Nullius


In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.

Overhaul
11 months ago
1.1
33.8K
Environment Mining Fluids Manufacturing Power

Changelog

Version: 1.9.1
Date: 28.01.2024
  Features:
    - Fatty acid combustion recipe.
    - Calcium chloride hydration recipe.
  Changes:
    - Add a calcium chloride byproduct to lithium (backward compatible).
    - Don't allow productivity in calcium chloride dehydration.
  Balancing:
    - Improve algae harvesting.
  Bugfixes:
    - Order of reconnaissance 1 and 2 swapped.
  Graphics:
    - Differentiate icon for one way valve 2.
  Info:
    - Change description of sensor technology.
  Modding:
    - Support Recipe Book 4.0 with supplemental recipe information.
Version: 1.9.0
Date: 26.01.2024
  Features:
    - Hangars and relays can be configured into construction only mode.
    - Locomotive 3 can consume nuclear fuel.
    - Algae harvest recipe.
    - New tiers of reconnaissance tech.
  Changes:
    - Backward compatible change to locomotive 3 recipe.
    - Add dust byproduct to worms (backward compatible).
    - Rename limestone as calcite and crushed limestone as calcium carbonate.
    - Eliminate logistic bot radius from chargers.
    - Require construction only relays for robotic construction checkpoint.
    - Move portable reactor to earlier tech.
  Balancing:
    - Make reactor, portable reactor, stirling engine 3, solar locomotive,
      battery 2, grid battery 2, truck 2, and biodiesel canister cheaper.
    - Make breeder cell and aneutronic cell more expensive.
    - Increase vehicle acceleration bonus of fusion cell.
    - Increase fuel value of biodiesel canister.
    - Increase range of drone launchers.
    - Increase oxygen production of algae.
  Bugfixes:
    - Mirroring could sometimes duplicate non-square machines.
  Info:
    - Mention plants as an option in carbon dioxide consumption checkpoint.
Version: 1.8.14
Date: 22.01.2024
  Balancing:
    - Increase charge rate of chargers and hangars.
  Changes:
    - Allow quadrupedal adaptations in mechas.
    - Allow productivity with more third party mod recipes.
Version: 1.8.13
Date: 19.01.2024
  Features:
    - Add residual and trace gas decompression recipes.
  Changes:
    - Count plants as consuming co2 for carbon sequestration checkpoint.
  Balancing:
    - Make gypsum 2 recipe cheaper and gypsum 1 more expensive.
    - Move some decompression recipes to earlier techs.
  Bugfixes:
    - Don't allow placing mirrored ghosts before researching chirality.
Version: 1.8.12
Date: 14.01.2024
  Balancing:
    - Increase effects of coprocessor equipment.
    - Reduce beacon energy consumption.
  Changes:
    - Move copper/uranium boxing and crushing to their respective checkpoints.
    - Add carbon monoxide byproduct to sludge dehydration.
    - Update mod dependency versions.
Version: 1.8.11
Date: 13.01.2024
  Features:
    - Sludge to mineral dust recipe.
  Bugfixes:
    - Mismatch in boxed version of wood paneling recipe.
  Changes:
    - Add boxed version of bauxite disposal.
  Balancing:
    - Increase mineral dust from gravel, slag, bauxite, or limestone.
    - Allow productivity for limestone and bauxite disposal.
    - Increase algae spore and tree seed production rate.
    - Increase energy output of wood burning.
  Translation:
    - Updated Russian localization by Shadow_Man.
Version: 1.8.10
Date: 11.01.2024
  Features:
    - New Chimney 3 and Outfall 3 structures, which use power and modules.
  Changes:
    - Swap order of barrel 1 and barrel 2 recipes.
    - Changed Extractor 2 recipe (backward compatible).
    - Rock Picker will schedule cliffs for deconstruction with Explosives 2.
    - Move empty canister, barrel, and barrel recycling recipes to foundry.
  Balancing:
    - Reduce costs of Medium Tank 2 + 3, Large Tank 1 - 3, Compressor 1 - 3,
      Pipe 4, and Underground Pipe 2 - 4.
    - Reduce speed of Outfall 2 by 20%.
    - Reduce research costs of red and purple tier modded techs.
    - Increase air and water requirement and oxygen output of plant recipes.
    - Decrease oxygen cost of animal and biological burning recipes.
    - Reduce yield of barrel recycling recipe.
  Bugfixes:
    - Fix name of Titanium Ingot 1 recipe.
Version: 1.8.9
Date: 05.01.2024
  Bugfixes:
    - Fix incorrect language localization in previous update.
Version: 1.8.8
Date: 05.01.2024
  Balancing:
    - Increase fluid capacity of fluid wagon 2 + 3.
    - Increase maximum speed of fluid wagon 1 + 2.
    - Reduce landfill/concrete cost of terraforming/paving drones.
  Changes:
    - Lower tech recipe for algaculture remote.
  Bugfixes:
    - Let low tier pumps completely fill high tier large tanks.
  Modding:
    - Don't allow Packing Tape to pack crash site.
Version: 1.8.7
Date: 02.01.2024
  Balancing:
    - Increase discharge rate of grid batteries.
  Bugfixes:
    - Mismatch in boxed version of transformer recipe.
    - Hide broken recipes in multiplayer when all are repaired.
  Changes:
    - Provide a broken transponder in multiplayer Alignment mode.
  Info:
    - Provide explanation when conscription ray fails to convert.
  Modding:
    - Update description of AAI loader items.
Version: 1.8.6
Date: 31.12.2023
  Balancing:
    - Make many buildings and complex items cheaper:
      barrel, chemical plant 1 + 2, compressor 1, crucible 1,
      electrolyzer 1 + 2, filter 1, foundry 2, heat pipe 1 + 2,
      hydro plant 1 + 2, inserter 1, laboratory 1, large assembler 1,
      large beacon 1 + 2, large chest 1 + 2, large furnace 2,
      large storage chest 2, large tank 1 - 3, medium assembler 1 + 3,
      medium furnace 3, medium miner 1 - 3, medium tank 2, motor 2,
      modules tier 2+, open turbine 2, pipe 4, pump 1, pylon 1, rail signal,
      reactor, seawater intake 2, sensor node 1 + 2, silo, small assembler 3,
      small furnace 2, small miner 3, small tank 1, thermal tank 2 + 3,
      transformer, and underground pipe 3 + 4.
  Modding:
    - Add support for Better Victory Screen mod.
    - Add support for fCPU mod.
  Graphics:
    - Tint colored concrete recipe smoke to match corresponding pigment.
    - Fix icon of flotation cell 1 entity.
Version: 1.8.5
Date: 30.12.2023
  Features:
    - Boron disposal recipe.
  Bugfixes:
    - Fix ring of land around excavation drones.
  Balancing:
    - Increase mineral dust from gravel to sand recipe.
    - Reduce cost of closed turbine 1 and solar panel 2.
  Changes:
    - Increase density of forest growth.
    - Give mirrored/prioritized versions of entities a deterministic order.
    - Reorganize boxed solid waste disposal recipes.
  Info:
    - Explain requirements of alignment cards and give a message on failure.
Version: 1.8.4
Date: 25.12.2023
  Bugfixes:
    - Fix crash with pipette of geothermal plant ghosts.
    - Workaround a conflict between Transport Drones and Angel's Refining.
    - Mismatch in boxed version of new climatology recipe.
    - Corrected name of helium checkpoint.
Version: 1.8.3
Date: 23.12.2023
  Bugfixes:
    - Fix a conflict with AAI loaders and updated Bob's Logistics.
Version: 1.8.2
Date: 27.11.2023
  Bugfixes:
    - Problem with new pipette behavior and rails.
  Changes:
    - Move hidden items into a separate item group.
    - Divide barreled compressed gas into separate subgroups.
  Modding:
    - Add recipe for plastic text plates.
Version: 1.8.1
Date: 26.11.2023
  Bugfixes:
    - Trigger end game mission panel by launching algaculture drones.
  Balancing:
    - Improve fatty acid pyrolysis.
  Translation:
    - Updated Chinese localization by sdQwo.
Version: 1.8.0
Date: 25.11.2023
  Features:
    - Major rework of research pacing.  Research pack cost adjustments, moving
      biology earlier, added techs and recipes, and rebalanced recipes.
  Balancing:
    - Produce more physics per craft and astronomy per satellite or probe.
    - Cheaper satellite, rocket, chassis 5, and asteroid miners.
    - More expensive climatology, geology, and chemistry packs.
    - Lower early game research costs up to early green science.
    - Move improvised explosives earlier in tech tree.
    - Reduce refueling checkpoint requirement and change icon.
    - Decrease oil and lithium from fish and increase oil from biomass.
    - Reduce thresholds for early green science consumption checkpoints.
    - Increase time cost of agriculture recipes.
    - Improve fermentation and make regular methanol a little more expensive.
    - Make initial ammonia recipe a bit more expensive.
  Bugfixes:
    - Body queue was getting cleared when game reloaded.
    - Don't kick unoccupied bodies out of cargo/fluid/drone wagons.
  Changes:
    - Changed recipe for biology lab and scout drones.
    - Reduce odds of arthropod drones failing due to obstacles.
    - Don't hide incompatible tech every time player joins in multiplayer.
Version: 1.7.2
Date: 21.11.2023
  Bugfixes:
    - Fix potential crash involving new pipette/copy/paste behavior.
Version: 1.7.1
Date: 20.11.2023
  Features:
    - When copying and pasting the properties of a turbine, electrolyzer, or
      compressor to another, copy the priority of the original building.
    - When using a pipette on a mirrored or prioritized building, construct
      that item in the same configuration as the originally sampled building.
  Balancing:
    - Make solar collector 1 cheaper.
  Bugfixes:
    - Don't spawn cargo ship offshore hydrothermal vents on land.
  Changes:
    - Set unoccupied body associated_player to last player that used it.
  Modding:
    - Support Mini Trains mod.
  Translation:
    - Updated Russian localization by Shadow_Man.
Version: 1.7.0
Date: 15.11.2023
  Features:
    - Optional new multiplayer game mode in which players begin game at
      separate crash sites in separate factions.  New alignment technologies
      provide multiple options for merging factions together.  Ultimately they
      must learn to work together as one, but there are many paths that may
      lead to that eventual outcome.
      This feature is only relevent for new multiplayer games, and may be
      disabled in mod settings to revert to traditional multiplayer gameplay.
