i appreciate the explanation.
and to be clear, i don't want you (or anyone) to think of this as negative. i don't think this is a bad mod. i think it's really cool. the amount of time and research that's gone into it is incredible.
but it wasn't what i'd hoped it would be. at first i was okay with that, because having to figure out my way around new obstacles was interesting. but at a certain point some mechanics became a frustration, and i was enjoying myself less and less the more i had to deal with those mechanics.
i realised that i wanted to be playing a completely different mod from the one you've built.
and if you're curious, it was having to scale up that made me realise this wasn't fun any more. it took me weeks (with a couple of hours of playtime a day) to build factories that assemble three of the eight ingredients for the next science. the thought of having to setup a blue underground factory from scratch filled me with such dread that i closed the game, and i haven't played since.
the biggest frustration was recipes that make more than one thing. if i could remove just that from this mod, i would.
clearly there are people to enjoy this, and good for them, but i'm not one of them. what i wanted was to experience something similar to vanilla factorio gameplay but instead of dieselpunk, i'm growing plants.