Discover a new world of PvP in Factorio! This mod offers rebalanced gameplay, an exciting scenario, and an expanded arsenal. Master new types of vehicles, wield unique weapons, and develop a winning strategy in an entirely new PvP environment!
Scenarios, maps, and puzzles.
Version: 0.2.9
Date: 2025-10-18
Changes:
Bugfixes:
Fixed locomotive
Other:
Added command view button
Visually changed map generation
Optimized map generation time
Visual interface fixes
Version: 0.2.8
Date: 2025-10-12
Changes:
Balance:
Radar reconnaissance range equalized with Warden's reconnaissance range
Bugfixes:
Fixed Multipurpose Repair Turret Upgrade operation, improved optimization
Fixed maximum health of Tesla turret wagon
Fixed laser gun item drop after demolition
Version: 0.2.7
Date: 2025-10-05
Changes:
Balance:
Repair turret returned and reworked
Improved stationary radar
Other:
Added English localization - Play PvPtorio!
Version: 0.2.6
Date: 2025-09-27
Changes:
Recipes:
Increased cost of mortar and mortar tank
Changed MLRS recipe
Balance:
Increased train braking speed
Other:
Blocked unfair enemy base detection methods
Temporarily disabled repair turret
Turrets and tanks stack to 50
Version: 0.2.5
Date: 2025-09-20
Changes:
Bugfixes:
Fixed some issues from 0.2.3
Version: 0.2.4
Date: 2025-09-20
Changes:
Bugfixes:
Fixed tank icon link causing game launch failure
Version: 0.2.3
Date: 2025-09-20
Changes:
Armor:
Added heavy rocket, heavy cannon and Tesla turrets as armor equipment
Trains:
Added heavy rocket, heavy cannon and Tesla turrets as armored wagons
Vehicles:
Added mortar tank
Ammunition:
Reduced splash for some shells
Bugfixes:
Fixed armored wagon research icons
Fixed "Multipurpose Repair Turret Upgrade" technology
Fixed range of shells and bullets
Recipes:
Nuclear rocket costs 2x more uranium
Artillery costs 2x more uranium
Purple science costs 3x more uranium
Increased cost of mortar, rocket artillery, MLRS
Armored wagons now require 1 turret instead of 2
Fixed armored wagon equipment categories
Fixed translations of armored wagons and turret equipment
Technologies:
Changed productivity technology dependencies
Lab productivity technology now gives more science packs, not research points (works on factories, not labs)
Scenario:
When enemy base is detected, marker with team name is automatically placed
Visual:
Added outlines for vehicle and turret icons
Improved armored wagon visuals
Added animations for AI vehicles
Replaced mortar and rocket artillery technology icons
Added team color tint for Maledictor
Other:
Blocked unfair enemy base detection methods
Replaced Even Distribution with different version (fixes science pack duping)
Reorganized inventory tabs and item order
Removed landmines
Increased stationary accumulator capacity
Doubled electric furnace speed
Removed carbon fiber furnace
Added radar, but without territory reconnaissance
Increased turret placement cooldown to 20 sec
Version: 0.2.2
Date: 2025-09-06
Changes:
Balance:
Slightly reduced battle time (fixes overall tank and turret balance)
Destroyed base assigned to team that destroyed it
Multipurpose Repair Turret Upgrade no longer heals walls
Increased Multipurpose Repair Turret Upgrade operation radius
Bugfixes:
Fixed tank icons
Fixed cannon turret range and accuracy
