Mods introducing new content into the game.
Version: 1.1. Date: 2020-12-11 Changes: - Update for game version 1.1.
Version: 0.18.11 Date: 2020-05-04 Changes: - Reenbled drops of corpses for bobs, 5dim and ne. - Added color to spawner icon to make it visible on the ground. - Tech Dna from wood is now disabled in settings by default.
Version: 0.18.10 Date: 2020-04-22 Fixed high science recipe required 2 high science packs.
Version: 0.18.9 Date: 2020-04-07 Fixed the changed sound file for gates.
Version: 0.18.8 Date: 2020-04-07 Changes: - Removed unnecessary tech for small corpse processing (already researched on first stage). - Changed recipe for fireball artillery, so it can be gained a bit easier. - Reworked science pack recipes. Science packs can now be produced optionally with dna, creating more science packs (check mod settings). - Biter stack costs now 2 flesh instea of 5. Fixes: - Readded missing text for fireball damage tech. - Fixed alien brain to dna had the same name in code, which removed one of the recipes.
Version: 0.18.7
Date: 2020-03-04
  Changes: 
    - included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
  New:
    - spawners are dropping a corpses
    - added spawner research level 0 research. Changed dependencies.
              
            
              
                Version: 0.18.6
Date: 2020-02-26
  Changes: 
    - included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
              
            
              
                Version: 0.18.5
Date: 2020-02-25
  Changes: 
    - code cleanup
    - solve bug with DNA from fish/wood
              
            
              
                Version: 0.18.4
Date: 2020-02-23
  Changes: 
    - Added migration script
    - Moving Alien DNA recipes out of experimental
    - Minor typo correction, regrouping of icons in menus
    - Added Chitin and Behemoth ammo
              
            
              
                Version: 0.18.3
Date: 2020-02-21
  Info:
    - Reformatting change log
  Changes:
    - Fixed the gunshot_sound issues from 0.18.1
    - Adding experimental startup setting.
    - Recipe Alien DNA 1 from Raw fish and Wood   
    - Recipe Alien DNA 2 from Bones, Flesh
    - Recipe Alien DNA 3 from Brain, Steak using protein and acid
    - Recipe Alien DNA 4 from Chitin, Enriched Bones using protein and acid
              
            
              
                Version: 0.18.2
Date: 2020-02-17
  Changes:
    - Added behemoth worm to the recipes, dropping 12 bones, 8 flesh and 82 chintin
              
            
              
                Version: 0.18.1
Date: 2020-02-17
  Changes:
    - Update by Trblz to make this mod work in 0.18, merging changes from https://mods.factorio.com/mod/necromant-trblz
    - Disabled in prototypes/fireball-turret.lua line 158 sound = make_heavy_gunshot_sounds()
              
            
              
                Version: 0.18.0
Date: 2020-02-04
  Info:
    - Quick fix by Trblz in separate mod https://mods.factorio.com/mod/necromant-trblz
              
            
              
                Version: 0.17.2
Date: 2019-04-20
  Changes:
    - Fixed one wrong image link for non hr graphics (reported by Thedrah).
              
            
              
                Version: 0.17.1
Date: 2019-03-03
  Info:
    - locale correction & added change log
              
            
              
                Version: 0.17.0
Date: 2019-03-01
  Info:
    - update for 0.17.x
              
            
              
                Version: 0.16.7
Date: 2018-08-19
  Changes:
    - added mod settings for various stuff (DNA, Chitin, Fireball...)
    - added optional dependency 5dim battlefield
    - doubled heal of heal potion
    - reduced amount of ingredients for DNA recipes
              
            
              
                Version: 0.16.6
Date: 2018-08-12
  Changes:
    - Added recipe to make alien artifacts from dried alien chemicals.
    - Little technology adjustment due changes.
  Rebalance:
    - Dried alien chemical need now 5 instead of 1 alien chemical.
              
            
              
                Version: 0.16.5
Date: 2018-07-14
  Changes:
    - Adjusted recipe for Fireball launcher.
    - Fixed missing description for technology fireball damage.
              