      WARNING:  Due to the complexity of testing multiplayer features, this
      system is still of beta test quality.  You may wish to wait for a few
      updates before committing to a major multiplayer server event.
    - New biology evolution technologies.
    - New shallow water version of excavation drone.
    - New type of nuclear fuel.
    - New barrel recipe.
  Balancing:
    - Increase throughput and capacity of pipes.
    - Increase pump speed.
    - Reduce research cost of early biology techs, but increase later ones.
    - Increase stack size of boxed empty barrels.
    - Increase ammonia cost of rocket fuel.
    - Improve chlorine sink ratio.
    - Increase wood checkpoint threshold.
  Changes:
    - Add Bob's Ores and Angel's Infinite Ores as incompatible mod conflicts.
    - Excavation and terraforming drone recipes adjusted to use shallow drone.
    - Research pack names changed to more consistent pattern.
    - Pumps, seawater intakes, and wells are high priority power consumers.
    - Clear some obstacles when placing petroleum drone.
    - Move valve 2 recipe 1 tech later.
    - Make large tanks non-rotatable, since they're symmetric.
  Bugfixes:
    - Show modules in seawater intakes.
    - Fix mismatch in boxed version of polycrystalline silicon 1 recipe.
    - Don't kick out driver when switching bodies to a vehicle passenger.
    - Fix "turbine recapture" description.
    - Fix order of boxed heat pipe recipes.
    - Show made in for reactor, silo, truck 2, and mecha recipes.
    - Fix warnings about incorrect sprite mipmaps.
    - Fix broken electrolyzer name.
    - Crafting category for medium tank 3 wrongly said it was hand craftable.
  Graphics:
    - Increase visibility of tiny worm decals on map.
    - Differentiate icon of copper version of insulated wire recipe.
  Modding:
    - Increase speed of green AAI loader to exceed equivalent belt.
    - Notify mods like Bottleneck when buildings mirrored/prioritized.
    - Change hidden parameter for wind power from an int to a double.
    - Add explicit conflict with Stack Size Tooltip for erasing descriptions.
  Info:
    - Correct description of small pump, which do connect to fluid wagons.
    - Clarify description of combustion chamber and air filter.
    - Fix typo in description of breeder cell.
    - Mention oil and petroleum objectives in end game mission text.
    - Change animal item descriptions.
  Sounds:
    - Make electrolyzers and low tier furnaces quieter.
    - Make foundry sound less unpleasant.
Version: 1.6.6
Date: 07.09.2023
  Features:
    - Allow mirroring of chimneys.
  Bugfixes:
    - Report warning about mirror tech to individual player, not their force.
Version: 1.6.5
Date: 05.09.2023
  Features:
    - Make prioritize and mirror controls work on ghosts.
  Translation:
    - Updated Russian localization by Shadow_Man.
    - Fix file type of Chinese localization.
Version: 1.6.4
Date: 04.09.2023
  Translation:
    - Simplified Chinese language localization added by luaotix.
Version: 1.6.3
Date: 03.09.2023
  Features:
    - New copper recipe for battery 1.
  Balancing:
    - Increase water from water canister emptying.
  Bugfixes:
    - Make final locomotion tech infinite, as intended.
  Info:
    - Give a warning when trying to mirror without the required tech.
    - Steer people toward Control Settings in Mirror/Prioritize techs.
Version: 1.6.2
Date: 31.08.2023
  Features:
    - New biology tier explosive recipe.
  Balancing:
    - Improve ratio of water recaptured from steam by closed turbines.
    - Increase cost of chemistry tier explosive recipe.
    - Reduce water cost of boiling recipes.
    - Increase water cost of high-pressure boiling recipes.
    - Increase water cost of electrolysis recipes by about a third.
    - Reduce water byproduct of organic recipes.
    - Improve ratio of condensation recipe.
  Bugfixes:
    - Preserve fluid contents when prioritizing turbines.
  Changes:
    - Move thermite iron recipe to later tech.
  Modding:
    - Support moving turbines with Picker Dollies mod.
Version: 1.6.1
Date: 29.08.2023
  Bugfixes:
    - Fix a problem with migration of coal mission status.
  Changes:
    - Adjust recipe for sequestration drones.
  Info:
    - Show oxygen vented and surplus plant coverage a bit earlier.
Version: 1.6.0
Date: 28.08.2023
  Features:
    - WARNING:  Some changes in this major update may not just work seamlessly
      in an existing factory without taking some time to fix it up.  You may
      choose not to update during an existing playthrough if you don't want to
      deal with any disruption.  If you do upgrade, maintain a save from before
      the upgrade in case you decide to go back.  Some items are combined into
      fewer items, and some new items are added.  Any recipes involving the
      changed items may be adjusted accordingly.  In particular, this may
      require attention in your mall area for recipes using turbines, and in
      your biology area for recipes involving wood.
    - Two new end game mission objectives:  coal and petroleum.
    - Four new biology objective checkpoints.
    - Two new intermediates with new recipes:  aluminum powder and wood chips.
    - Pipe connections of fluid buildings can now be flipped using a new key
      bind after building, rather than by using separate mirrored items.
    - Priority of turbines, electrolyzers, and compressors can now be toggled
      with a new key bind after building, rather than with separate items.
    - New implementation of turbines using composite entities.  They are now
      divided into 2 types, "open" and "closed".  Open turbines behave more
      similarly to the prior implementations.  Closed turbines produce around
      5% less energy per fluid, but recycle around 90% of the working fluid,
      either uncompressed gas for compressed gas, or water for steam.  The
      precise ratio recovered varies according to the working fluid.
    - Priority turbines are now renamed exhaust turbines, and will reliably
      consume fluid regardless of whether the energy is required.
    - Oxygen or oxygen reducing gases consumed by a turbine now count toward
      atmospheric oxygenation mission objective as if vented.  Previously this
      wasn't the case due to technical limitations with vanilla turbines.
    - New chirality checkpoint.
    - New methanol and graphite combustion, and oil incineration recipes.
  Changes:
    - Seawater intakes now require power.  Already placed intakes will keep
      working without power for compatibility, but newly built ones will not.
    - Backward compatible changes to recipes (if these are already automated,
      your factory can keep using them, but new builds have a new recipe):
      Rocket fuel, graphite to carbon monoxide, PEX plastic, egg harvesting.
    - Reorganized some recipe tabs to fit new recipes.
    - New item group: drones.
    - Moved terrain tile recipes to Intermediates group.
    - Move carbon monoxide to carbon dioxide recipe to a later tech.
    - Android checkpoint requires switching bodies.
  Balancing:
    - Increased power consumption of wells, air filters, and hydro plants.
    - 20% well speed reduction.  Already placed wells will maintain old speed.
    - Improve storage capacity of grid batteries.
    - Improve condensation recipe ratio.
    - Extra starting equipment:
      Pylons, solar panels, grid batteries, explosives, and circuit wire.
    - Add antennas to starting equipment.
    - Tweak cost of mecha 2 recipe.
    - Increase stack size of cars to 2.
    - Reduce cost of antimatter containment and asteroid mining 2 research.
  Bugfixes:
    - Disable a couple of hidden vanilla achievements.
    - Fix a problem with bulk rail loader ore only mode.
    - Make drone launcher upgradeable in place.
    - Remove a beacon/ghost workaround that should no longer be necessary.
  Modding:
    - Compatibility support for AAI Loaders mod.
    - Add checkpoint for Lambent Nil.
Version: 1.5.31
Date: 29.07.2023
  Balancing:
    - Increase starting supply of cliff explosives.
  Graphics:
    - Fix icon for nucleotide voiding.
  Bugfixes:
    - Fix compatibility with update of Cargo Ships.
    - Fix a crash on player death involving alternate body chart tags.
  Modding:
    - Fix a conflict with non-default settings for Spidertron Enhancements.
Version: 1.5.30
Date: 14.07.2023
  Features:
    - New steam electrolysis recipes.
  Changes:
    - Increase fluid capacity/flow rate of electrolyzers.
    - Refactor how ores are generated for mod compatibilty.
  Modding:
    - Add compatibility support for Cargo Ships mod.
    - Add compatibility support for Beautiful Bridge Railway and its forks.
Version: 1.5.29
Date: 02.07.2023
  Modding:
    - Don't hide recipes for Editor Extension or Blueprint Sandbox tools.
    - Disable Nullius cargo equipment when using First One's Free mod.
Version: 1.5.28
Date: 01.07.2023
  Balancing:
    - Make belt 2, filter inserter 4, and rail a bit cheaper.
  Bugfixes:
    - Fix crash if filthy cheaters use bio drones before unlocking objectives.
  Modding:
    - Add compatibility support for Crafting Combinator Xeraph's Fork.
    - Disable Nullius reach equipment when using Far Reach or similar mods.
    - Disable Nullius cargo equipment with InfiniteInventory or similar mods.
    - Fix conflict with squeak through + cargo ships (latter is unsupported).
    - Change subgroup of aai signal items if there are too many circuit items.
Version: 1.5.27
Date: 23.06.2023
  Balancing:
    - Increase stack size of some biology materials and boxed research packs.
    - Increase requirements for several mid game consumption checkpoints.
  Bugfixes:
    - Make large beacons and wind turbines collide with rail signals or items.
  Graphics:
    - Fix scaling of smaller chimney, outfall, and air filter icons.
    - Update icon size of jetpack technologies.
  Modding:
    - Add compatibility support for Cheese's Concentrated Solar mod.
Version: 1.5.26
Date: 11.06.2023
  Balancing:
    - Double stack size of research packs.
    - Improve grid battery 3.
    - Adjust cost of dendrology research pack for less wood byproduct.
  Bugfixes:
    - Fix crash with Jetpack mod.
    - Mismatch between boxed and unboxed medium tank 3 recipes.
    - Don't hide midlevel toolmaking techs as "upgrade" levels.
  Changes:
    - Move eutectic salt boxing to same tech as base recipe.
  Modding:
    - Add compatibility support for UPS Friendly Nixie Tube Display mod.
Version: 1.5.25
Date: 05.01.2023
  Bugfixes:
    - Fix mirrored version of electric boiler 2, which behaved like boiler 1.
    - Fix small chest 1 and 2 entity graphics.
  Changes:
    - Add extra burn result slot in locomotive 1 to simplify switching fuel.
  Graphics:
    - Update belt 4 icon to match newer vanilla belt icons.
  Info:
    - Fix numbering in logistic checkpoint names.
