Orbs


If you want to ponder your orb, this mod is for you.

Overhaul
4 days ago
2.0
219
Combat Fluids Circuit network Manufacturing Power

g Great mod!

19 days ago

I beat it with just under 11h of playtime (but probably less actual time because I did use speedup a bit)

I loved the transition from manual shard duplication -> better and automatic shard duplication -> shard conjuration (when that recipe finally makes more than 10 shard per orb)

I wish the haste orbs would stack. Later I was adding those to all the machines, and it was kinda annoying how much inventory space they were taking.

Here's my (almost) one screen final factory: https://imgur.com/a/d7IJ9y8

The combat options are interesting, but without a radar it was annoying. I ended up disabling enemies when biters started attacking random bits of my factory far away from me.

When I opened the end portal I couldn't walk through it? and it didnt trigger "you win" screen either?

also for me figuring out the 2nd and 3rd science pack was actually easier than the first one lol. The belt timer trick works nicely for the divination, and I kinda just skipped automating the last one. Maybe the adjustable inserters made some parts very easy too. Making inserter insert into the same machine is very strong.

17 days ago

Awesome! Glad you enjoyed it :)

Thanks for the bug report about the portal. This is fixed in the next version.

What kind of radar would you like to see? You can use sentry wards to permanently reveal an area, which I presume you know since they are scattered around your base.

17 days ago

yeah, the problem is the sentry wards have 0 scan area. Regular radars have the reveal area in addition to scan area so you can find biter bases.

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