Ah yes there it is: https://mods.factorio.com/mod/SchallAlienLoot
"Mods Compatibility
If there is another mod overwriting (instead of inserting) the loot table of alien units (which is a bad programming practice anyway) and it loads after my mod, loot drops from this mod may get overwritten.
This mod uses "biter", "spitter", "worm" and "spawner" in their names to find the alien units, non-matching names are not considered. Text like "small", "medium", "big", "behemoth" in their names are used to classify the loot tier.
0.17.6 onwards has provided an interface for other mods to add any units with loot table, so any units not classified by either of these are all considered to no loots at all."
So maybe with that kind of method you will achieve full and effortless future compatibility with most mods.