Version: 1.5.24
Date: 01.01.2023
  Features:
    - New insulation recipe.
  Balancing:
    - Reduce oxygen and grass mission goal targets.
    - Improve light Alkene Synthesis output.
    - Increase regular Alkene Synthesis benzene output and reduce ethylene.
    - Improve ratios of BPA recipe.
    - Tweak PC/ABS and PEX plastic recipe ratios.
  Bugfixes:
    - Fix a conflict with recent Angel's mods updates.
    - Fix a bug with reach with many quadrupedal adaptations.
    - Workaround a conflict between GCKI and Renai recipes.
  Info:
    - Color code vented oxygen progress to indicate whether it's high or low.
    - Display cargo wagon 1 recipe as non-hand craftable.
  Modding:
    - Duplicate final stage overrides earlier for third party compatibility.
Version: 1.5.23
Date: 26.12.2022
  Bugfixes:
    - Fix a conflict with latest Gizmos Car Keys and liquid barreling recipes.
Version: 1.5.22
Date: 21.12.2022
  Features:
    - New cellulose pyrolysis 2 recipe.
  Balancing:
    - Increase yield of grass seed milling.
    - Increase speed difference between cellulose burning and pyrolysis.
  Changes:
    - Move cellulose pyrolysis 1 to an earlier biochemistry tech.
Version: 1.5.21
Date: 08.12.2022
  Balancing:
    - Increase vehicle cargo capacity.
    - Reduce carbon sequestration checkpoint carbon dioxide requirement.
  Modding:
    - Remove conflict with Extended Descriptions mod.
    - Change item subgroup of rail shuttle in some mod combinations.
Version: 1.5.20
Date: 25.11.2022
  Features:
    - New recipe, volcanic separation 3.
  Balancing:
    - Remove 4 early green science material checkpoints.
    - Reduce carbon sequestration checkpoint oxygen requirement.
  Bugfixes:
    - Fix a mismatch in ratio of compressed oxygen in boxed methanol canister.
    - When beacons are suppressed, retain scheduled upgrade status.
    - Fix corner case of construction ghosts deleted by beacons/wind turbines.
Version: 1.5.19
Date: 19.11.2022
  Bugfixes:
    - Fix a crash with invalid mechas.
  Info:
    - Add a description for high-pressure steam.
Version: 1.5.18
Date: 08.11.2022
  Features:
    - Add a second tier of trash compactor equipment.
  Bugfixes:
    - Fix a crash when placing a mecha the first time in a new save.
  Balancing:
    - Move trash compactor 1 to an earlier tech.
  Changes:
    - Change to asteroid miner 2 recipe.
  Modding:
    - Enable vanilla construction bot signal when using recursive blueprints.
    - Change recursive blueprint resource scanner recipe.
Version: 1.5.17
Date: 05.11.2022
  Features:
    - Support refueler equipment for mechas.
    - Refueler remembers last fuel used if it runs out of fuel.
  Bugfixes:
    - Don't apply productivity coprocessor bonus to non-productivity recipes.
  Balancing:
    - Increase the effect of cargo pods.
  Changes:
    - Set wind_speed variable of primary surface based on wind turbine speed.
    - Adjust Optimization 5 prerequisite.
  Modding:
    - Add support for Recursive Blueprints.
Version: 1.5.16
Date: 30.10.2022
  Features:
    - Allow circuit network connections with relays.
    - Shackle equipment to slow down android.
  Balancing:
    - Boost the effect of leg augmentation equipment.
    - Increase effectiveness of dedicated mining/deconstruction equipment.
    - Reduce energy per craft cost ratio of multi-tool.
    - Front load passive mining speed bonus into earlier techs.
    - Diminishing returns for pickup/loot radius with large reach bonuses.
    - Increase nucleotide content of eggs.
  Changes:
    - Change to husbandry drone recipe.
    - Terraforming and paving drones eliminate tile ghosts.
    - Disable vanilla don't build entity achievements.
  Graphics:
    - Fix appearance of hangar 4 circuit connection.
  Modding:
    - Add Picker Dollies blacklists for special composite Nullius entities.
    - Support Renai Transportation options to disable some components.
  Info:
    - Clarify description of passive mining tech bonus.
Version: 1.5.15
Date: 25.10.2022
  Features:
    - New tier of boiler that makes high pressure steam.  Steam compression.
    - Add recipe variants using high pressure steam, including desalination 3.
    - Infinite movement speed research.
  Balancing:
    - Increase the effect of artificial intuition research.
    - Reduce speed of desalination 2 by 20%.
  Changes:
    - Move high pressure steam barreling recipe to boiling 4 tech.
    - Move subgroups of a few recipes in fluid tab to make room for new ones.
  Graphics:
    - Restore grass decoratives with newer horticulture drone implementation.
  Modding:
    - Hide incompatible mod setting for Filter Chests.
    - Integrate mechaling research as a tech prereq.
    - Fix an incompatibility with Factorissimo2 (not the fork version).
  Info:
    - Clarify description of mining tool bonus.
Version: 1.5.14
Date: 22.10.2022
  Features:
    - 10 new android coprocessor personal equipment items.
    - Algae spore disposal recipe.
  Bugfixes:
    - Recognize blueprinted suppressed beacons as satisfying checkpoint.
    - Fix a crafting equipment crash with blueprint sandbox craft to cursor.
    - Fix a bug in calculation of large equipment penalties.
  Balancing:
    - Increase the crafting time of many mid to lower volume intermediates.
    - Reduce passive hand crafting/mining speed bonuses from tech.
    - Backward compatible changes to android 1 + 2 and rail signal recipes.
    - Improve speed of carbon dioxide electrolysis recipe.
    - Increase deconstruction time of buildings.
    - Reduce hydrogen output of carbon monoxide to carbon dioxide recipe.
    - Increase oxygen reduction of methane, ammonia, and carbon monoxide.
  Changes:
    - Terraforming drones don't destroy outfalls.
    - Paving drones kill fish.
  Info:
    - Show internal battery for fabrication tool and stabilizer descriptions.
  Modding:
    - Tweak costs of some advanced underground pipes.
Version: 1.5.13
Date: 01.10.2022
  Features:
    - New recipes for oxygenated air separation after completing oxygen goal.
  Balancing:
    - Reduce fuel slots in locomotive 1 to 1 stack.
    - Improve ratios of iron thermite, iron ingot 3, and iron oxide recipes.
    - Add a new, slightly earlier level of mass production tech.
    - Increase cost of cargo wagon 2.
    - Arthropod drones can be placed a greater distance away from fish.
    - Fumaroles affect arthropods from further away, but have smaller penalty.
  Changes:
    - Backward compatible change to cargo wagon 1 recipe.
    - Require placing locomotive for freight logistics checkpoint.
    - Don't allow voiding of tritium.
    - Mark Angel's Bioprocessing as an explicit incompatibility.
  Graphics:
    - Increase contrast of small cargo pod graphics.
  Modding:
    - Add support for new Renai's Transportation ziplining features.
    - Fix a conflict with reskins mods enabled but some mod settings disabled.
    - Disable miniloader snapping, as it interacts poorly with wind turbines.
  Info:
    - Clarify description of refueler equipment.
    - Change name of fuel consumption checkpoint.
    - Add missing description for haste module 4.
    - Adjust description of silica processing techs.
  Sounds:
    - Make electrolyzers quieter.
Version: 1.5.12
Date: 30.08.2022
  Balancing:
    - Reduce energy consumption of large beacons.
  Changes:
    - Allow barrelling of compressed residual/trace gas.
    - Let grass grow over nuclear scars, though not all that well.
Version: 1.5.11
Date: 27.08.2022
  Features:
    - Add chlorine sink solid waste recipes.
  Bugfixes:
    - Show crafted in building for thermal tank 2 and 3 recipes.
Version: 1.5.10
Date: 26.08.2022
  Features:
    - Emptying recipes for fuel canisters.
  Bugfixes:
    - Fix a mistake in overall mission progress with goals over 100%.
  Changes:
    - Only show excess plant percentages if oxygen is over certain percentage.
Version: 1.5.9
Date: 24.08.2022
  Bugfixes:
    - Allow grass to be planted on old style landfill.
  Info:
    - Show plant mission progress beyond 100% if oxygen is under 100%.
    - Show oxygen vented in mission status.
    - Include information in gas tooltip about oxygen reduction.
Version: 1.5.8
Date: 23.08.2022
  Balancing:
    - Reduce speed penalty for cargo pod equipment.
    - Increase cost of ammonia.
    - Increase output of worm, worm egg, fish, and fish egg harvest.
    - Increase amino acid and oil costs of animal progenitors.
    - Reduce speed and output of biomass recipe.
  Changes:
    - Adjust tech prerequisites around stirling engine 2 checkpoint.
    - Move surge electrolyzer 1 reprioritization to a later tech.
Version: 1.5.7
Date: 21.08.2022
  Features:
    - Add boxed version of iron to gravel recipe.
  Balancing:
    - Increase oxygen output of tree/grass/algae recipes.
    - Decrease oxygen requirement of wood/cellulose burning recipes.
    - Move some initial power poles from crash site to player inventory.
    - Increase energy consumption of tier 3 miners and assemblers.
    - Increase battery buffer of relay buildings.
  Info:
    - Display battery size for logistic/construction bots.
    - Display battery size for placed hangar/relay/charger buildings.
  Modding:
    - Prepare for upcoming version of GCKI with no car key item.
Version: 1.5.6
Date: 19.08.2022
  Changes:
    - Move cargo pod 3 to an earlier tech.
    - Allow mirror/reprioritization recipes in medium assemblers.
  Balancing:
    - Increase output of physics recipe.
    - Minor adjustment to steel cable recipe ratios.
    - Increase drain of idle large and medium assemblers.
  Graphics:
    - Fix orientation of connections shown when placing thermal tanks.
Version: 1.5.5
Date: 17.08.2022
  Bugfixes:
    - Fix a recently introduced crash with terraforming drones.
  Changes:
    - Reduce default request amount of mirroring and prioritization recipes.
    - Scale up batch size of implicit air and freshwater recipes.
Version: 1.5.4
Date: 16.08.2022
  Features:
    - Extermination tech increases gun damage.
  Bugfixes:
    - Put land under paving drone pavement over water.
  Balancing:
    - Increase number of request slots in demand chests.
    - Reduce brine output of hydrogen chloride neutralization.