Fixed armored wagon collision
Fixed neutral tanks
Fixed cannon turret technologies
Other:
Added turret upgrade via upgrade planner
Version: 0.2.1
Date: 2025-09-05
Changes:
Balance:
Increased average battle time to 30 sec
Nerfed walls
Improved drones
Trains:
Wagons cost 2x more
Vehicles:
Nerfed laser tank
Bugfixes:
Fixed crash in editor related to blueprints
Removed fire resistance from medium power pole
Fixed MLRS targeting grid
Recipes:
Changed mortar crafting
Changed MLRS recipe
Version: 0.2.0
Date: 2025-08-30
Changes:
Armor:
Added rocket, cannon and laser turrets as armor equipment
Changed personal armor equipment grid
Trains:
Added rocket, cannon and laser turrets as train armored wagons
Added equipment grids for locomotive and cargo wagon
Added intermediate rail supports (can only be placed on water)
Vehicles:
Added tracked rocket artillery
Fixed race car flamethrower
Ammunition:
Shell rebalance: longer and more expensive crafting, but work as magazines
Other:
Rebalanced equipment categories
Reduced stationary rocket artillery to 2x2
Reduced electric furnace to 2x2
Improved stationary accumulators
Bugfixes:
Fixed rail length from ramps
Fixed laser tank damage
Fixed Warden damage
Fixed ion cannon permissions
Fixed repair turret
Recipes:
Added flamethrower ammo crafting from oil
Slightly reduced vanilla, rocket and laser tank cost
Technologies:
Added player health increase technologies
Scenario:
Added shallow water paths up-down and left-right from uranium to ensure access
Other:
Redesigned vanilla tank
Version: 0.1.15
Date: 2025-08-16
Changes:
Balance:
Removed military target from drones
Reduced drone HP and resistances
Added trains
Bugfixes:
Fixed damage against drones (mostly)
Fixed T1 wall HP
Fixed cannon turret firing range
Recipes:
Substation now requires green, not red circuits
Changed nuclear rocket crafting time
Technologies:
Substations moved to green science
Personal roboport moved to green science
Changed research time per science pack for nuclear rocket
Version: 0.1.14
Date: 2025-08-11
Changes:
Fixed lag
Version: 0.1.13
Date: 2025-08-09
Changes:
Balance:
Player speed behind base halved (to standard)
Cannon turret now fires cannon shells, not magazines
Glass shield HP doubled
Reduced T3 assembler cost
Slightly buffed rocket artillery
Personal armor rebalance
Removed Warden resistances and reduced HP
Bugfixes:
Fixed player chasing by AI tanks
Fixed "bent" inserters
Recipes:
Removed concrete from cannon turret recipe
Reduced T3 assembler cost
Uranium science production now requires 2 uranium instead of 1
Reduced transport drone cost
Scenario:
Uranium moved outside base
Technologies:
Drones unlocked much earlier
Removed uranium mining technology
Removed some dependencies for glass shields
Other:
Removed sulfuric acid from uranium mining
Building now allowed on shallow water
Changed crude oil barrel icon
Version: 0.1.12
Date: 2025-08-02
Changes:
Balance:
Doubled average battle time
Minor personal armor rebalance (slightly more useful)
Bugfixes:
Fixed flamethrower tank damage against trees, rocks and some other objects
Removed team selection window appearing after player leave
Translation fixes
Scenario:
Added "team observer" mode (to view technologies, revealed map etc.)
