Platformer - A skyblock experience in space.

by Corlin

In a remote corner of the universe, you find yourself adrift on a solitary space platform. With only passing asteroids to sustain you, your progression hinges on your ability to gather to adapt to the skyblock gameplay.

Overhaul
6 months ago
2.0
4.96K
Logistics Environment Mining Fluids Manufacturing Power Storage

g Consider increasing starting machines

6 months ago
(updated 6 months ago)

I've just gotten started with Platformer and one thing that's a bit of a "huh" moment is how to get started. Specifically, for inserters. It seems to me like you need several buildings in the "minimum" chain to make them- four assemblers (gear wheel, copper cable, electronic circuit, and inserter). The player starts with only two assemblers. The actual number of inserters is a bit too low to actually use these assemblers even if you had them, especially since the one crusher needs five inserters to avoid jamming. You could use direct insertion rather than a hub-centric design which reduces the need for inserters, but then you need even more assemblers. I'm a bit unclear on if handcrafting is meant to be a legitimate way to progression, but if not, it might be nice if the player started with a little more- say, 30 inserters, 4 assemblers. This would give them enough starting machines to set up production for, well, more starting machines, rather than manually recipe juggling a couple of assemblers to do the job of four assemblers.

a month ago

I think you're misinterpreting how to play this. Treat it more like regular factorio in a void world and less like accessing your orbital platform remotely. Early game Factorio expects you to hand craft and hand feed the first few sciences, not force yourself to manage all logistics through a big buffer chest. i played this for only around 1.5-2hrs and all i did was setup the one crusher to direct insert to all the included smelters, hand craft the lab and a couple science, then unlock inserters and assemblers, then hand craft a few of those. my main bottleneck right now is space platform foundations so that's the first little assembly line I made. It plays fairly well when you aren't afraid of a little hand feeding and hand collecting early game.

I agree with your other post that it should probably be added in the tips menu that your player is active on the space platform and not just a passenger like usual though, its very unintuitive for anyone who's spent extended time on a vanilla space platform and noticed the usual limitations.

New response