I'll gladly provide some saves if I knew where and how.
Just now I did a few experiments. First I built two experimental grids to compare them again. 16 wind turbines, one filtration plant, one distillery each, but one runs two priority eletrolyzers and the other one surge eletrolyzer. Everything worked as expected, both setups performed equally well. It really works as intended in the statistic tab.
But checking the wind turbines made me realize they provide power from an internal storage and that doesn't reflect the actual energy generation, only how much they are supplying.
I then looked into my save files and figured out that the large amount of wind turbines doubled as capacitors, but it never gave me any direct indication on the wind situation or their charge level. Once the wind goes away they run out, however, they won't be included into the available maximum power in the electric grid production tab anymore, so my power production went from a total 12 / 126 MW to a measly 12/12 MW. From here on the wind turbines still provided power internally towards anything in my base, except surge electrolyzers, but don't charge up reliably unless my solar panels came online again. This weirdly jump-started everything, as wind turbines charged up again, were included in the production tab and surge equipment started up again.
After some calculation I figured out that my power demand and supply from all sources was just about enough so a lull would have the steam turbines come to live normally as intended(but didn't due to the buffer that made it look like there was still sufficient wind). Also, I noticed the actual wind changes quite often, so the very first time this was the case it would theoretically kill off the delicate balance unless something was preventing it. Like, you know: solar panels. But only during evening and nights would this oddness show its dramatic symptoms, and only during dawn would it be able to restore itself equally quickly. Judging from the inflated power production tab numbers I had concluded that this problem must've been some kind bug, but I really underestimated just how often the wind changes. Adding more wind turbines just made it look worse. But I didn't add so many it wouldn't trigger the phenomenon during nights at all. In other words: Instead of "excess energy" spreading out all over the day it exclusively only occurred during nights, and at most of them, too. But checking the production tab always revealed the "wind turbines" suddenly shutting off at nightfall(going from ~17% nominal output to ~7%).
tl;dr: Wind turbines have a buffer, wind changes often, they provide power to surge stuff while discharging(but not when empty), built enough of them