Nullius


In this Factorio prequel, you're an android terraforming planets and seeding them with life. Replaces all recipes and technology. No life means no coal, oil, wood, biters, or free oxygen, requiring varied renewable energy sources. For reliability, you'll focus on abundant elements from the air, sea, or common minerals such as iron ore, bauxite, sandstone, and calcite. Advanced technology enables asteroid mining of rarer elements.

Overhaul
10 months ago
1.1
33.7K
Environment Mining Fluids Manufacturing Power

g Kudos & thanks

3 years ago
(updated 3 years ago)

As someone who is tired of the "kill the natives" vibe, which is a very tired trope in game design, I want to commend you for your mod idea and its execution. I really like how you have designed a fun gameplay scenario, which instead of being centered around destruction and killing of mobs, sets the exact opposite as a goal.

I am still just at the start but I very much look forward to seeing how (as the info teases) I will have to "integrate" with the lifeforms I create to reach my final goal. I hope the teased element of "integrating the lifeforms into your productions" manages to avoid the need to "exTerMInaTe tHe dIrTy bRoWn h0rDe"-trope as well.

Anyways, just wanted to give you some appreciation and thanks for your creative effort.

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