Adds more hints to items. Explains weird interactions. A reference for the rest of us. Locale-only mod - which will still gonna make your savegame use separate achievements tracker for modded games. English only.
Small changes concerning balance, gameplay, or graphics.
Version: 0.0.1 Date: 29.10.2024 Tooltips for items: - Assembly Machines, Chemical Plant and Oil Refinery got clarifications about liquid input/output. - Mentioned that Boilers and Steam Engines count as parts of pipe network. - Space Platform Foundations got clarification about built-in electricity network and underground belts. - Cargo Bays got clarification about effect on orbital drop thoroughput. - Clarified that Pistol is one-of-a-kind. - Mentioned that Inserters can throw things overboard. - Mentioned that Long Handed Inserters can work at point-blank range. - Noted that Thrusters are better be built through The Hukka-Mega-Mighty-Ultra-Extreme Build mode. - Mentioned that Burner Miner Drills and Electric Miner Drills can fill Chests (and other fillable entities) and put things on Transport Belts. - Slightly krangled Productivity Module's tooltip. productivity-module-1 do not exist, unfortunately... - ...and Quality module's tooltip too. With same redundancies. Other world entities: - Reminded that Oil Fields are technically infinite but deplete to a minimum over time. Renames: - "Intermediate products" are "crafting materials" now. - Quality tiers follow convention established by Dwarf Fortress now. "Superior quality" didn't made it into the list though, and Common (Normal) remains unmolested for now. Icons remain unchanged. Warnings and alerts: - Got rid of edibles in one specific warning unrelated to edibles.
Version: 0.0.2 Date: 08.11.2024 UI text fixes: - Space Hub: clarified orbital drop order's priority (and, overall, mechanics). - Rocket Silo Automatic request's (i) popover got few (dozens of) words of wisdom in regard to automatization of stuff. May cause problems on small screen resolutions: that's five quite long strings, popover resize mechanism might experience problems with it. Tooltips for items: - Added note about immunities into turrets' tooltips. Only early-to-mid game is covered, use Factoriopedia for more specific things like "where small asteroids live" and "what do I need railguns for". - Clarified variable pipe input/outputs on Electromagnetic Plants. - Noted Repair Packs usage for Space Platforms. Info about how restocking Repair Packs on platforms works is still missing. But as soon as I'll find out what's intended and what's not there... - Cleaned up formatting and added proper auto-generated hotkeys to entries modified in previous mod release. Also, few minor wording adjustments to these entries. - Rectified Quality vs Speed modules interaction a little. - Burner inserters now state proudly that these can refuel themselves!