|Created:||2 years ago|
|Latest Version:||0.16.7 (5 months ago)|
|Factorio version:||0.14 - 0.16|
With this mod enemies drop their corpses. Those can be processed to get their brains, flesh, bones and chitin.
You will become able to make biter steak from flesh (later used for heal potions) and bones charcoal from bones.
Brains and flesh are used to make alien DNA, which is needed for higher science packs. Chitin is added as part of armor.
Enjoy fighting enemies with magic (fireball) and defend your base with fireball towers and poison ammo.
Since 0.15.5 Worms also drop their corpses and deliver worm chitin, which can be used for new type of walls.
On the screenshots you can see new items recipes and the technology tree.
100% performance friendly by not adding any script updates.
100% compatible with all other mods.
Extra support for enemies from Bobs and 5dim.
Mod introduction from SeeNo (german):
Recommended mods to use with Necromant:
Bio industries: https://mods.factorio.com/mods/TheSAguy/Bio_Industries
Flare Stack: https://mods.factorio.com/mods/GotLag/Flare%20Stack
Item Collector: https://mods.factorio.com/mods/Veden/ItemCollector
For versions lower than 0.16.x:
Versepelles Aquafarm: https://mods.factorio.com/mods/Sacredd/VersepellesAquaFarm015
Autofill (Necro adjustment):https://files.fm/down.php?i=ap9vcmzc&n=autofill_necro_1.4.9.zip (Modification from https://mods.factorio.com/mods/Nexela/autofill)
OR use instead
Automated Fuel & Ammo https://mods.factorio.com/mods/folk/folk-fill
Inspiration comes from Dytech-War mod:
It has also corpse drops and bone charcoal, but the rest is quite different.
Idea of Alien farm from TornBreeze.
Want to support me?
You can do it through paypal:
=== CHANGELOG ===
- added mod settings for various stuff (DNA, Chitin, Fireball...)
- added optional dependency 5dim battlefield
- doubled heal of heal potion
- reduced amount of igredients for DNA recipes
- Added recipe to make alien artifacts from dried alien chemicals.
- Rebalancing: Dried alien chemical need now 5 instead of 1 alien chemical.
- Little technolgy adjustment due changes.
- Adjusted recipe for Fireball launcher.
- Fixed missing description for technology fireball damage.
- Added fireball tower and fireball artillery.
- Changed science pack requirement for fireball from blue to military science pack.
- Chitin processing now requires resin, if bob plates installed.
- Readded the prerequisite "Chitin prosseing" for heavy armor tech.
- Changed fireball staff to fireball laucher.
Compare this ^^ https://youtu.be/wvpjAyHH490
- Fixed the range of the fireball, which became too high in 0.16.x.
- Reduced the cooldown for the fireball by 25%.
- Added support for 5dim's Battlefield mod.
- Rebalanced fireball. Increased the damage, but reduced the area.
- Upgrade for 0.16.x.
- Minimal tested, please report the bugs, strange behaviour (fireball may have a problem and need to be improved).
- Added bob's enemies drops.
- Code improvemnet for compability.
- Added a new recipe to make "Enriched Bones" from fish.
- Bob's alien science packs now require 2 Alien DNA.
- Changed the picture of "Enriched Bones" to look more different from "Bones".
- Increased fireball damage modifiers by technology.
- Increased fireball aoe from 5 to 7.
- Increased light radius of flying fireball.
- Increased DNA in science packs by 3.
- Correction: Worm Wall and Gate are now in Necromant filter category.
- Added the recipe to mix flesh with bones for more charcoal.
- Added damage upgrade research (20) for fireball.
- Adjusted fluid values to 0.15.x style.
- Doubled required amount of brains and flesh for DNA and alien chemicals.
- Added background colors to corpse items to make them better visible on the ground.
- Added worms drops, processing, tech and worm walls (according to suggestion of diongham).
- Added and intergrated bob worms drops.
- Increased animation of fireball in hit by 50% to make the aoe better visible.
- Rebalancing: increased Fireball damge (more than double).
- Fireball is creating a flame now.
- Change damage of fireball from explosion to fire.
- Added Fireball magic and ingredients.
- Reordered and created recipe groups.
- Reordered item groups (for filtering items).
- Adjusted alien science: now "Alien DNA" is required for military science pack, high-tech science pack and production science pack.
- Technology "Poison ammo" now uses military science packs instead of alien science pack.
- Technology "Heal potion" now uses production science pack instead of alien science pack.
- Technology "Biter Steak" is now required for technology "Heal Potion".
- Technology "Alien poison from protein" now uses production science pack instead of alien science pack.
- Increased most stack sizes (around double).
- Decreased the heal of "Biter steak" to 30 to make "Heal potion" more attracitve.
- Adjusted category image and improved chiting fragment image to look more different from chitin.
- Modified Poison ammo: physical damage increased from 5 to 6 and added 8 explosive damage.
- Added new fluids made from brains and flesh.
- Added new items: Heal Potion and Poison Ammo.
- Added techtree for new recipes.
- Biter Steak costs 5 Flesh instead of 1 now.
- Fixed Alien DNA from Brain was shown twice in Alience Science Pack tech.
Reduced cast times Corpse Processing (around half).
Big Spitter Corpse Processing gives on 20 Chitin Fragements now.
Added tech tree (see screenshot).
Alien DNA will be unlocked with Alien Science Pack.
Added recipe Chitin to Bones.
Casttime Bones -> Bones Charcoal increased from 3 to 5
Changed Bones Charcoal burn value from 4MJ to 3 MJ