Ahh, this is helpful, thank you!
So the new rocket silo recipe isn't just the "local version" with changed ingredients, but also feature different ingredients for the actual rockets!
Who would have guessed.
Seriously - who?
So my suggestions you ask for is: Maybe hint this in your (in-game) description! When players sees a new rocket silo, they don't necessarily assume, that the rockets themselves will need different ingredients as well. Sure, this is usually true for all other machines, thinking about it. But their new processes are referenced in-game so the player knows, what they are required to do. The new Hyarion rockets are not.
So I guess I will recycle my handcrafted standard silo and build me a Hyarion variant then.
UPDATE: No, apparently this isn't necessary!
Trying it out in my game, the non-Hyarion rocket silo hand-crafted with traditional ingredients also features the new rocket parts. I simply would have needed a little bit of imagination and try it out. roles eyes
On the other hand, this doesn't honor the in-game logic either. (Which is stated above: new machines for new recipes.)
So again: please describe this on your mod page or in-game.
Or better both.
Thank you again!
I am happy my Hyarion run isn't over after all. :)