I'm mostly done now, just have 4 more probes to launch, about 10% more trees, and 80% more arthropods, but I'm finding that arthropod seeding is especially painful. I did not turn up the frequency or size of ore deposits but I'm finding that it's very difficult to find places where seeding works correctly in the near vicinity of my base. Often I think seeding drones should work and then they don't, even when there seems to be everything satisfied. I'm not sure if it's biome-related or if the fumarole distance is higher than I think, but you might consider tweaking some of the settings here to make the seeding drones a little more reliable or easy to work. The easiest solution I can see is to reduce the distance that ore and fumaroles inhibit seeding, because otherwise if people play with higher frequency ore settings it might become extremely painful.
I might try to build rail artillery to get access to more distant spots, but I've already explored everything in range of an artillery 2 and at this point it's a somewhat arbitrary exercise to finish the last bit of seeding now that everything else has been finished.
Also, I see that the boxed recipe for Pylon 3 is labeled Pylon 2 :-)
Overall it was a lot of fun! I would say that the recipe requirements for the end-game gear (1-2M!) is a bit excessive from a balance perspective, but that's just my opinion.