Orbs


If you want to ponder your orb, this mod is for you.

Overhaul
4 days ago
2.0
219
Combat Fluids Circuit network Manufacturing Power

g Brutal but interesting!

27 days ago

I'm struggling to even get off the ground but somehow it hasn't actually dissuaded me yet. It'll be interesting to see if things "open up" once I get some basics automated!

27 days ago

Thanks for giving it a spin! Hope you enjoy the rest of it :)

25 days ago

Just to give you an idea of where I'm at, I finally have a contraption that turns one magic orb into two magic orbs... most of the time. So long as it's more successful than not then I can leave it running and come back to more orbs while I figure out how to no longer need to manually feed my coal miners! And then I'll try and figure out if this can be done better because at best I'm producing a staggering two magic orbs per minute with this system. But two is greater than zero so I can't complain!

23 days ago

yay, congrats on replicating the magic orb! Once you have a few orbs and a steady metal supply you might be at the opening up moment you were hoping for (-:. Hope you enjoy!

22 days ago
(updated 22 days ago)

Can confirm I managed to make it to where I no longer need shard duplication just to be orb-positive, and I'm actually quite pleased with the "minimal design" that pumps out 30 new magic orbs per minute.

Then I looked at Divination science. You are a sadist and apparently I must be too because I'm writing about a hundred lines of "design spec" for what my implementation will look like!

I notice you put out an update recently, but there's no changelog - please consider adding one as it is very useful to know what has changed and how it might affect my factory. Thanks!

20 days ago

@PFQNiet Dude, do you have plan to port your satisfactorio to 2.0 ? : )

19 days ago

Not really the place JGAO... But the answer is "yes, if time permits, which it currently doesn't."

Anyway, I'm pleased to present my Stability generator!

The gist of it is that on completing a craft of Stability, the output of the machine is snapshotted and then "encoded" as a 5-bit number 0-31. This indexes into the "ROM bank" where each combinator contains a list of instructions for how to neutralise that particular combination of orbs. A simple clock then indexes into that instruction list to set the recipe on the second machine.

Worst-case performance takes 6 steps to neutralise, costing 75 Stability from the reserve, but average case works out to about 2.7 steps, costing 135 out of the 225 Stability, a net gain of 90 Stability per 40-second cycle.

19 days ago

😱

19 days ago

oh looks very cool

18 days ago

I needed more Stability, fast. So I set up 100 conjuration tables to make it, wired up some inserters to feed a magic orb to all of them simultaneously... and then used an inserter conga line to move all the volatile orbs to a chest a short distance away and let them blow up. 22,500 Stability, zero braincells. I have a "canary" constant signal generator near one of the sacrificial chests to prevent the craft from happening if there's nowhere safe to move the volatile orbs to.

I... I hate this. I feel shame. And yet... it's kinda funny that this is the most Stability-efficient solution...

17 days ago

Haha yeah this is not the intended solution. But it's also not automated because you have to rebuild the chest area regularly, so presumably it would be annoying enough to eventually replace with a real build. The stability generator above looks really neat though!

17 days ago

Well that's the thing, if one shot of this generates 22500 Stability and my current "bunker" can survive at least four loads (and can easily be extended) then that's 90k Stability being produced before I have to teleport my way over there and let my conjuration wand fix it. Since my factory only consumes 40 per second when fully operational, I think I'm good :D

16 days ago

Fair point. Let us think about what to do.

Btw, I added a change log.

14 days ago

I'm trying my luck at recipe swaps. I know what needs done but my combinators are not listening! Is the intended solution really to have multiple assemblers for each combo? I'm having issues with reading the contents of the inserter going into the main machine and also with the assembler reading the contents. These two things are interfering with "set filter" and "set recipe" Also getting an input delay which is causing flickering with the recipes. I'm definitely not an expert with combinators but any insight would be helpful!
https://imgur.com/a/CeXDCza

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