Orbs


If you want to ponder your orb, this mod is for you.

Overhaul
4 days ago
2.0
219
Combat Fluids Circuit network Manufacturing Power

Changelog

Version: 0.3.5
Date: 07. 11. 2025
  Performance:
    - Optimized win condition check performance: only runs when portal technology is researched.
  Bugfixes:
    - Portal completion detection now checks every 8 ticks and tolerates up to 12 ticks before completion (accounts for speed orb effects).
Version: 0.3.4
Date: 26. 10. 2025
  Bugfixes:
    - Circuit wire connections are now preserved when portal switches between active and inactive states.
    - Moved connection position of the wire connection for the portal to fit better visually.
  Changes:
    - Modify the rune transformation recipes so that umbra/mortis are more likely and a dead end.
      This should make the rune stage much harder BUT IT WILL SLOWLY DEADLOCK EXISTING BUILDS.
  Features:
    - Added a change log.
Version: 0.3.3
Date: 25. 10. 2025
  Bugfixes:
    - Mining a ragethrower now yields a ragethrower item.
    - Entering an active portal now correctly triggers the win condition.
Version: 0.3.2
Date: 22. 10. 2025
  Changes:
    - Removed recipe transforming conjuration and speed orbs back into magic orbs.
    - Made bonus damage technology cheaper: cost modifier reduced from 2x to 2^(1/4)x.
    - All specialised orb recipes now consistently use a magic orb as catalyst.
    - Improved rune research pack crafting instructions.
  Features:
    - Bag of Holding technology tree for increased inventory capacity.
    - Custom achievement.
Version: 0.3.1
Date: 19. 10. 2025
  Features:
    - Ragethrower is now craftable.
    - Two additional tiers of summoning speed research.
    - Mod setting to control research tree visibility (was previously always hidden).
    - Potions now have to be crafted in bulk.
    - Burning coal and wood now glow at night.
    - Custom teleportation sound effects.
    - Technologies are retroactively displayed when added through mod updates.
  Changes:
    - BREAKING CHANGE: Distillery now stops working when overheated - as originally intended.
    - Entities now drop their orb contents when destroyed, significantly reducing deadlock probability.
    - Removed muzzle flash effects from death beam wand and teleportation.
Version: 0.3.0
Date: 15. 10. 2025
  Major Features:
    - Initial public release of the Orbs mod.
    - Complete magic system replacing electricity-based automation.
    - Orb conjuration and spoilage mechanics.
    - Rune transformation system with 9 rune words.
    - Divination system with time-sensitive crafting.
    - Magical machines: Conjuration Machine, Rune Transformer, Rune Altar, Resonance Spire.
    - Custom research system with magical research packs.
    - Quality of life through automatic summoning and long reach.
    - Fuel system requiring wood/coal to be lit on fire.
    - Magic wands and teleportation mechanics.
    - Potion brewing system with distillery.
    - Soul collection.