Ha, thanks for the quick response! I thought I’d be missing something, completely forgot I’d put down all three for atmospheric science, not that I could supply enough air for all three.
I’ve noticed that energy storage is done through surge electrolysis and combustion of water, probably pure water to avoid the sodium hydroxide, which is a fun touch and something that always bugged me about power in sea block. I’ve automated the first three science packs (but slowly!), gotten my first graphite and filters up so that I can start to scale my chemistry and plastic production. It’s interesting that this mod feels like it wants me to go big on chemistry for plastic early on, it feels like a decent mix of plastic is necessary to scale the infrastructure. I’ll be curious to see where everything goes and also to see just what power infrastructure I’ll need to avoid brownouts. Lots of small power poles for all the turbines!