  Changes:
    - Reduce default request amount for boxing and barreling.
  Optimization:
    - Another tweak to grass seeding performance.
  Graphics:
    - Change icon background for outfall 1, chimney 1, and air filter 1 & 2.
    - Change small pump color.
Version: 1.5.3
Date: 14.08.2022
  Changes:
    - Make bot placed landfill behave more like hand placed landfill.
  Bugfixes:
    - Fix new generator 1 recipe to use the correct turbine type.
    - Fix an incompatibility with disabling Angel's hr setting.
  Modding:
    - Add Nullius bulk items to Bulk Rail Loader, and don't force "any" option.
    - Fix icons for boxing/unboxing Crafting Combinator recipe signals.
  Optimization:
    - Make planting new grass a bit less disruptive to UPS.
  Balancing:
    - Slightly reduce speed of helium compression.
  Graphics:
    - Animated small pump graphic.
Version: 1.5.2
Date: 13.08.2022
  Features:
    - Equipment to automatically refill portable generators and reactors.
    - Split portable generator into 2 tiers, and add a backup generator.
    - Lower tech speed boost equipment option.
  Balancing:
    - Increase size of equipment grid for chassis 1 through 3.
    - Higher base inventory size.
    - Start with 1 additional solar panel in equipment grid.
    - Faster leg augmentation/quadrupedal adaptation 1.
    - Lower energy use by leg augmentation/quadrupedal adapation 2 and 3.
    - Re-scale and slightly improve high-pressure steam recipes.
    - Reduce stirling engine 3 efficiency by 5%.
  Changes:
    - Backward compatible recipe changes:
      Locomotive 1, Barrel pump 2, Leg Augmentation 1.
    - Other changed recipes:  Portable generator, Locomotive 2.
    - Represent bonus equipment with "defense" prototype instead of "battery".
    - Allow generators/reactors in mechas.
    - Minor changes to early game tech prerequisites.
Version: 1.5.1
Date: 10.08.2022
  Features:
    - Heat exchanger 3, tuned for Nuclear power, with high pressure steam.
  Balancing:
    - Reduce cost of telekinesis field 1.
    - Reduce energy cost of crafting bonus equipment.
  Changes:
    - Backward compatible change to car 1 recipe.
    - Add an ingredient to biology lab recipe.
  Modding:
    - Fix missing ingredient in jetpack 1 and 2 recipes.
    - Fix missing ingredient in railway motor car 2 recipe.
Version: 1.5.0
Date: 06.08.2022
  Features:
    - 26 new personal equipment items!
  Balancing:
    - Add more slots to all android chassis equipment grids.
    - Increase baseline reach, but reduce passive tech bonuses to it.
    - Reduce cost of processor 1 and 2, and lithium chloride.
    - Increase output of electrical prototype 2.
    - Marginally reduce oxygen mission requirement.
    - Solar panel 4 generation reduced by 20%.
    - 10 exposives in starting equipment.
    - 1 extra starting battery.
    - Adjust research cost of a couple of post victory techs.
    - Increase effect of self-repair pack.
  Bugfixes:
    - Fix a bug with upgrading blueprints for stirling engines.
    - Fix a crash when a mecha blows itself up with a drone.
  Changes:
    - Compatible changed recipes (may use old recipe if already automated):
      Small miner 1, Logistic bot 1 - 4, Construction bot 1 - 4, Repair pack,
      Small assembler 1 & 2, Levitation field 2, Large Beacon 2, Locomotive 2, 
      Nanofabricator 1 & 2, Chassis 5, Crusher 3, Demolition/Excavation drone.
    - Changed niche recipes, not backward compatible:
      Chassis 4, Shield, Truck 2, Mecha 1 & 2, and Self-repair pack.
    - Minor modifications to several tech prerequisites.
  Translation:
    - Ukrainian language localization added by bootseller!
  Graphics:
    - New icon for transformer intermediate.
    - Fix icon for bacteria voiding recipe.
  Modding:
    - Companion Drones mod starts with basic equipment.
Version: 1.4.19
Date: 18.07.2022
  Features:
    - Add a new tier of ceramics with a new crucible recipe.
  Bugfixes:
    - Prevent excavation or demolition drone from destroying other drones.
  Changes:
    - Make grass seeding sensitive to original terrain type.
    - Stirling engines with low heat come to a full stop sooner.
  Balancing:
    - Reduce grass goal slightly and make it a higher proportion of oxygen.
  Info:
    - Elaborate on description of steam and compressed nitrogen checkpoints.
  Modding:
    - Force Bulk Rail Loader to "any", since it doesn't recognize Nullius ore.
    - Disallow Extended Descriptions, since it overrides vital information.
    - Migrate potentially disabled Factorissimo heat connection tech.
Version: 1.4.18
Date: 15.07.2022
  Features:
    - Husbandry drones have a chance of triggering invasions.
  Balancing:
    - Make prime conditions for husbandry drones more lenient.
    - Marginally increase friction coefficient of cars.
    - Increase effect of terrain friction modifier on trucks.
  Modding:
    - Add tech for thermal connection in Factorissimo2 fork.
    - Fix conflict with Factorissimo2 fork by removing factory request chest.
    - Fix miniloader 3 to upgrade into miniloader 4.
    - Reduce Transport Drone "fast road" friction modifier.
  Graphics:
    - Give nuclear reactors a different glow color depending on fuel.
    - Improve appearance of valve and small pump pipe connections.
Version: 1.4.17
Date: 09.07.2022
  Features:
    - Worms become larger and more dangerous as mission goal advances.
    - New tier of Wildlife Mangement with new gun and ammo tier.
  Bugfixes:
    - Fix upgrade field of Nanofabricator 2.
    - Fix YAFC preset to mark asteroid ore entities rather than ore items.
  Balancing:
    - Increase firing rate and range of built-in gun in tier 3 vehicles.
  Graphics:
    - Fix appearance of north pipe connections of medium storage tanks.
    - Changed appearance of medium tank 1.
  Modding:
    - Support notnotmelon fork of Factorissimo2.
Version: 1.4.16
Date: 05.07.2022
  Features:
    - Add YAFC presets for starting items, asteroid mining, and checkpoints.
    - Add white and orange colored concrete.
  Balancing:
    - Trees spawn much more densely and more are required for mission goal. 
    - Trees are more sensitive to terrain and environmental conditions.
    - Trees get diminishing returns from proximity to multiple worms.
    - Make fish a little easier to spawn.
    - Adjust some biology mission goal thresholds.
  Bugfixes:
    - Fix a bug with /editor mode messing up body switching queue.
    - Fix a problem with suppressed small beacon deconstruction cancellation.
  Changes:
    - Make tiles placed by new landfill implementation blueprintable.
    - Minor tweaks to grass seeding algorithm.
    - Rearrange terrain item columns to make room for more colored concrete.
  Graphics:
    - Different tree types spawn in different environmetal conditions.
    - Make yellow colored concrete brighter.
Version: 1.4.15
Date: 02.07.2022
  Features:
    - New grass drone implementation with improved appearance.
      Grass drone covers more area and tolerates more environments.
  Balancing:
    - Make basic fusion cells more powerful and tritium cheaper.
    - Make mechanical prototype 2 recipe significantly cheaper.
    - Grass goal increased.
    - Make motor 3 a bit cheaper.
    - Make solar train slightly faster.
    - Make enriched uranium a little cheaper.
    - Use less acid in bauxite flotation 2.
  Bugfixes:
    - Fixed discrepancy between heat pipe 3 boxed and unboxed recipes.
    - Fix an incompatibility with certain combinations of reskin mods.
Version: 1.4.14
Date: 25.06.2022
  Features:
    - Algae turns nearby water green.
    - Worms alters nearby terrain.
  Changes:
    - Swap order of Optimization 4 and Broadcasting 2.
    - Move large logistic chest recipes to an earlier tech.
  Balancing:
    - Increase requirement of productivity module checkpoint.
    - Increase effect of nearby algae on new algae.
  Graphics:
    - Make fish visible from map view.
    - Add a pipe cover to north/south facing stirling engine.
    - Fix a gap in nanofabricator south pipe connection.
    - Fix carbon fiber checkpoint check mark size.
    - Adjust grass map color.
  Modding:
    - Move Warehousing 3 tech and change supply and storage warehouse recipes.
Version: 1.4.13
Date: 22.06.2022
  Features:
    - Compression recipes for residual and trace gas.
  Bugfixes:
    - Fix a multiplayer crash with new message for unlocking mission panel.
  Graphics:
    - New icon for carbon fiber, with more contrast for dark backgrounds.
  Modding:
    - Support Transport Drones fast road tiles.
Version: 1.4.12
Date: 21.06.2022
  Features:
    - New plumbing checkpoint in late mechanical engineering.
  Graphics:
    - Improve the appearance of excavation drone similarly to terraforming.
    - Fix gap in north or south facing pump pipe connections.
  Bugfixes:
    - Fix a bug in decomposition display of pipe 1 ingredients.
    - Fix mecha's second drone launcher.
  Balancing:
    - Move LTN to earlier in electrical engineering.
    - Allow productivity modules for scout remotes.
  Changes:
    - Don't allow improvised explosive recipe as hand craft intermediate.
    - Increase demolition radius of terraforming drone
  Info:
    - Add more information to description of pumps, tanks, and valves.
    - Add a mention of insulated wire in power switch description.
    - Add clarification to chimney 1 and outfall 1 description.
  Modding:
    - Fix a bad interaction with Attach Notes and Transport Drones mods.
Version: 1.4.11
Date: 18.06.2022
  Features:
    - Add a rock picker tool used to clear decoratives.
  Graphics:
    - Fix alignment of newer chimney 1 sprite relative to pipe connections.
    - Change gravel landfill coast tile.
  Changes:
    - Adjust caustic solution and water checkpoint prerequisites.
  Optimization:
    - Speed up scout drone map reveal.
  Modding:
    - Fix graphic of advanced underground pipe covers.
  Info:
    - Summarize effects of different landfill options.
Version: 1.4.10
Date: 16.06.2022
  Bugfixes:
    - Refractory brick can now be built near water or Transport Drone roads.
  Graphics:
    - Improve appearance of terraforming and landfill to blend into landscape.
    - Adjust the map color tints and layer levels of some terrain tiles.
  Changes:
    - Water adjacent to landfill becomes shallow.
  Info:
    - Add void information to description of rutile, lithium chloride, sugar.