            
              
                Version: 0.16.4
Date: 2018-07-07
  Changes:
    - Added fireball tower and fireball artillery.
    - Changed science pack requirement for fireball from blue to military science pack.
    - Chitin processing now requires resin, if bob plates installed.
              
            
              
                Version: 0.16.3
Date: 2018-01-12
  Changes:
    - Readded the prerequisite Chitin processing for heavy armor tech.
    - Changed fireball staff to fireball laucher. Compare this https://youtu.be/wvpjAyHH490
    - Fixed the range of the fireball, which became too high in 0.16.x.
    - Reduced the cooldown for the fireball by 25%.
              
            
              
                Version: 0.16.2
Date: 2018-01-05
  Info:
    - Added support for 5dim's Battlefield mod.
              
            
              
                Version: 0.16.1
Date: 2018-01-04
  Rebalance:
    - Rebalanced fireball. Increased the damage, but reduced the area.
              
            
              
                Version: 0.16.0
Date: 2017-12-16
  Info:
    - Upgrade for 0.16.x.
    - Minimal tested, please report the bugs, strange behaviour (fireball may have a problem and need to be improved).
              
            
              
                Version: 0.15.9
Date: 2017-11-19
  Changes:
    - Added bob's enemies drops.
    - Code improvemnet for compability.
              
            
              
                Version: 0.15.8
Date: 2017-09-30
  Changes:
    - Added a new recipe to make "Enriched Bones" from fish.
    - Bob's alien science packs now require 2 Alien DNA.
    - Changed the picture of "Enriched Bones" to look more different from "Bones".
              
            
              
                Version: 0.15.7
Date: 2017-06-18
  Changes:
    - Increased fireball damage modifiers by technology.
    - Increased fireball aoe from 5 to 7.
    - Increased light radius of flying fireball.
    - Increased DNA in science packs by 3.
    - Correction: Worm Wall and Gate are now in Necromant filter category.
              
            
              
                Version: 0.15.6
Date: 2017-06-11
  Changes:
    - Added the recipe to mix flesh with bones for more charcoal.
    - Added damage upgrade research (20) for fireball.
    - Adjusted fluid values to 0.15.x style.
    - Doubled required amount of brains and flesh for DNA and alien chemicals.
              
            
              
                Version: 0.15.5
Date: 2017-06-04
  Changes:
    - Added background colors to corpse items to make them better visible on the ground.
    - Added worms drops, processing, tech and worm walls (according to suggestion of diongham).
    - Added and intergrated bob worms drops.
    - Increased animation of fireball in hit by 50% to make the aoe better visible.
              
            
              
                Version: 0.15.4
Date: 2017-05-21
  Rebalance:
    - Increased Fireball damge (more than double).
              
            
              
                Version: 0.15.3
Date: 2017-05-21
  Changes:
    - Fireball is creating a flame now.
              
            
              
                Version: 0.15.2
Date: 2017-05-20
  Changes:
    - Change damage of fireball from explosion to fire.
              
            
              
                Version: 0.15.1
Date: 2017-05-20
  Changes:
    - Added Fireball magic and ingredients.
    - Reordered and created recipe groups.
    - Reordered item groups (for filtering items).
              
            
              
                Version: 0.15.0
Date: 2017-05-14
  Changes:
    - Adjusted alien science: now "Alien DNA" is required for military science pack, high-tech science pack and production science pack.
    - Technology "Poison ammo" now uses military science packs instead of alien science pack.
    - Technology "Heal potion" now uses production science pack instead of alien science pack.
    - Technology "Biter Steak" is now required for technology "Heal Potion".
    - Technology "Alien poison from protein" now uses production science pack instead of alien science pack.
    - Increased most stack sizes (around double).
    - Decreased the heal of "Biter steak" to 30 to make "Heal potion" more attracitve.
    - Adjusted category image and improved chiting fragment image to look more different from chitin.
    - Modified Poison ammo: physical damage increased from 5 to 6 and added 8 explosive damage.