The amount of storage required to buffer conventional tech at megabase scales is an interesting point. It might make sense in the end game tech tier to unlock data compression for non-bio science, to compress boxes of science even further.
I'll look into the rate of wood production for science. But you're talking about one of the 2 most expensive techs in the game. And you're saying on the one hand that it's too cheap, because it's nowhere near as expensive as I'm saying it's balanced to be. And on the other hand you're saying that it's too expensive because you need a whole big subsystem for byproduct management. That's part of the cost too, moreso with biology than industry. It's not meant to be cheap and easy to unlock the optional post-victory tech goals, especially the very last ones. They're like infinite research in vanilla, just a bit more discrete.
The rate of conventional science consumed by bio science is not a good way to estimate the relative cost. The regular science component is meant to be a fraction of the overall cost, not to require your regular science to be running at full capacity. So you can buffer some regular science while working on bio science (which is why the scaling of storage requirements is concerning). So the equivalent SPM of biology is higher than the SPM it directly consumes. And yes, some of the cost is in the space the equipment takes up and the time it takes. A lot of biology comes from just air and water like other parts of your factory. Furthermore, your biology factory is meant to be smaller than your regular factory. There aren't as many biology researches so it's not meant to take up as much of your production time. You only need it part time, so even though the biology packs are considered expensive, the research costs aren't tuned to be crippling and require immense investment in science production that you won't be using most of the time. Instead of aiming for a high SPM target for biology, you can make it at a more gradual pace and switch it with non-biology research, which has a lot more tech options, including the infinite ones.
You're making graphite already using energy, space, and UPS. You can sunset parts of your factory that biology replaces. For example oil is more efficient for hydrocarbons, even though you can make hydrocarbons from nothing. Yes you're already making them the old way, but you can make your factory smaller and more efficient by doing it the new way, which may ultimately let you scale up your SPM and scale down your UPS. Biology is also making stuff from nothing, but faster, smaller, with less energy. If you don't want to do that you can, but it's not as efficient to keep making something that you're also making an effort to dispose of.
The goal of Nullius is to create planets similar to vanilla. The vanilla planet has coal deposits. So there has been some consideration of changing carbon sinks a bit so you can keep using them to automate disposal, but you can also making proper coal and get a coal deposit drone to create coal deposits required as a mission objective.