Version: 1.4.9
Date: 11.06.2022
  Features:
    - New higher tech electrical prototype and chemical sample recipes.
    - New physics tier recipe for rutile disposal into mineral dust.
    - New end game recipe for disposing of surplus lithium chloride from fish.
    - New biochemistry recipe for splitting sugar into glycerol.
    - New biochemistry recipe for converting surplus graphene to carbon fiber.
  Balancing:
    - Reduce steam cost of desalination 2.
    - Reduce ammonia byproduct of carbon fiber.
  Graphics:
    - Fix incorrect large miner 2 graphic.
  Info:
    - Add a description for nuclear fuels.
Version: 1.4.8
Date: 05.06.2022
  Features:
    - Add tooltips when hovering over mission objectives.
    - Add an overall mission status percentage indicator.
    - Give a chat notification when a mission objective is completed.
    - Give a message when mission panel is first unlocked.
  Balancing:
    - Improve ratios of thermitic iron recipe.
    - Require less CO2 and more O2 in carbon sequestration checkpoint.
    - Reduce steam output of salt, lithium, and calcium chloride recipes.
  Bugfixes:
    - Work around a checkpoint bug if a mod fails to update build statistics.
  Changes:
    - Move carbon sequestration checkpoint from before to after the tech.
    - Force certain important Alien Biome terrain color settings on.
    - Combine titanium and copper boxing/unboxing into the same row.
  Info:
    - Add throughput information to pipe descriptions.
    - Add number of request slots to description of demand and buffer chests.
    - Fix carbon sequestration checkpoint to show it allows compressed fluids.
    - More information in asteroid miner description about expected yield.
    - Include information on drone effects in their remote's description.
  Graphics:
    - Improve misaligned pipe connection in newer Angel's hydro plant graphic.
    - Fix background of boxed biomass cultivation recipe.
  Modding:
    - Make miniloader 1 and 2 a bit more expensive.
    - Put holographic signs under display plates item subgroup if available.
    - Move antenna to Factorissimo row when many combinator mods are active.
Version: 1.4.7
Date: 03.06.2022
  Features:
    - Oxygen mission objective now accumulates gradually over time, based on
      both photosynthesis and oxygen vented (minus reducing agents vented).
    - New tier of landfill tech facilitating automated solid waste disposal.
    - New Carbon Sequestration tech tier and checkpoint, with new recipes.
  Bugfixes:
    - Fix a problem simultaneously upgrading suppressed beacons and modules.
    - Clear stuck "new" recipe notification symbol on fluid category.
  Balancing:
    - Adjust ignore tech multiplier techs now that rail signals are earlier.
    - Increased belts, inserters, and pylons at landing site a bit.
    - Made broken pylon repair recipe a bit more expensive.
    - Increased use of filter 2 in tier 3 chemistry buildings.
  Changes:
    - Change chemical plant 3 recipe to require filter 2.
    - Mark toolmaking techs as upgrades.
    - Allow boxed versions of original grey and tan landfill recipe.
    - Allow boxed versions of iron and steel pipe recipes.
    - Unlock hidden recipes for air and freshwater by default without tech.
    - Change large beacon checkpoint to also require small beacons and rename.
    - Track 2 digits after decimal place for mission objective progress.
  Graphics:
    - Change icons for mining productivity and large furnace techs.
Version: 1.4.6
Date: 29.05.2022
  Balancing:
    - Add more and stronger hand crafting and mining speed bonus tech levels.
    - Increase crafting time of tier 2 and 3 buildings and equipment.
  Features:
    - Add insulation technology providing a couple of recipes a bit earlier.
  Bugfixes:
    - Fix that inserter capacity bonuses were not showing up in bonus window.
  Changes:
    - Adjust freight transportation checkpoint to be easier to figure out.
    - Adjust energy storage 1 checkpoint to be easier to figure out.
    - Shorten long list of characters listed as crafting machines with mods.
  Graphics:
    - Change icon of android 2 entity.
  Modding:
    - Make Display Plates a bit cheaper.
Version: 1.4.5
Date: 27.05.2022
  Modding:
    - Add support for the Display Plates mod.
    - Fix weird conflict with Nullius, Companion Drones, and Transport Drones.
    - Swap initial Companion Drone coal with drone fuel a while after start.
  Bugfixes:
    - Fix mismatched boxed recipes for pipe 1 and robot frame 3.
  Changes:
    - Change verb of building checkpoints from "build" to "place".
  Info:
    - Add energy buffer capacities to equipment descriptions.
    - Add information to Solar collector description about variable efficiency.
    - Add information on temperature range to Stirling engine descriptions.
  Graphics:
    - Fix alignment of pipes for updated Angel's flotation cell graphics.
Version: 1.4.4
Date: 25.05.2022
  Balancing:
    - Double logistic bot power usage.
    - Decrease logistic bot stack size.
    - Increase hangar/charger/relay buildings passive power drain.
  Bugfixes:
    - Fix the behavior of body switching queue across multiple surfaces.
    - Fix missing description of surge compressors.
  Changes:
    - Allow compressor 1, electrolyzer 1 reprioritization in medium assemblers.
  Modding:
    - Integrate various optional mods into tech tree as prerequisites.
    - Don't make Factorissimo2 preview tech a prereq for anything else.
    - Fix a conflict between crafting combinator and Renai Transportation.
    - Fix a problem with AAI signal transmission icon.
    - Show crafting methods for text plate recipes.
  Graphics:
    - Change background icon of energy storage checkpoints to be more helpful.
  Info:
    - Make turbine description more explicit.  Add to compressor description.
Version: 1.4.3
Date: 21.05.2022
  Translation:
    - Korean language localization added by x2605!
  Balancing:
    - Moved sensors and rail signals to earlier in electrical engineering.
    - Increase cost of robot frame 1 and 2, but allow the old recipe to still
      be used by factories already automating it, for backward compatibility.
    - Reduce cost of small assembler 3, but increase medium and large 3.
    - Adjust bot 2 checkpoints to require tier 2 relay/charger.
    - Reduce default initial charting distance.
    - Reduce cost, increase stack size of levitation field and night vision.
  Changes:
    - Change the name of compressed nitrogen checkpoint to be more of a clue.
    - Added boxed recipe for levitation field 1 and night vision 1.
  Graphics:
    - Add visual indicators to differentiate consume and build checkpoints.
    - Improved appearance of checkpoint notifications.
  Modding:
    - Integrate Transport Drones and Factorissimo2 into as tech prerequisites.
    - Fix a problem with Renai burner thrower recipe showing up at start.
    - Make robot replacer available a bit sooner.
Version: 1.4.2
Date: 19.05.2022
  Balancing:
    - Moved long inserters tech a bit earlier to late mechanical engineering.
  Changes:
    - Allow locomotive 1 and extractor 1 to be crafted in medium assembler.
    - Minor changes to some mechanical and electrical prerequisites.
  Bugfixes:
    - Fix iron utilization checkpoint description.
  Modding:
    - Integrate Bob's adjustable inserters into tech tree as prerequisites.
  Graphics:
    - Adjust alignment of chimney smoke to match updated Angel's graphics.
  Translation:
    - Russian updated for 1.4.1 (thanks Shadow_Man).
Version: 1.4.1
Date: 17.05.2022
  Features:
    - Give notifications when checkpoints are completed.
    - New biolubricant recipe.
  Balancing:
    - Increase Iron utilization checkpoint threshold.
  Changes:
    - Change mineral dust checkpoint from produce to consume.
    - Change recipe for repairing broken sensor node to be available earlier.
    - Change broken solar panel recipe crafting machine to foundry.
  Modding:
    - Fix an unintended dependency between bulk rail loader and miniloader.
    - Integrate some optional mods into tech tree as prerequisites.
Version: 1.4.0
Date: 14.05.2022
  Features:
    - New checkpoint system added to tech tree.
    - New brine boiling recipe.
    - New caustic solution recipe and neutralization recipe.
    - New mod specific achievements.
  Balancing:
    - Make PVC plastic a bit cheaper.
    - Fix sulfur positive gypsum/sodium sulfate loop.
    - Reduce sulfur dioxide and increase carbon monoxide in volcanic gas.
    - Reduce physical science costs of biology.  Increase biological costs.
    - 1 extra broken hydro plant, broken chemical plant, medium tank at start.
  Changes:
    - Numerous adjustments to tech tree prerequisites.
    - Don't count voiding/boxing/unboxing/compressing in production stats.
    - Split inorganic chemistry into 2 techs, 1 earlier in tree.
    - Remaining vanilla achievements hidden.
    - Allow broken item repair recipes to be crafted by assemblers.
    - Unlock mission panel early if terraforming drone is used.
    - One way valve 1 can be crafted in medium assembler.
  Bugfixes:
    - Fix a problem with body switching queue in multiplayer mode.
    - Correct a mismatch between boxed and unboxed iron oxide.
  Graphics:
    - Swap some fluid recipe molecule icons for consistency in input/output.
    - Make boxed carbon fiber icon easier to discern.	
  Modding:
    - Fix an incompatibility with recent update of Railway Motor Car mod.
    - Some optional mod techs are incorporated as prereqs if enabled.
Version: 1.3.6
Date: 21.04.2022
  Bugfixes:
    - Fix an incompatibility with Squeak Through in previous update.
Version: 1.3.5
Date: 20.04.2022
  Features:
    - New lower tech thermal tank (thermal tank 1 and 2 become 2 and 3).
  Changes:
    - Map pipe 1 to vanilla pipe and pump 3 to vanilla pump.
    - Thermal tank 2 recipe (previously 1) changed to include new tank 1.
  Balancing:
    - Improve energy density of thermal tank 2 and 3.
    - Start with some miners per player, to accelerate very early multiplayer.
  Modding:
    - Add support for Fluid Must Flow mod.
    - Add support for Renai Transportation mod.
    - Add support for Bulk Rail Loader mod.
  Graphics:
    - Fix tier overlay of tier 4 belt with artisinal reskin.
  Translation:
    - Russian updated for 1.3.4 (thanks Shadow_Man).
Version: 1.3.4
Date: 09.04.2022
  Features:
    - New alternative plastic recipe.
  Balancing:
    - Make pyrolysis and methane reforming recipes slightly less efficient.
  Changes:
    - Map small chests to equivalent vanilla chests where possible.
    - Make chests upgradeable to next tier.
    - Make "cannot be smelted" message from Boxer more generic.
