Necromant

by Sacredd

You want killing enemies become more usefull and get some more usefull stuff in this game? Then this mod is for you. Adds enemy drops and exploitation of their corpses. Also provides fireball (incl. towers) and poison ammo.

Content
3 years ago
0.14 - 1.1
1.12K
Enemies

Changelog

Version: 1.1.
Date: 2020-12-11
	Changes:
		- Update for game version 1.1.
Version: 0.18.11
Date: 2020-05-04
	Changes:
		- Reenbled drops of corpses for bobs, 5dim and ne.
		- Added color to spawner icon to make it visible on the ground.
		- Tech Dna from wood is now disabled in settings by default.
Version: 0.18.10
Date: 2020-04-22
 Fixed high science recipe required 2 high science packs.
Version: 0.18.9
Date: 2020-04-07
 Fixed the changed sound file for gates.
Version: 0.18.8
Date: 2020-04-07
  Changes:
	- Removed unnecessary tech for small corpse processing (already researched on first stage).
	- Changed recipe for fireball artillery, so it can be gained a bit easier.
	- Reworked science pack recipes. Science packs can now be produced optionally with dna, creating more science packs (check mod settings).
	- Biter stack costs now 2 flesh instea of 5.
  Fixes:
	- Readded missing text for fireball damage tech.
	- Fixed alien brain to dna had the same name in code, which removed one of the recipes.
Version: 0.18.7
Date: 2020-03-04
  Changes: 
    - included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
  New:
    - spawners are dropping a corpses
    - added spawner research level 0 research. Changed dependencies.
Version: 0.18.6
Date: 2020-02-26
  Changes: 
    - included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
Version: 0.18.5
Date: 2020-02-25
  Changes: 
    - code cleanup
    - solve bug with DNA from fish/wood
Version: 0.18.4
Date: 2020-02-23
  Changes: 
    - Added migration script
    - Moving Alien DNA recipes out of experimental
    - Minor typo correction, regrouping of icons in menus
    - Added Chitin and Behemoth ammo
Version: 0.18.3
Date: 2020-02-21
  Info:
    - Reformatting change log
  Changes:
    - Fixed the gunshot_sound issues from 0.18.1
    - Adding experimental startup setting.
    - Recipe Alien DNA 1 from Raw fish and Wood   
    - Recipe Alien DNA 2 from Bones, Flesh
    - Recipe Alien DNA 3 from Brain, Steak using protein and acid
    - Recipe Alien DNA 4 from Chitin, Enriched Bones using protein and acid
Version: 0.18.2
Date: 2020-02-17
  Changes:
    - Added behemoth worm to the recipes, dropping 12 bones, 8 flesh and 82 chintin
Version: 0.18.1
Date: 2020-02-17
  Changes:
    - Update by Trblz to make this mod work in 0.18, merging changes from https://mods.factorio.com/mod/necromant-trblz
    - Disabled in prototypes/fireball-turret.lua line 158 sound = make_heavy_gunshot_sounds()
Version: 0.18.0
Date: 2020-02-04
  Info:
    - Quick fix by Trblz in separate mod https://mods.factorio.com/mod/necromant-trblz
Version: 0.17.2
Date: 2019-04-20
  Changes:
    - Fixed one wrong image link for non hr graphics (reported by Thedrah).
Version: 0.17.1
Date: 2019-03-03
  Info:
    - locale correction & added change log
Version: 0.17.0
Date: 2019-03-01
  Info:
    - update for 0.17.x
Version: 0.16.7
Date: 2018-08-19
  Changes:
    - added mod settings for various stuff (DNA, Chitin, Fireball...)
    - added optional dependency 5dim battlefield
    - doubled heal of heal potion
    - reduced amount of ingredients for DNA recipes
Version: 0.16.6
Date: 2018-08-12
  Changes:
    - Added recipe to make alien artifacts from dried alien chemicals.
    - Little technology adjustment due changes.
  Rebalance:
    - Dried alien chemical need now 5 instead of 1 alien chemical.
Version: 0.16.5
Date: 2018-07-14
  Changes:
    - Adjusted recipe for Fireball launcher.
