Scenarios, maps, and puzzles.
Version: 0.2.9 Date: 2025-10-18 Changes: Bugfixes: Fixed locomotive Other: Added command view button Visually changed map generation Optimized map generation time Visual interface fixes
Version: 0.2.8 Date: 2025-10-12 Changes: Balance: Radar reconnaissance range equalized with Warden's reconnaissance range Bugfixes: Fixed Multipurpose Repair Turret Upgrade operation, improved optimization Fixed maximum health of Tesla turret wagon Fixed laser gun item drop after demolition
Version: 0.2.7 Date: 2025-10-05 Changes: Balance: Repair turret returned and reworked Improved stationary radar Other: Added English localization - Play PvPtorio!
Version: 0.2.6 Date: 2025-09-27 Changes: Recipes: Increased cost of mortar and mortar tank Changed MLRS recipe Balance: Increased train braking speed Other: Blocked unfair enemy base detection methods Temporarily disabled repair turret Turrets and tanks stack to 50
Version: 0.2.5 Date: 2025-09-20 Changes: Bugfixes: Fixed some issues from 0.2.3
Version: 0.2.4 Date: 2025-09-20 Changes: Bugfixes: Fixed tank icon link causing game launch failure
Version: 0.2.3 Date: 2025-09-20 Changes: Armor: Added heavy rocket, heavy cannon and Tesla turrets as armor equipment Trains: Added heavy rocket, heavy cannon and Tesla turrets as armored wagons Vehicles: Added mortar tank Ammunition: Reduced splash for some shells Bugfixes: Fixed armored wagon research icons Fixed "Multipurpose Repair Turret Upgrade" technology Fixed range of shells and bullets Recipes: Nuclear rocket costs 2x more uranium Artillery costs 2x more uranium Purple science costs 3x more uranium Increased cost of mortar, rocket artillery, MLRS Armored wagons now require 1 turret instead of 2 Fixed armored wagon equipment categories Fixed translations of armored wagons and turret equipment Technologies: Changed productivity technology dependencies Lab productivity technology now gives more science packs, not research points (works on factories, not labs) Scenario: When enemy base is detected, marker with team name is automatically placed Visual: Added outlines for vehicle and turret icons Improved armored wagon visuals Added animations for AI vehicles Replaced mortar and rocket artillery technology icons Added team color tint for Maledictor Other: Blocked unfair enemy base detection methods Replaced Even Distribution with different version (fixes science pack duping) Reorganized inventory tabs and item order Removed landmines Increased stationary accumulator capacity Doubled electric furnace speed Removed carbon fiber furnace Added radar, but without territory reconnaissance Increased turret placement cooldown to 20 sec
Version: 0.2.2 Date: 2025-09-06 Changes: Balance: Slightly reduced battle time (fixes overall tank and turret balance) Destroyed base assigned to team that destroyed it Multipurpose Repair Turret Upgrade no longer heals walls Increased Multipurpose Repair Turret Upgrade operation radius Bugfixes: Fixed tank icons Fixed cannon turret range and accuracy Fixed armored wagon collision Fixed neutral tanks Fixed cannon turret technologies Other: Added turret upgrade via upgrade planner
Version: 0.2.1 Date: 2025-09-05 Changes: Balance: Increased average battle time to 30 sec Nerfed walls Improved drones Trains: Wagons cost 2x more Vehicles: Nerfed laser tank Bugfixes: Fixed crash in editor related to blueprints Removed fire resistance from medium power pole Fixed MLRS targeting grid Recipes: Changed mortar crafting Changed MLRS recipe
Version: 0.2.0 Date: 2025-08-30 Changes: Armor: Added rocket, cannon and laser turrets as armor equipment Changed personal armor equipment grid Trains: Added rocket, cannon and laser turrets as train armored wagons Added equipment grids for locomotive and cargo wagon Added intermediate rail supports (can only be placed on water) Vehicles: Added tracked rocket artillery Fixed race car flamethrower Ammunition: Shell rebalance: longer and more expensive crafting, but work as magazines Other: Rebalanced equipment categories Reduced stationary rocket artillery to 2x2 Reduced electric furnace to 2x2 Improved stationary accumulators Bugfixes: Fixed rail length from ramps Fixed laser tank damage Fixed Warden damage Fixed ion cannon permissions Fixed repair turret Recipes: Added flamethrower ammo crafting from oil Slightly reduced vanilla, rocket and laser tank cost Technologies: Added player health increase technologies Scenario: Added shallow water paths up-down and left-right from uranium to ensure access Other: Redesigned vanilla tank
Version: 0.1.15 Date: 2025-08-16 Changes: Balance: Removed military target from drones Reduced drone HP and resistances Added trains Bugfixes: Fixed damage against drones (mostly) Fixed T1 wall HP Fixed cannon turret firing range Recipes: Substation now requires green, not red circuits Changed nuclear rocket crafting time Technologies: Substations moved to green science Personal roboport moved to green science Changed research time per science pack for nuclear rocket
Version: 0.1.14 Date: 2025-08-11 Changes: Fixed lag
