drone HP and resistances
    Added trains

Bugfixes:
    Fixed damage against drones (mostly)
    Fixed T1 wall HP
    Fixed cannon turret firing range

Recipes:
    Substation now requires green, not red circuits
    Changed nuclear rocket crafting time

Technologies:
    Substations moved to green science
    Personal roboport moved to green science
    Changed research time per science pack for nuclear rocket
Version: 0.1.14
Date: 2025-08-11
Changes:

    Fixed lag
Version: 0.1.13
Date: 2025-08-09
Changes:

Balance:
    Player speed behind base halved (to standard)
    Cannon turret now fires cannon shells, not magazines
    Glass shield HP doubled
    Reduced T3 assembler cost
    Slightly buffed rocket artillery
    Personal armor rebalance
    Removed Warden resistances and reduced HP

Bugfixes:
    Fixed player chasing by AI tanks
    Fixed "bent" inserters

Recipes:
    Removed concrete from cannon turret recipe
    Reduced T3 assembler cost
    Uranium science production now requires 2 uranium instead of 1
    Reduced transport drone cost

Scenario:
    Uranium moved outside base

Technologies:
    Drones unlocked much earlier
    Removed uranium mining technology
    Removed some dependencies for glass shields

Other:
    Removed sulfuric acid from uranium mining
    Building now allowed on shallow water
    Changed crude oil barrel icon
Version: 0.1.12
Date: 2025-08-02
Changes:

Balance:
    Doubled average battle time
    Minor personal armor rebalance (slightly more useful)

Bugfixes:
    Fixed flamethrower tank damage against trees, rocks and some other objects
    Removed team selection window appearing after player leave
    Translation fixes

Scenario:
    Added "team observer" mode (to view technologies, revealed map etc.)
    Removed "Teams" tab
    Some optimizations
    Added confirmation when clicking "End Round" button
Version: 0.1.11
Date: 2025-07-25
Changes:

Bugfixes:
    Fixed inability to rejoin server in multiplayer
Version: 0.1.10
Date: 2025-07-24
Changes:

Balance:
    Another repair turret rebalance

Bugfixes:
    Fixed crash when demolishing any military entity

Other:
    Seriously improved descriptions for tanks and turrets, added formatting to descriptions
    Angel drone station now explodes with nuclear blast when destroyed
    Improved repair turret graphics
Version: 0.1.8
Date: 2025-06-15
Changes:

Bugfixes:
    Fixed crash when KILLING A TREE
Version: 0.1.7
Date: 2025-06-07
Changes:

Balance:
    Rebalanced heavy rocket and heavy cannon turrets (stronger but more expensive)
    Rebalanced T2 tanks (vanilla tank +100 HP but slower, laser tank -150 HP but faster)
    Changed inserter HP (so they can't be used instead of walls)
    Reduced Ruslan and Tank-chik splash

Bugfixes:
    Fixed crash when demolishing drone station
    Fixed crash when round restarts

Other:
    Changed laser tank firing sound
Version: 0.1.6
Date: 2025-05-31
Changes:

Balance:
    Rocket turrets no longer fire explosive rockets
    Base drone cargo size increased to 3

Technologies:
    Drone cargo size upgrades moved down tiers

Bugfixes:
    Fixed water passage spawn

Scenario:
    Changed starting turret spawn
    Starting walls replaced from T2 to T1
    Added drone disable when base is attacked
Version: 0.1.5
Date: 2025-05-25
Changes:

Balance:
    Repair turret rebalance
    Changed heavy cannon turret rotation angle from 144 to 360 degrees
    Reduced laser tank HP from 1400 to 1200
    Cheaper and buffed orbital cannon
    Reduced Warden radar range

Technologies:
    Removed some unused technologies

Bugfixes:
    Fixed map rendering in scenario

Scenario:
    Added enemy drone station reveal when researching orbital cannon
    Repair turret cannot heal main drone station
Version: 0.1.4
Date: 2025-05-17
Changes:

Balance:
    Reduced repair turret idle consumption by 2x
    Improved standard attack

Technologies:
    Rebalanced repair turret enhancement technologies
    New technology adding multi-target healing to repair turret

Bugfixes:
    Fixed dependencies for glass shields
    Fixed orbital cannon and artillery damage

Scenario:
    Ore spawns now same for all teams in one game, but random for each new game
Version: 0.1.3
Date: 2025-05-12
Changes:

Recipes:
    Halved crafting time for all bullet types
    AI tanks now stack to 5

Bugfixes:
    Fixed laser turret HP
    Fixed steel furnace crafting time
Version: 0.1.2
Date: 2025-05-04
Changes:

Balance:
    Removed copper bullets

Recipes:
    Regular bullets now craft from 1 iron and 1 copper

Bugfixes:
    Fixed dependencies for laser tank
    Fixed laser gun crafting
    Fixed explosive rocket crafting
Version: 0.1.1
Date: 2025-05-03
Changes:

Balance:
    Slightly increased tank prices (starters - stronger, finals almost unchanged)
    Slightly nerfed uranium tanks
    Increased main drone station HP to 75000
    Added main drone station resistances (physical 99, fire 50)
    Halved tier 3 and 4 tank and turret technology costs

Visual:
    Made new model for rocket tank
    Changed order of tanks and turrets in craft menu and inventory
    Changed science pack display order in research

Fixes:
    Fixed flamethrower tank damage
    Fixed laser gun damage and fire rate
    Fixed some technology dependencies
    Fixed translations
Version: 0.1.0
Date: 2025-04-26
Changes:

Technologies and Tiers:
    Reduced vehicle tiers to 4 (red, green, blue, gray science)
    All vehicles and turrets split into two branches - regular and uranium (purple science)
    Victory technologies (artillery, ion cannon, nuke) can be researched after 3rd tier (yellow science)
    Added 4th tier for walls

Recipes:
    Significantly cheaper and reworked turret and tank crafting
    Cheaper inserters, factories, drills
    Cheaper carbon fiber
    Added supercapacitors as component for final turrets
    Changed gray and purple science pack recipe

Vehicles and Turrets:
    Dreadnought -> Mammoth
    Purple turret -> Vanilla gun turret
    Vanilla gun turret -> Gun turret from mod
    Military rocket turret -> Rocket turret from mod
    Railgun -> Laser gun

Balance:
    All turrets now damage all tanks
    DPS ratio of tanks and turrets of same tier is 1 to 1.1 (turrets stronger)
    Difference between turret and tank damage of different tiers is 4x
    Uranium tanks and turrets stronger than regular ones of same tier by ~3.5x (almost like next tier)
    Turret and tank crafting ratio is 1 to 4 (tanks more expensive)
    Non-AI tank slightly stronger than its AI counterpart and can also be upgraded with equipment

Fixes:
    Disabled allied tank damage to each other