Planet Prismaris (In Beta-Testing)


Visit the ever-cycling world of Prismaris, a world of infinite but constantly-shifting resources. Currently in beta-testing.

Content
6 hours ago
2.1
27
Planets Environment Mining Fluids Logistic network Manufacturing

Changelog

Version: 0.1.3
Date: 11-12-2026
  Compatibility:
    - Fixed a crash caused by having Barreling Machines, Planetaris: Arig, and Planet Prismaris all installed at the same time. Also incidentally discovered a related bug in Barreling Machines, but I can't fix that one. You won't be able to use Barreling Machines to convert Arig's Pure Sand into Prismaris's sand until that is fixed.
Version: 0.1.2
Date: 11-12-2026
  Graphics:
    - Changed the hitbox size and visual alignment of the crystal separator to better reflect its actual dimensions. They're now 3x3 buildings instead of 4x4. You might need to dismantle and replace the buildings to correct their spacing in your factory.
    - Bonus Lab speed technology now has the missing "speed" icon in the corner.
    - Agricultural towers now glow blue when planting aether crystals.
  Compatibility:
    - Cleaned up some unnecessary compatibility code, since Space Route Overlay updated to 0.3.6 and fixed the crash Prismaris accidentally caused on its side.
  Gui:
    - Fixed electric heater item and recipe having different subgroups, and therefore being in different locations in the hand crafting menu and the assembler recipe select menu.
    - Fixed incorrect ordering of Prismaris's fluids.
    - Fixed incorrect ordering of space locations.
    - Productivity modules and quality modules in the Void beacon no longer show in the Alt-mode overlay (to match speed/efficiency module behavior).
Version: 0.1.1
Date: 11-10-2026
  Graphics:
    - The careless mod developer bumbled forwards until a kind soul warned him he had stumbled into the Infringement Territory, patrolled by the dreaded Copyright Demo-lawyer-shers of Planet Law-canus! Acting quickly, he dismantled the offending graphics and replaced them with assets he promted from his BrainGPT. Once again, Natrual Stupidity saves the day!
      (thesixthroc politely asked me not to use the heater graphics from Cerys: Moon of Fulgora and MS Paint comes to the rescue with some very temporary and very silly graphics.)
  Compatibility:
    - Setting off into space, a brave engineer by the name of Loftaris upgraded their space map with fancy Space Route Overlays, only to discover to their horror that they could not explore Prismaris! They sent out a distress call, and the mod developer has answered!
      (Added a temporary fix to prevent a crash when launching with Space Route Overlay, but the real issue is on that mod's side. I'll do what I can to get a permanent fix worked out in the other mod, but for now the game loads. Thanks Loftaris for reporting this error!)
    - As they ventured further, Loftaris discovered the planet Rabbasca was now forbidden to them, for they once more found Prismaris caused a dreaded space anomaly!
      (Fixed a crash with Rabbasca that only happened if Rabbasca loaded after Prismaris in the mod load order. Again, thanks Loftaris!)
Version: 0.1.0
Date: 11-09-2026
  Major Features:
    - First Public release for beta testing!
    - Planet Prismaris is a new world of ever-shifting resources. Prismaris can now be accessed after researching the Agricultural Science Pack on Gleba. Alternatively, you may start on Prismaris using the Any Planet Start mod.
    - Prismaris currently adds 31 new technologies to research, including three infinite productivity technologies for commonly used intermediates and a couple of upgrades to your robots and labs. More technologies are planned in a future patch, centered around amplifying your science pack production on every world.
    - The core challenge of prismaris is cyclical recipes, items that rapidly and cyclically transform into one another, byproducts that can potentially self-replicate, and an environment that his hostile to your bots. Or in other words, sushi belts are basically mandatory and the mess refuses to be sorted.
    - The rewards for completing Prismaris are useful on nearly every other planet in the solar system.
  Features:
    - Seven new buildings: The Crystal Separator, the Electric Heating Tower, the Thermal Flux Furnace, the Chronocycler, the Lunar Panel, and the Prismatic Laser Turret
    - More buildings are planned for an upcoming update, which should come soon.
    - The Chronocycler and the Prismatic Laser Turret us a new "configuration" system. Build one base item, then modify it in your inventory into one of several variants with unique but related capabilities.
    - Prismaris has no enemies. However, hostile lightning hunts down robots that are used on prismaris if they are not sufficiently protected. A setting can disable this, but it doubles the energy usage of robots if enabled.
    - Prismaris adds new kind of nutrient, which can be made easily on any planet after visiting Prismaris, allowing greater use of the biochamber anywhere in the solar system.
  Compatibility:
    - Prismaris makes the minimum necessary changes to the core game. It is safe to add to and remove from existing saves.
    - Prismaris uses a "stargate" system for travelling space platforms. When paired with Aegis & Bellicos (which inspired that system), it merges their stargates to keep the space map uncluttered.
    - Prismaris's glassworking should be compatible with most mods that add glass and glassworking, particularly Crushing Industry.
  Ease of use:
    - Multiple settings to control the difficulty of prismaris are availible, and more will be added soon.
    - Prismaris's Entropic sea may cause eye strain in some people. There is a setting to replace it with a less intense visual effect.
  Graphics:
    - Many graphics are currently placeholders, particularly regarding Prismaris's terrain and appearance in space. These will be updated in the future, but should not have any gameplay changes when they are.
    - Prismaris upgrades the graphics of the Foundry and the Electromagnetic plant. Both buildings can now dynamically adjust the color of their smoke / lightning based on the recipe they are producing (like the chemical plant / cryogenic plant do).