Mods introducing new content into the game.
Version: 1.1. Date: 2020-12-11 Changes: - Update for game version 1.1.
Version: 0.18.11 Date: 2020-05-04 Changes: - Reenbled drops of corpses for bobs, 5dim and ne. - Added color to spawner icon to make it visible on the ground. - Tech Dna from wood is now disabled in settings by default.
Version: 0.18.10 Date: 2020-04-22 Fixed high science recipe required 2 high science packs.
Version: 0.18.9 Date: 2020-04-07 Fixed the changed sound file for gates.
Version: 0.18.8 Date: 2020-04-07 Changes: - Removed unnecessary tech for small corpse processing (already researched on first stage). - Changed recipe for fireball artillery, so it can be gained a bit easier. - Reworked science pack recipes. Science packs can now be produced optionally with dna, creating more science packs (check mod settings). - Biter stack costs now 2 flesh instea of 5. Fixes: - Readded missing text for fireball damage tech. - Fixed alien brain to dna had the same name in code, which removed one of the recipes.
Version: 0.18.7 Date: 2020-03-04 Changes: - included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20 New: - spawners are dropping a corpses - added spawner research level 0 research. Changed dependencies.
Version: 0.18.6 Date: 2020-02-26 Changes: - included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
Version: 0.18.5 Date: 2020-02-25 Changes: - code cleanup - solve bug with DNA from fish/wood
Version: 0.18.4 Date: 2020-02-23 Changes: - Added migration script - Moving Alien DNA recipes out of experimental - Minor typo correction, regrouping of icons in menus - Added Chitin and Behemoth ammo
Version: 0.18.3 Date: 2020-02-21 Info: - Reformatting change log Changes: - Fixed the gunshot_sound issues from 0.18.1 - Adding experimental startup setting. - Recipe Alien DNA 1 from Raw fish and Wood - Recipe Alien DNA 2 from Bones, Flesh - Recipe Alien DNA 3 from Brain, Steak using protein and acid - Recipe Alien DNA 4 from Chitin, Enriched Bones using protein and acid
Version: 0.18.2 Date: 2020-02-17 Changes: - Added behemoth worm to the recipes, dropping 12 bones, 8 flesh and 82 chintin
Version: 0.18.1 Date: 2020-02-17 Changes: - Update by Trblz to make this mod work in 0.18, merging changes from https://mods.factorio.com/mod/necromant-trblz - Disabled in prototypes/fireball-turret.lua line 158 sound = make_heavy_gunshot_sounds()
Version: 0.18.0 Date: 2020-02-04 Info: - Quick fix by Trblz in separate mod https://mods.factorio.com/mod/necromant-trblz
Version: 0.17.2 Date: 2019-04-20 Changes: - Fixed one wrong image link for non hr graphics (reported by Thedrah).
Version: 0.17.1 Date: 2019-03-03 Info: - locale correction & added change log
Version: 0.17.0 Date: 2019-03-01 Info: - update for 0.17.x
Version: 0.16.7 Date: 2018-08-19 Changes: - added mod settings for various stuff (DNA, Chitin, Fireball...) - added optional dependency 5dim battlefield - doubled heal of heal potion - reduced amount of ingredients for DNA recipes
Version: 0.16.6 Date: 2018-08-12 Changes: - Added recipe to make alien artifacts from dried alien chemicals. - Little technology adjustment due changes. Rebalance: - Dried alien chemical need now 5 instead of 1 alien chemical.
Version: 0.16.5 Date: 2018-07-14 Changes: - Adjusted recipe for Fireball launcher. - Fixed missing description for technology fireball damage.
Version: 0.16.4 Date: 2018-07-07 Changes: - Added fireball tower and fireball artillery. - Changed science pack requirement for fireball from blue to military science pack. - Chitin processing now requires resin, if bob plates installed.
Version: 0.16.3 Date: 2018-01-12 Changes: - Readded the prerequisite Chitin processing for heavy armor tech. - Changed fireball staff to fireball laucher. Compare this https://youtu.be/wvpjAyHH490 - Fixed the range of the fireball, which became too high in 0.16.x. - Reduced the cooldown for the fireball by 25%.
Version: 0.16.2 Date: 2018-01-05 Info: - Added support for 5dim's Battlefield mod.
Version: 0.16.1 Date: 2018-01-04 Rebalance: - Rebalanced fireball. Increased the damage, but reduced the area.
Version: 0.16.0 Date: 2017-12-16 Info: - Upgrade for 0.16.x. - Minimal tested, please report the bugs, strange behaviour (fireball may have a problem and need to be improved).
Version: 0.15.9 Date: 2017-11-19 Changes: - Added bob's enemies drops. - Code improvemnet for compability.
Version: 0.15.8 Date: 2017-09-30 Changes: - Added a new recipe to make "Enriched Bones" from fish. - Bob's alien science packs now require 2 Alien DNA. - Changed the picture of "Enriched Bones" to look more different from "Bones".
Version: 0.15.7 Date: 2017-06-18 Changes: - Increased fireball damage modifiers by technology. - Increased fireball aoe from 5 to 7. - Increased light radius of flying fireball. - Increased DNA in science packs by 3. - Correction: Worm Wall and Gate are now in Necromant filter category.
Version: 0.15.6 Date: 2017-06-11 Changes: - Added the recipe to mix flesh with bones for more charcoal. - Added damage upgrade research (20) for fireball. - Adjusted fluid values to 0.15.x style. - Doubled required amount of brains and flesh for DNA and alien chemicals.
Version: 0.15.5 Date: 2017-06-04 Changes: - Added background colors to corpse items to make them better visible on the ground. - Added worms drops, processing, tech and worm walls (according to suggestion of diongham). - Added and intergrated bob worms drops. - Increased animation of fireball in hit by 50% to make the aoe better visible.
Version: 0.15.4 Date: 2017-05-21 Rebalance: - Increased Fireball damge (more than double).
Version: 0.15.3 Date: 2017-05-21 Changes: - Fireball is creating a flame now.
Version: 0.15.2 Date: 2017-05-20 Changes: - Change damage of fireball from explosion to fire.
Version: 0.15.1 Date: 2017-05-20 Changes: - Added Fireball magic and ingredients. - Reordered and created recipe groups. - Reordered item groups (for filtering items).
Version: 0.15.0 Date: 2017-05-14 Changes: - Adjusted alien science: now "Alien DNA" is required for military science pack, high-tech science pack and production science pack. - Technology "Poison ammo" now uses military science packs instead of alien science pack. - Technology "Heal potion" now uses production science pack instead of alien science pack. - Technology "Biter Steak" is now required for technology "Heal Potion". - Technology "Alien poison from protein" now uses production science pack instead of alien science pack. - Increased most stack sizes (around double). - Decreased the heal of "Biter steak" to 30 to make "Heal potion" more attracitve. - Adjusted category image and improved chiting fragment image to look more different from chitin. - Modified Poison ammo: physical damage increased from 5 to 6 and added 8 explosive damage.