  Bugfixes:
    - Fix fast replacement of stirling engines.
    - Fix graphics of power pole 4 and substation 2 entities.
    - Fix a case where picker tool would select vanilla mining drills.
  Modding:
    - Add support for Shuttle Train Continued.
Version: 1.3.3
Date: 02.04.2022
  Features:
    - New boxer building, a single tile building that boxes/unboxes quickly.
    - New hydrogen based steel ingot recipe.
    - New electrolytic aluminum ingot recipe.
  Balancing:
    - Move compressed air and oxygen a bit earlier in the tech tree.
    - Make small miner 1 a little cheaper.
    - Increase speed of boxing recipes.
    - Reduce carbon byproduct of Aluminum Ingot 3.
  Changes:
    - Map medium tank 1 to vanilla storage tank and sensor node 1 to radar.
  Bugfixes:
    - Fix name of boxed power pole 1 and 2.
    - Put a few biology recipes under fluid assembly categories.
    - Fix a few boxed recipes that were in the wrong size category.
Version: 1.3.2
Date: 22.03.2022
  Features:
    - New thermite recipe for niche case of aluminum voiding.
  Changes:
    - Map power pole 1 and 2, and substation 1 to equivalent vanilla entities.
    - Change some fluid recipes to hide impractical "raw ingredients".
    - Give some rocks more specific names.
    - Remove rocks from victory screen kill statistics.
  Balancing:
    - Reduce carbon monoxide byproduct from Aluminum Ingot 2 by 25%.
    - Increase aluminum consumption of boric acid reduction. 
    - Slightly reduce correlation between wind and solar.
  Modding:
    - Add support for Holographic Signs mod.
    - Extend interface to allow prefix in fluid order to prevent hiding fluid.
    - Add hidden setting to adjust wind turbine effectiveness (by Merikolus).
Version: 1.3.1
Date: 23.02.2022
  Features:
    - Add personal shield equipment.
  Changes:
    - Add an ingredient to battery 3 recipe.
  Modding:
    - Add support for Crafting Combinator mod.
    - Add support for Gizmos Car Keys (Improved) mod.
    - Companion drone shield equipment recipe changed to use Shield.
  Translation:
    - Polish translation now available!  Thanks S3BA-pl.
Version: 1.3.0
Date: 11.02.2022
  Balancing:
    - Reduce heat production of geothermal plant 2 and 3 by 16% to 25%.
    - Reduce iron cost of motor 1, turbine 1, and wind turbine 1.
    - Increase iron cost of steel ingots by 15 to 20%.
    - Boost output of benzene reforming recipe by around 50%.
    - Iron Ingot 2 and 3 require slightly more ore, but less graphite/energy.
    - Reduce cost of 2nd recipe for lamp 1, but increase cost of 1st a bit.
    - Reduce energy value of benzene combustion.
  Bugfixes:
    - Fix a crash when picking up launcher before terraforming drone lands.
    - Make all output fluid boxes one way only, to workaround an inserter bug.
  Changes:
    - Adjust biology tech tree to make botany dependent on nitrogen chemistry.
    - Make maintenance tech a prereq of automation 2.
    - Add small margin between beacon ranges to avoid rounding errors in mods.
    - Remove Informatron from optional dependency list.
  Modding:
    - Add support for Inventory Sensor mod.
    - Add support for Railway Motor Car mod.
  Info:
    - Change description of Broadcasting 5 technology.
  Translation:
    - Russian updated for 1.2.15 (thanks Shadow_Man).
Version: 1.2.15
Date: 02.02.2022
  Features:
    - New polycrystalline silicon recipe.
  Balancing:
    - Adjust ratio of silicon consumed by graphene recipe.
  Changes:
    - Hide unsupported auto-barreling mod option.
  Graphics:
    - Fix animations of mirrored hydro plant and flotation cell.
    - Fix small tanks' third pipe connection appearance.
    - Fix scale of higher resolution technology icons.
    - Fix insulated wire graphic with certain mod combinations.
  Modding:
    - Add recipe for refueling companion drone.
    - Change jetpack item grouping.
  Info:
    - Add range information to radar tooltip description.
    - Mention reduced compressed gas vent speed in chimney tooltip.
Version: 1.2.14
Date: 24.12.2021
  Bugfixes:
    - Get working with the latest Angel's graphical updates.
Version: 1.2.13
Date: 09.12.2021
  Bugfixes:
    - Fix boxed substation 3 recipe.
  Balancing:
    - Combine personal hangar 3/4 from 2 charging ports into 1 faster one.
  Changes:
    - Require Factorio version 1.1.39+, since Nullius is using a new event.
Version: 1.2.12
Date: 27.11.2021
  Bugfixes:
    - Fix a bug in previous change to beacon script.
Version: 1.2.11
Date: 26.11.2021
  Bugfixes:
    - Prevent turbines from consuming non-fuel fluids.
    - Small beacons wouldn't preserve ghost modules when suppressed.
    - Broadcasting 4 wasn't searchable in tech tree.
  Balancing:
    - Adjust suppression from 3 or 4 large beacons, energy cost of beacon--.
  Translation:
    - Russian updated for 1.2.10 (thanks Shadow_Man).
Version: 1.2.10
Date: 21.11.2021
  Features:
    - Large beacons!
  Changes:
    - New broadcasting 4 tech.  Current broadcasting 4 is now 5.
  Modding:
    - Allow third party recipes to be enabled by default with prefix in order.
Version: 1.2.9
Date: 19.11.2021
  Balancing:
    - Increase number of request slots in tier 1 logistic chests by 1.
    - Marginally increase cost of methane.
    - Eliminate drain on idle miners, but increase active miner energy use.
  Changes:
    - Don't allow boxing recipes as hand crafting intermediates.
  Modding:
    - Add support for Companion Drones mod.
Version: 1.2.8
Date: 10.11.2021
  Balancing:
    - Faster construction bots.
    - Reduce disparity between terraforming different tile colors.
  Features:
    - When placing charged battery equipment, it starts fully charged.
  Changes:
    - New character starts game with full battery energy.
    - New character starts with fewer construction bots.
  Bugfixes:
    - Make wind turbines have ghosts when destroyed.
  Graphics:
    - Fix icon overlay for small logistic chest 1s.
  Info:
    - Show tenths of a percent in mission progress panel.
Version: 1.2.7
Date: 02.11.2021
  Graphics:
    - New mod icon (thanks snouz!)
    - New windturbines icons, tech icons and slightly improved entities
    - New battery 3 icon
    - Slightly retouched ~30 icons
    - New logistic and chiral tech icons, breezy achievement icon
    - 2 HD category icons
    - 4 HD equipments
  Optimization:
    - Image sorting, size standarized
    - Slight code refactoring
    - Some unused images or parts of images removed, big animations optimized
  Features:
    - Add a copper version of heat pipe 2 recipe.
  Balancing:
    - Reduce effectiveness disparity in terraforming methods and adjust target score.
  Info:
    - Add some guidance on Terraform end game goal to terraforming drone tooltips.
  Modding:
    - Add support for Automatic Train Fuel Stop mod.
  Bugfixes:
    - Don't display lamp 2 in list of small assembler recipes.
Version: 1.2.6
Date: 26.10.2021
  Changes:
    - Revert to default death behavior even when alternate bodies are available.
  Bugfixes:
    - Fix rounding error in stirling energy calculation.
    - Fixed some subtle problems in body switch queue when bodies are destroyed.
  Modding:
    - Add support for yellow Miniloader, and change recipe of red Miniloader.
    - Fix an incompatibility when non-default Miniloader mod settings are used.
    - Fix body switching queue to work with jetpack mod.
Version: 1.2.5
Date: 13.10.2021
  Bugfixes:
    - Fix a load failure when certain Alien Biomes terrain is disabled.
  Modding:
    - Move Advanced Fluid Handling adjustable top up valve to a lower tech.
    - Attempt to fix non-reproducible rumor of incompatibility with an unknown mod.
  Translation:
    - Russian updated for 1.2.4 (thanks Shadow_Man).
Version: 1.2.4
Date: 09.10.2021
  Features:
    - Add a new, lower tech large tank 1.
  Changes:
    - Rename large tank 1 and 2 to 2 and 3, and change recipe to use new large tank.
  Balancing:
    - Increase large tank capacity by 25%.
    - Increase large tank 2 pressure to 110%.
    - Reduce energy cost of copper smelting.
    - Revert tritium cost of uranium enrichment to prior value.
    - Increase helium output of breeder cell recycling.
    - Reduce reactor heat capacity to 10MJ/C.
    - Increase hangar energy input flow limit.
  Bugfixes:
    - Fix upgrade/downgrade planner for standard turbines.
    - Give unbarreling recipes a recipe group name.
  Modding:
    - Fix an incompatibility with mods that define characters with no hand crafting.
    - Adjust Factorissimo2 prereqs.
    - Don't falsely tag decompression recipes as if they allow productivity.
Version: 1.2.3
Date: 26.09.2021
  Bugfixes:
    - Fix a load conflict with certain other mods introduced in previous update.
    - Fix possible issue with broken recipes by restricting check to player force.
  Balancing:
    - Reduce breeder cell recycling output a bit to match change in fusion cell cost.
    - Allow productivity in nuclear cell recycling.
  Info:
    - Change term "specific heat" to more accurate term "heat capacity".
    - Make boiling tech description more generic now that it can also be electric.
  Translation:
    - Russian updated for 1.2.2 (thanks Shadow_Man).
Version: 1.2.2
Date: 24.09.2021
  Features:
    - Boiling 2 technology in chemical engineering.
    - Electric boiler, crafts heat exchanger steam recipes using electricity.
    - Wastewater boiling recipe with sludge byproduct.
    - New Desalination 2 recipe in Physics era.
    - Thermal tanks now have 2 heat connections on opposite ends, instead of just 1.
  Balancing:
    - Improve beacon 2.
    - Make tritium and fusion cells a little cheaper.
    - Make uranium and fission cells a bit more expensive.
    - Make fusion cells more energetic, fission cells and antimatter traps less.
    - Increase solar panel 3 and 4 (photovoltaic) output by 25%.
    - Reduce cost of solar panel 2 and 3.
    - Increase and display heat storage of heat pipes and thermal tanks.
    - Increase energy buffers and reduce consumption for hangars and relays.
    - Narrow differences between steam ratios of different heat exchanger recipes.
    - Marginally faster compressed air.