Removed "Teams" tab
Some optimizations
Added confirmation when clicking "End Round" button
Version: 0.1.11
Date: 2025-07-25
Changes:
Bugfixes:
Fixed inability to rejoin server in multiplayer
Version: 0.1.10
Date: 2025-07-24
Changes:
Balance:
Another repair turret rebalance
Bugfixes:
Fixed crash when demolishing any military entity
Other:
Seriously improved descriptions for tanks and turrets, added formatting to descriptions
Angel drone station now explodes with nuclear blast when destroyed
Improved repair turret graphics
Version: 0.1.8
Date: 2025-06-15
Changes:
Bugfixes:
Fixed crash when KILLING A TREE
Version: 0.1.7
Date: 2025-06-07
Changes:
Balance:
Rebalanced heavy rocket and heavy cannon turrets (stronger but more expensive)
Rebalanced T2 tanks (vanilla tank +100 HP but slower, laser tank -150 HP but faster)
Changed inserter HP (so they can't be used instead of walls)
Reduced Ruslan and Tank-chik splash
Bugfixes:
Fixed crash when demolishing drone station
Fixed crash when round restarts
Other:
Changed laser tank firing sound
Version: 0.1.6
Date: 2025-05-31
Changes:
Balance:
Rocket turrets no longer fire explosive rockets
Base drone cargo size increased to 3
Technologies:
Drone cargo size upgrades moved down tiers
Bugfixes:
Fixed water passage spawn
Scenario:
Changed starting turret spawn
Starting walls replaced from T2 to T1
Added drone disable when base is attacked
Version: 0.1.5
Date: 2025-05-25
Changes:
Balance:
Repair turret rebalance
Changed heavy cannon turret rotation angle from 144 to 360 degrees
Reduced laser tank HP from 1400 to 1200
Cheaper and buffed orbital cannon
Reduced Warden radar range
Technologies:
Removed some unused technologies
Bugfixes:
Fixed map rendering in scenario
Scenario:
Added enemy drone station reveal when researching orbital cannon
Repair turret cannot heal main drone station
Version: 0.1.4
Date: 2025-05-17
Changes:
Balance:
Reduced repair turret idle consumption by 2x
Improved standard attack
Technologies:
Rebalanced repair turret enhancement technologies
New technology adding multi-target healing to repair turret
Bugfixes:
Fixed dependencies for glass shields
Fixed orbital cannon and artillery damage
Scenario:
Ore spawns now same for all teams in one game, but random for each new game
Version: 0.1.3
Date: 2025-05-12
Changes:
Recipes:
Halved crafting time for all bullet types
AI tanks now stack to 5
Bugfixes:
Fixed laser turret HP
Fixed steel furnace crafting time
Version: 0.1.2
Date: 2025-05-04
Changes:
Balance:
Removed copper bullets
Recipes:
Regular bullets now craft from 1 iron and 1 copper
Bugfixes:
Fixed dependencies for laser tank
Fixed laser gun crafting
Fixed explosive rocket crafting
Version: 0.1.1
Date: 2025-05-03
Changes:
Balance:
Slightly increased tank prices (starters - stronger, finals almost unchanged)
Slightly nerfed uranium tanks
Increased main drone station HP to 75000
Added main drone station resistances (physical 99, fire 50)
Halved tier 3 and 4 tank and turret technology costs
Visual:
Made new model for rocket tank
Changed order of tanks and turrets in craft menu and inventory
Changed science pack display order in research
Fixes:
Fixed flamethrower tank damage
Fixed laser gun damage and fire rate
Fixed some technology dependencies
Fixed translations
Version: 0.1.0
Date: 2025-04-26
Changes:
Technologies and Tiers:
Reduced vehicle tiers to 4 (red, green, blue, gray science)
All vehicles and turrets split into two branches - regular and uranium (purple science)
Victory technologies (artillery, ion cannon, nuke) can be researched after 3rd tier (yellow science)
Added 4th tier for walls
Recipes:
Significantly cheaper and reworked turret and tank crafting
Cheaper inserters, factories, drills
Cheaper carbon fiber
Added supercapacitors as component for final turrets
Changed gray and purple science pack recipe
Vehicles and Turrets:
Dreadnought -> Mammoth
Purple turret -> Vanilla gun turret
Vanilla gun turret -> Gun turret from mod
Military rocket turret -> Rocket turret from mod
Railgun -> Laser gun
Balance:
All turrets now damage all tanks
DPS ratio of tanks and turrets of same tier is 1 to 1.1 (turrets stronger)
Difference between turret and tank damage of different tiers is 4x
Uranium tanks and turrets stronger than regular ones of same tier by ~3.5x (almost like next tier)
Turret and tank crafting ratio is 1 to 4 (tanks more expensive)
Non-AI tank slightly stronger than its AI counterpart and can also be upgraded with equipment
Fixes:
Disabled allied tank damage to each other