Version: 0.1.13 Date: 2025-08-09 Changes: Balance: Player speed behind base halved (to standard) Cannon turret now fires cannon shells, not magazines Glass shield HP doubled Reduced T3 assembler cost Slightly buffed rocket artillery Personal armor rebalance Removed Warden resistances and reduced HP Bugfixes: Fixed player chasing by AI tanks Fixed "bent" inserters Recipes: Removed concrete from cannon turret recipe Reduced T3 assembler cost Uranium science production now requires 2 uranium instead of 1 Reduced transport drone cost Scenario: Uranium moved outside base Technologies: Drones unlocked much earlier Removed uranium mining technology Removed some dependencies for glass shields Other: Removed sulfuric acid from uranium mining Building now allowed on shallow water Changed crude oil barrel icon
Version: 0.1.12 Date: 2025-08-02 Changes: Balance: Doubled average battle time Minor personal armor rebalance (slightly more useful) Bugfixes: Fixed flamethrower tank damage against trees, rocks and some other objects Removed team selection window appearing after player leave Translation fixes Scenario: Added "team observer" mode (to view technologies, revealed map etc.) Removed "Teams" tab Some optimizations Added confirmation when clicking "End Round" button
Version: 0.1.11 Date: 2025-07-25 Changes: Bugfixes: Fixed inability to rejoin server in multiplayer
Version: 0.1.10 Date: 2025-07-24 Changes: Balance: Another repair turret rebalance Bugfixes: Fixed crash when demolishing any military entity Other: Seriously improved descriptions for tanks and turrets, added formatting to descriptions Angel drone station now explodes with nuclear blast when destroyed Improved repair turret graphics
Version: 0.1.8 Date: 2025-06-15 Changes: Bugfixes: Fixed crash when KILLING A TREE
Version: 0.1.7 Date: 2025-06-07 Changes: Balance: Rebalanced heavy rocket and heavy cannon turrets (stronger but more expensive) Rebalanced T2 tanks (vanilla tank +100 HP but slower, laser tank -150 HP but faster) Changed inserter HP (so they can't be used instead of walls) Reduced Ruslan and Tank-chik splash Bugfixes: Fixed crash when demolishing drone station Fixed crash when round restarts Other: Changed laser tank firing sound
Version: 0.1.6 Date: 2025-05-31 Changes: Balance: Rocket turrets no longer fire explosive rockets Base drone cargo size increased to 3 Technologies: Drone cargo size upgrades moved down tiers Bugfixes: Fixed water passage spawn Scenario: Changed starting turret spawn Starting walls replaced from T2 to T1 Added drone disable when base is attacked
Version: 0.1.5 Date: 2025-05-25 Changes: Balance: Repair turret rebalance Changed heavy cannon turret rotation angle from 144 to 360 degrees Reduced laser tank HP from 1400 to 1200 Cheaper and buffed orbital cannon Reduced Warden radar range Technologies: Removed some unused technologies Bugfixes: Fixed map rendering in scenario Scenario: Added enemy drone station reveal when researching orbital cannon Repair turret cannot heal main drone station
Version: 0.1.4 Date: 2025-05-17 Changes: Balance: Reduced repair turret idle consumption by 2x Improved standard attack Technologies: Rebalanced repair turret enhancement technologies New technology adding multi-target healing to repair turret Bugfixes: Fixed dependencies for glass shields Fixed orbital cannon and artillery damage Scenario: Ore spawns now same for all teams in one game, but random for each new game
Version: 0.1.3 Date: 2025-05-12 Changes: Recipes: Halved crafting time for all bullet types AI tanks now stack to 5 Bugfixes: Fixed laser turret HP Fixed steel furnace crafting time
Version: 0.1.2 Date: 2025-05-04 Changes: Balance: Removed copper bullets Recipes: Regular bullets now craft from 1 iron and 1 copper Bugfixes: Fixed dependencies for laser tank Fixed laser gun crafting Fixed explosive rocket crafting
Version: 0.1.1 Date: 2025-05-03 Changes: Balance: Slightly increased tank prices (starters - stronger, finals almost unchanged) Slightly nerfed uranium tanks Increased main drone station HP to 75000 Added main drone station resistances (physical 99, fire 50) Halved tier 3 and 4 tank and turret technology costs Visual: Made new model for rocket tank Changed order of tanks and turrets in craft menu and inventory Changed science pack display order in research Fixes: Fixed flamethrower tank damage Fixed laser gun damage and fire rate Fixed some technology dependencies Fixed translations
Version: 0.1.0 Date: 2025-04-26 Changes: Technologies and Tiers: Reduced vehicle tiers to 4 (red, green, blue, gray science) All vehicles and turrets split into two branches - regular and uranium (purple science) Victory technologies (artillery, ion cannon, nuke) can be researched after 3rd tier (yellow science) Added 4th tier for walls Recipes: Significantly cheaper and reworked turret and tank crafting Cheaper inserters, factories, drills Cheaper carbon fiber Added supercapacitors as component for final turrets Changed gray and purple science pack recipe Vehicles and Turrets: Dreadnought -> Mammoth Purple turret -> Vanilla gun turret Vanilla gun turret -> Gun turret from mod Military rocket turret -> Rocket turret from mod Railgun -> Laser gun Balance: All turrets now damage all tanks DPS ratio of tanks and turrets of same tier is 1 to 1.1 (turrets stronger) Difference between turret and tank damage of different tiers is 4x Uranium tanks and turrets stronger than regular ones of same tier by ~3.5x (almost like next tier) Turret and tank crafting ratio is 1 to 4 (tanks more expensive) Non-AI tank slightly stronger than its AI counterpart and can also be upgraded with equipment Fixes: Disabled allied tank damage to each other