  Modding:
    - Fix Discovery Tree by disabling non-Nullius tech and recipe prototypes earlier.
  Info:
    - Clarify in priority turbine description that solar panels are a special case.
Version: 1.2.1
Date: 19.09.2021
  Balancing:
    - Increase turbine fluid consumption to match lower steam energy density.
  Bugfixes:
    - Fix a crash with asteroid mining on Transport Drone routes.
    - Disallow productivity for priority turbine 2 and mirrored combustion chamber 1.
  Modding:
    - Provide name localization for Jetpack flying variant of android 2.
  Translation:
    - Russian updated for 1.2.0 (thanks Shadow_Man).
Version: 1.2.0
Date: 19.09.2021
  Features:
    - Ability to control multiple different android bodies.
    - New artificial intelligence tech available in early physics era.
    - New larger and more capable android body available.
  Changes:
    - Residual gas recipe outputs some nitrogen and requires less air.
    - Character can be repaired by construction bots.
    - Android recipe changed.
    - Minor change to improvised explosive recipe.
    - Increase wind turbine selection box.
    - Include MIT No Attribution license.
  Balancing:
    - Reduce energy density of steam to 6kJ and adjust steam ratios accordingly.
    - Improve steel ingot 3 recipe.
    - Increase output of wind turbine 2 and 3 by a third, and reduce their cost.
    - Increase cost of solar collector 1.
    - Reduce speed of compressed air recipe.
    - Increase speed of combustion recipes.
    - Slightly increase output of pressurized electrolysis.
  Bugfixes:
    - Fix a problem with boxed canister recipe.
  Graphics:
    - Use different armor graphics based on chassis tier.
  Sounds:
    - Make large chest open/close sound quieter.
  Translation:
    - Russian updated for 1.1.9 (thanks Shadow_Man).
Version: 1.1.9
Date: 12.09.2021
  Bugfixes:
    - Fix a bug involving recent change to broken item script.
  Balancing:
    - Increase energy value of compressed air.
Version: 1.1.8
Date: 10.09.2021
  Features:
    - Add boxed fatty acid pyrolysis and limestone disposal recipes.
  Balancing:
    - Reduce geothermal and stirling engine output (20% at tier 1, more at 2 & 3).
    - Make solar panel 1 and stirling engine 2 cheaper.
    - Increase throughput of underground pipe 1 & 2.
    - Marginally increase power consumption of compressor and electrolyzer 2 & 3.
    - Reduce productivity bonus of combustion chamber 2 & 3 by 1%.
    - More energy efficient compressed gas recipes.
  Changes:
    - "No recipe" message is more explanatory.
    - Broken electrolyzer can be repaired in an assembler.
  Graphics:
    - Don't render no network icon on thermal tank.
Version: 1.1.7
Date: 07.09.2021
  Bugfixes:
    - Fixed the new mirrored combustion chamber 1 to actually mirror.
    - Fix hydrogen input of compressed methane recipe to match uncompressed version.
  Changes:
    - Change sorting of tech packs so that all biology techs are after all others.
    - Combinators/speakers use less power, have internal storage, and higher priority.
    - Split out boxing and unboxing recipes to separate packaging crafting category.
    - Replace pylon 1 entity with vanilla big electric pole entity.
    - Adjusted prerequisites for plumbing 1.
  Balancing:
    - Changes to hydrogen consumption of methane/carbon monoxide/graphite recipes.
    - Increase a few vehicle recipes to use multiple vehicle inputs.
    - Iron ingot 1 slightly slower.
  Sounds:
    - Change injured character sound to be more robotic.
  Modding:
    - Add support for LTN Combinator Modernized.
    - Make modded character models still have no health regeneration.
Version: 1.1.6
Date: 05.09.2021
  Features:
    - New "broken" equipment from crash site requires minor repairs before using.
  Changes:
    - Amounts of some non-broken crash site equipment reduced.
    - Solar collector algorithm has more consistent average heat generation.
    - Early game speed achievement increased from 30 minutes to 40 minutes.
  Balancing:
    - Iron ingot 2 uses less graphite but slightly more ore.
    - Iron ingot 1 slightly slower.
  Bugfixes:
    - Fixed crash when drone launcher is removed before drone reaches destination.
    - Fixed boxed wind turbine 1 recipe.
Version: 1.1.5
Date: 02.09.2021
  Features:
    - Add a new priority level of turbine:  backup, standard, or priority.
    - Add recipes to revert surge/priority/backup/surge equipment to default.
    - Split out chirality into multiple techs, some available earlier.
    - Split hydrocarbon fuel tech in two, with one available earlier.
    - New woodworking, and wood/cellulose burning recipes.
  Changes:
    - Characters no longer get a new chassis 1 when killed.
    - Reworked cellulose pyrolysis recipe.
    - "Turbines" are now called "backup turbines" to reflect their intended use.
    - Add an explicit incompatibility with AAI Industry.
  Balancing:
    - Raise max temperature of solar collector 1 and geothermal plant 1 to 250C.
    - Make barrels and canisters a bit cheaper.
    - Increase speed of heat exchanger a bit to match solar collector upgrade.
    - Increase speed of combustion chamber 2 and 3.
    - Make lubricant a bit cheaper and some non-oiled metal recipes less effective.
    - Slightly less saline from hydrochloric neutralization reaction.
    - Increase gravel cost of rail.
    - Reduce speed of solvent recipe.
  Bugfixes:
    - Fixed boxed caustic solution recipe to match change in non-boxed recipe.
    - Fix output display of solar collectors.
  Graphics:
    - New turbine colors and overlay to make 3 turbine varieties visually distinct.
  Translation:
    - Russian updated for 1.1.4 (thanks Shadow_Man).
Version: 1.1.4
Date: 27.08.2021
  Features:
    - New tooltips for fluids or byproducts that can be indirectly voided.
    - Soda ash can now occasionally be found in particular rocks.
  Changes:
    - Adjust solar collector algorithm and increase expected heat generation.
    - Unhide void recipes.
    - Identify resources gained for mining landing site ship and pods.
    - Hide some optional dependencies and refer to mod portal page in description.
  Balancing:
    - Increase turbine 1 max fluid consumption.
    - Tweak rutile and silica 2 recipes.
  Bugfixes:
    - Fix some vehicle recipes requiring multiple vehicles (which don't stack).
Version: 1.1.3
Date: 24.08.2021
  Features:
    - New heat exchanger implementation.  Accepts different waters and uses less of it.
  Changes:
    - Steam recipes no longer have an explicit temperature (which was ignored anyway).
    - Limestone crushing and limestone to dust recipe moved to earlier technology.
  Balancing:
    - Reduced cost of solar collector 1.
    - Improved solar collector performance.
    - Slightly reduce chlorine to sodium hydroxide ratio of electrolysis.
    - Increase chlorine cost of hydrochloric acid.
    - Make titanium production more of a chlorine sink.
  Bugfixes:
    - Fix a crash using excavation/terraforming drones before mission unlocked.
Version: 1.1.2
Date: 21.08.2021
  Features:
    - New stack inserter bonus technology levels, and less steep infinite scaling.
  Balancing:
    - Increase speed of calcium chloride solution and soda ash 2 recipes.
    - Reduce cost of productivity modules.
    - Reduce some sludge reclamation costs.
    - Reduce caustic solution cost of iron oxide.
    - Slightly increase chlorine use of dust dissolution and hydrochloric acid recipes.
    - Decrease thermal tank 1 costs and stirling engine 1 by 1 turbine.
    - Increase geothermal plant costs.
    - Reduce energy cost of hydro plant by 25%.
    - Add a few inserters at landing site.
  Bugfixes:
    - Fix sulfur dioxide output of boxed volcanic separation recipe.
Version: 1.1.1
Date: 19.08.2021
  Features:
    - Display energy values of compressed gases/steam consumed by turbine.
  Balancing:
    - Adjust calcium chloride solution ratios to use a bit more chlorine.
    - Reduce caustic solution cost of iron recovery.
  Bugfixes:
    - Hide Angels tips and tricks.
  Graphics:
    - Fix calcium chloride icon still being used in changed concrete recipe.
  Modding:
    - Fix problems with hand crafting in mods that add new character models.
  Translation:
    - Russian updated for 1.1.0 (thanks Shadow_Man).
Version: 1.1.0
Date: 18.08.2021
  Features:
    - Biology lab, using 7 new biological science research packs.
    - 3 new endgame mission goals.
    - New fluid, calcium chloride solution (disposable).
    - New Nullius achievement for building a Wind Turbine within 30 minutes.
    - Oil and biodiesel, new biochemistry fluids, with associated recipes.
    - New methane, benzene, and glycerol reforming recipes.
  Changes:
    - Chlorine is no longer ventable.
    - Recipes involving calcium chloride are changed to use solution.
    - Many end game technologies changed to use biology research.
    - Many biology recipes adjusted, especially those involving fatty acids.
    - Irrelevant vanilla achievements hidden.
  Balancing:
    - Adjust sludge and mineral reclamation recipe ratios.
    - Adjust ratios of some organic chemistry reactions.
    - Change caustic solution recipe ratio of sodium hydroxide.
    - Reduce fuel value of antimatter, and acceleration of battery 2 and 3.
    - Bauxite and Limestone disposal recipes no longer allow productivity modules.
    - Minor changes to geological, electrical, and chemical eras tech prereqs.
    - Small reduction in efficiency of hydrogen combustion 2 and 3 recipes.
    - Crash site no longer starts with plastic.
  Modding:
    - Minor changes to a prereqs of a few modded techs.
Version: 1.0.32
Date: 09.08.2021
  Bugfixes:
    - Fix incompatibility with latest Angel's update.
    - Fix a bug in turbines that made them sometimes waste fuel.
    - Fix broken mecha 2 recipe.
  Modding:
    - Reduced cost of Factorissimo2 factory 2 recipe.
Version: 1.0.31
Date: 23.07.2021
  Modding:
    - Fix a couple of cases of incompatibility with miscellaneous third party mods.
Version: 1.0.30
Date: 18.07.2021
  Bugfixes:
    - Fix tint of gravel in iron ore disposal recipe.
    - Fix a messed up boxed recipe name.
    - Fix speed of boxed relay 1 recipe.
    - Fix boxed charger 4 recipe.
Version: 1.0.29
Date: 10.07.2021
  Features:
    - Add a recipe specifically for filtering minor atmospheric components.
  Balancing:
    - Change Mineral Sample 2 recipe to use more mineral dust.