    - Fixed missing description for technology fireball damage.
Version: 0.16.4
Date: 2018-07-07
  Changes:
    - Added fireball tower and fireball artillery.
    - Changed science pack requirement for fireball from blue to military science pack.
    - Chitin processing now requires resin, if bob plates installed.
Version: 0.16.3
Date: 2018-01-12
  Changes:
    - Readded the prerequisite Chitin processing for heavy armor tech.
    - Changed fireball staff to fireball laucher. Compare this https://youtu.be/wvpjAyHH490
    - Fixed the range of the fireball, which became too high in 0.16.x.
    - Reduced the cooldown for the fireball by 25%.
Version: 0.16.2
Date: 2018-01-05
  Info:
    - Added support for 5dim's Battlefield mod.
Version: 0.16.1
Date: 2018-01-04
  Rebalance:
    - Rebalanced fireball. Increased the damage, but reduced the area.
Version: 0.16.0
Date: 2017-12-16
  Info:
    - Upgrade for 0.16.x.
    - Minimal tested, please report the bugs, strange behaviour (fireball may have a problem and need to be improved).
Version: 0.15.9
Date: 2017-11-19
  Changes:
    - Added bob's enemies drops.
    - Code improvemnet for compability.
Version: 0.15.8
Date: 2017-09-30
  Changes:
    - Added a new recipe to make "Enriched Bones" from fish.
    - Bob's alien science packs now require 2 Alien DNA.
    - Changed the picture of "Enriched Bones" to look more different from "Bones".
Version: 0.15.7
Date: 2017-06-18
  Changes:
    - Increased fireball damage modifiers by technology.
    - Increased fireball aoe from 5 to 7.
    - Increased light radius of flying fireball.
    - Increased DNA in science packs by 3.
    - Correction: Worm Wall and Gate are now in Necromant filter category.
Version: 0.15.6
Date: 2017-06-11
  Changes:
    - Added the recipe to mix flesh with bones for more charcoal.
    - Added damage upgrade research (20) for fireball.
    - Adjusted fluid values to 0.15.x style.
    - Doubled required amount of brains and flesh for DNA and alien chemicals.
Version: 0.15.5
Date: 2017-06-04
  Changes:
    - Added background colors to corpse items to make them better visible on the ground.
    - Added worms drops, processing, tech and worm walls (according to suggestion of diongham).
    - Added and intergrated bob worms drops.
    - Increased animation of fireball in hit by 50% to make the aoe better visible.
Version: 0.15.4
Date: 2017-05-21
  Rebalance:
    - Increased Fireball damge (more than double).
Version: 0.15.3
Date: 2017-05-21
  Changes:
    - Fireball is creating a flame now.
Version: 0.15.2
Date: 2017-05-20
  Changes:
    - Change damage of fireball from explosion to fire.
Version: 0.15.1
Date: 2017-05-20
  Changes:
    - Added Fireball magic and ingredients.
    - Reordered and created recipe groups.
    - Reordered item groups (for filtering items).
Version: 0.15.0
Date: 2017-05-14
  Changes:
    - Adjusted alien science: now "Alien DNA" is required for military science pack, high-tech science pack and production science pack.
    - Technology "Poison ammo" now uses military science packs instead of alien science pack.
    - Technology "Heal potion" now uses production science pack instead of alien science pack.
    - Technology "Biter Steak" is now required for technology "Heal Potion".
    - Technology "Alien poison from protein" now uses production science pack instead of alien science pack.
    - Increased most stack sizes (around double).
    - Decreased the heal of "Biter steak" to 30 to make "Heal potion" more attracitve.
    - Adjusted category image and improved chiting fragment image to look more different from chitin.
    - Modified Poison ammo: physical damage increased from 5 to 6 and added 8 explosive damage.