    - Introduce more variation in research costs for Physics and Astronomy era technologies.
Version: 1.0.28
Date: 07.07.2021
  Balancing:
    - Add signal processing prereq to energy storage 2.
  Modding:
    - Add support for the Chute item when miniloader mod is enabled.
Version: 1.0.27
Date: 30.06.2021
  Changes:
    - Small storage tanks now accept a third pipe connection.
  Balancing:
    - Moved boxed graphite to carbon monoxide recipe to earlier technology.
    - Change a tech prerequisite for mechanical engineering 2.
Version: 1.0.26
Date: 23.06.2021
  Bugfixes:
    - Fix ratio on non-pressurized, boxed BPA recipe.
Version: 1.0.25
Date: 20.06.2021
  Info:
    - Note that Resource Spawner Overhaul mod supports Nullius resources as of RSO 6.2.8.
  Bugfixes:
    - Fix certain overridden mod settings that were not being forced to intended value.
    - Adjust Chassis 6 recipe so it can actually be crafted.
    - Fix some wrong looking or missing Transport Drone requests for certain items.
  Balancing:
    - Reduce costs of early electrical engineering technologies leading up to train signals.
    - Reduce storage/drone capacity of request/buffer Transport Drone depots.
    - Increase fluid storage in Transport Drones fluid depot and fuel depot.
    - Slightly increase Transport Drone fuel consumption and fuel storage.
  Changes:
    - Update dependencies to more recent versions.  Some older ones have incompatibilities.
    - Add Transport Drones as an optional dependency.
Version: 1.0.24
Date: 12.06.2021
  Modding:
    - Add compatibility support for Robot Replacer.
  Features:
    - Add a higher tech alternate alkene synthesis recipe.
    - Add a recipe for landfill using sludge.
  Balancing:
    - Reduce construction radius of personal hangar and relay equipment (not structures).
Version: 1.0.23
Date: 05.06.2021
  Bugfixes:
    - Fix incompatibility with recent Angel's graphics update.
Version: 1.0.22
Date: 11.04.2021
  Bugfixes:
    - Fix Warehousing mod support to use updated graphics.
    - Fix a technology conflict when using RSO.
  Balancing:
    - Reduce cost of Transport Drone depots.
  Graphics:
    - Progress on Artisanal Reskins: Bob's mods.
Version: 1.0.21
Date: 27.03.2021
  Bugfixes:
    - Unlock logistic shortcut buttons linked to Vanilla techs.
    - Fix blueprinting for Text Plates mod with Nullius.
  Graphics:
    - Add shadow layer to Geothermal Plants.
    - Progress on Artisanal Reskins.
Version: 1.0.20
Date: 21.03.2021
  Bugfixes:
    - Improved behavior of wind turbine/stirling engine when deleted in editor.
      (only applies to structures first built after this fix is applied, not pre-existing ones).
    - Fix lamp 1 icon.
  Graphics:
    - Ongoing progress on Artisanal Reskins.
Version: 1.0.19
Date: 12.03.2021
  Bugfixes:
    - Fix pressures on Advanced Underground Piping pipes.
  Modding:
    - Add compatibility support for Text Plates.
  Graphics:
    - Some preliminary work on supporting Artisanal Reskins (still a work in progress).
Version: 1.0.18
Date: 07.03.2021
  Bugfixes:
    - Make grey landfill use the correct item when in blueprints.
  Balancing:
    - Tweak new Transport Drones recipes.
  Graphics:
    - Improve appearance of lower tiers of research lab.
Version: 1.0.17
Date: 05.03.2021
  Modding:
    - Add compatibility support for Transport Drones.
  Balancing:
    - Improve minimum venting threshold for outfall/chimney.
  Graphics:
    - Reduce size differences between air filter 1, 2, and 3.
  Changes:
    - Rename "priority" valve to "auxiliary" valve.
Version: 1.0.16
Date: 03.03.2021
  Modding:
    - Add compatibility support for Warehousing.
    - Add compatibility support for Induction Charging.
  Bugfixes:
    - Improve some problems with box recipes interfering with hand crafting intermediates.
    - Fix appearance of certain basic resource icons.
  Changes:
    - Crystal rocks now yield silica (quartz) and alumina (sapphire), instead of basic stone.
  Info:
    - Document differences in Nullius technologies and intermediates compared to Vanilla.
    - Document solar thermal in Informatron.
Version: 1.0.15
Date: 27.02.2021
  Features:
    - Add concentrated solar thermal collector as a low tech renewable energy alternative.
    - Allow thermal tanks to be rotated when placed.
  Graphics:
    - Add some new icons for certain materials.
    - New graphic for thermal tanks.
  Balancing:
    - Reduce cost of solar panel 1.
  Changes:
    - Removed bobplates mod from list of prerequisites.
    - Add Advanced Underground Piping as an optional prerequisite.
    - Disable low power icon on stirling engines, since it can be misleading.
Version: 1.0.14
Date: 20.02.2021
  Modding:
    - Add compatibility support for Advanced Underground Piping.
  Bugfixes:
    - Fix incorrect ratio for boxed terrain items.  Should be 10 per box.
  Graphics:
    - Add new icons for sodium hydroxide, monocrystalline silicon, and salt.
Version: 1.0.13
Date: 16.02.2021
  Features:
    - Add "priority" version of turbines generating electricity at solar/wind priority.
  Bugfixes:
    - Fix a problem when Medium Miner 3 was deconstructed into Medium Miner 2.
    - Fix boxed pylon 3 recipe.
  Changes:
    - Change chassis 3 recipe to use robot frame 1.
    - Don't list pipe 3 as hand craftable, since it requires fluid.
  Modding:
    - Allow productivity modules by default in third party recipes ported to Nullius.
  Balancing:
    - Remove temperature limit on turbines.
Version: 1.0.12
Date: 12.02.2021
  Balancing:
    - Increase wind turbine 1 power output by 50%.
    - Reduce wind turbine 2 cost.
    - Tweak wind speed algorithm.
    - Add an inefficient lower tech cliff explosive recipe.
    - Increase pump 1 (and small pump 1) pumping rate from 600/s to 1200/s.
Version: 1.0.11
Date: 10.02.2021
  Bugfixes:
    - Fix some problems with Jetpack integration.
    - Fix problem with ported mod recipes using circuits.
Version: 1.0.10
Date: 10.02.2021
  Modding:
    - Add compatibility support for Jetpack mod.
  Bugfixes:
    - Fix crash in creative mode instant deconstruction of wind turbines or stirling engines.
    - Fix minor issue where canister emptying showed as an option in medium assemblers.
    - Fixed an undefined tooltip category message on self-repair pack.
  Changes:
    - Switch internal representation of combinators for easier blueprints and modding.
  Translation:
    - Updated Russian.
Version: 1.0.9
Date: 07.02.2021
  Features:
    - Add some new ultra expensive, finite, optional end game techs for megabase builders.
  Modding:
    - Add compatibility support for Train Supply Manager (TSM) mod.
    - Add compatibility support for Teleporters mod.
  Bugfixes:
    - Fix a problem placing refractory brick with blueprints.
    - Fix minor issue where Surge Electrolyzers/Compressors share power like accumulators.
    - Allow boxing to handle non-standard stack sizes set by other mods.
  Balancing:
    - Allow tier 1 of basic crafting machines to be built in medium assembler.
    - Volcanic gas depletes to 25% of max instead of 20% of max.
    - Shifted time of day effect on wind speed to better complement solar.
    - Replace some crash site chests with a storage chest.
    - Removed poison resistance from armor.
  Changes:
    - Hide disabled recipes that aren't part of Nullius, so they don't appear in Recipe Book.
    - Replace FNEI with Recipe Book in the list of recommended optional prereqs.
    - Make Nullius startup logic more tolerant of game modes other than Freeplay.
    - Tweak prerequisites for Bob's Adjustable Inserters.
    - Changed name of boxing recipe to "... boxing" instead of "... box".
  Info:
    - Document steam temperature/compressed gas energy storage topic in Informatron.
Version: 1.0.8
Date: 04.02.2021
  Bugfixes:
    - Fix a minor issue with vanilla starting recipes appearing.
Version: 1.0.7
Date: 03.02.2021
  Bugfixes:
    - Workaround an incompatibility in the Squeak_Through mod.
Version: 1.0.6
Date: 03.02.2021
  Modding:
    - Add compatibility support for Miniloader mod.
    - Add compatibility support for Bob's Adjustable Inserters mod.
    - Add a workaround to stop Nullius from disabling third party recipes.
  Changes:
    - Improved placement of wind turbines on top of existing wind turbines.
  Features:
    - Add an infinite tier of projection technology.
  Balancing:
    - Boost the effect of projection techs on character reach and build distance.
  Bugfixes:
    - Fixed insulated wire to function like copper cable and make electrical connections.
    - Fix a bug that allowed blueprinted geothermal plants to be placed off fumaroles.
      Built geothermal plants may no longer be blueprinted, but their ghosts still can be.
    - Improved a minor issue with redundant entries in upgrade/deconstruction planner.
  Translation:
    - Russian translation updated to include Informatron guide (Shadow_Man).
Version: 1.0.5
Date: 31.01.2021
  Features:
    - Informatron mod support with in game information about Nullius.
  Translation:
    - Now available in Russian (thanks to Shadow_Man for the translation).
  Balancing:
    - Early game techs prior to electrical engineering now ignore tech cost multiplier.
  Bugfixes:
    - Fix a problem with wind turbine implementation that was reducing its power output.
    - Attempt to mitigate a category of mod conflict that may prevent hand crafting.
Version: 1.0.4
Date: 30.01.2021
  Bugfixes:
    - Make wind turbines buildable on landfill.
  Modding:
    - Add a workaround to stop Nullius from disabling third party techs.
    - Add compatibility support for Factorissimo2 mod.
    - Add compatibility support for AAI Signal Transmission mod.
  Changes:
    - Hide incompatible mod settings in third party prerequisite mods.
    - Slightly increase hangar construction radius.
Version: 1.0.3
Date: 25.01.2021
  Modding:
    - Add compatibility support for LTN - Logistic Train Network mod.
Version: 1.0.2
Date: 23.01.2021
  Bugfixes:
    - Fixed a similar problem loading with inserter overhaul mod setting disabled.
Version: 1.0.1
Date: 23.01.2021
  Bugfixes:
    - Fixed a problem loading with auto-barreling mod setting enabled.