Mods introducing new content into the game.
Version: 1.1. Date: 2020-12-11 Changes: - Update for game version 1.1.
Version: 0.18.11 Date: 2020-05-04 Changes: - Reenbled drops of corpses for bobs, 5dim and ne. - Added color to spawner icon to make it visible on the ground. - Tech Dna from wood is now disabled in settings by default.
Version: 0.18.10 Date: 2020-04-22 Fixed high science recipe required 2 high science packs.
Version: 0.18.9 Date: 2020-04-07 Fixed the changed sound file for gates.
Version: 0.18.8 Date: 2020-04-07 Changes: - Removed unnecessary tech for small corpse processing (already researched on first stage). - Changed recipe for fireball artillery, so it can be gained a bit easier. - Reworked science pack recipes. Science packs can now be produced optionally with dna, creating more science packs (check mod settings). - Biter stack costs now 2 flesh instea of 5. Fixes: - Readded missing text for fireball damage tech. - Fixed alien brain to dna had the same name in code, which removed one of the recipes.
Version: 0.18.7
Date: 2020-03-04
Changes:
- included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
New:
- spawners are dropping a corpses
- added spawner research level 0 research. Changed dependencies.
Version: 0.18.6
Date: 2020-02-26
Changes:
- included a quick fix for NE Enemies (disabled by default in mod settings). Original code by regedit200 as posted on https://forums.factorio.com/viewtopic.php?t=37373&start=20
Version: 0.18.5
Date: 2020-02-25
Changes:
- code cleanup
- solve bug with DNA from fish/wood
Version: 0.18.4
Date: 2020-02-23
Changes:
- Added migration script
- Moving Alien DNA recipes out of experimental
- Minor typo correction, regrouping of icons in menus
- Added Chitin and Behemoth ammo
Version: 0.18.3
Date: 2020-02-21
Info:
- Reformatting change log
Changes:
- Fixed the gunshot_sound issues from 0.18.1
- Adding experimental startup setting.
- Recipe Alien DNA 1 from Raw fish and Wood
- Recipe Alien DNA 2 from Bones, Flesh
- Recipe Alien DNA 3 from Brain, Steak using protein and acid
- Recipe Alien DNA 4 from Chitin, Enriched Bones using protein and acid
Version: 0.18.2
Date: 2020-02-17
Changes:
- Added behemoth worm to the recipes, dropping 12 bones, 8 flesh and 82 chintin
Version: 0.18.1
Date: 2020-02-17
Changes:
- Update by Trblz to make this mod work in 0.18, merging changes from https://mods.factorio.com/mod/necromant-trblz
- Disabled in prototypes/fireball-turret.lua line 158 sound = make_heavy_gunshot_sounds()
Version: 0.18.0
Date: 2020-02-04
Info:
- Quick fix by Trblz in separate mod https://mods.factorio.com/mod/necromant-trblz
Version: 0.17.2
Date: 2019-04-20
Changes:
- Fixed one wrong image link for non hr graphics (reported by Thedrah).
Version: 0.17.1
Date: 2019-03-03
Info:
- locale correction & added change log
Version: 0.17.0
Date: 2019-03-01
Info:
- update for 0.17.x
Version: 0.16.7
Date: 2018-08-19
Changes:
- added mod settings for various stuff (DNA, Chitin, Fireball...)
- added optional dependency 5dim battlefield
- doubled heal of heal potion
- reduced amount of ingredients for DNA recipes
Version: 0.16.6
Date: 2018-08-12
Changes:
- Added recipe to make alien artifacts from dried alien chemicals.
- Little technology adjustment due changes.
Rebalance:
- Dried alien chemical need now 5 instead of 1 alien chemical.
Version: 0.16.5
Date: 2018-07-14
Changes:
- Adjusted recipe for Fireball launcher.
- Fixed missing description for technology fireball damage.
Version: 0.16.4
Date: 2018-07-07
Changes:
- Added fireball tower and fireball artillery.
- Changed science pack requirement for fireball from blue to military science pack.
- Chitin processing now requires resin, if bob plates installed.
Version: 0.16.3
Date: 2018-01-12
Changes:
- Readded the prerequisite Chitin processing for heavy armor tech.
- Changed fireball staff to fireball laucher. Compare this https://youtu.be/wvpjAyHH490
- Fixed the range of the fireball, which became too high in 0.16.x.
- Reduced the cooldown for the fireball by 25%.
Version: 0.16.2
Date: 2018-01-05
Info:
- Added support for 5dim's Battlefield mod.
Version: 0.16.1
Date: 2018-01-04
Rebalance:
- Rebalanced fireball. Increased the damage, but reduced the area.
Version: 0.16.0
Date: 2017-12-16
Info:
- Upgrade for 0.16.x.
- Minimal tested, please report the bugs, strange behaviour (fireball may have a problem and need to be improved).
Version: 0.15.9
Date: 2017-11-19
Changes:
- Added bob's enemies drops.
- Code improvemnet for compability.
Version: 0.15.8
Date: 2017-09-30
Changes:
- Added a new recipe to make "Enriched Bones" from fish.
- Bob's alien science packs now require 2 Alien DNA.
- Changed the picture of "Enriched Bones" to look more different from "Bones".
Version: 0.15.7
Date: 2017-06-18
Changes:
- Increased fireball damage modifiers by technology.
- Increased fireball aoe from 5 to 7.
- Increased light radius of flying fireball.
- Increased DNA in science packs by 3.
- Correction: Worm Wall and Gate are now in Necromant filter category.
Version: 0.15.6
Date: 2017-06-11
Changes:
- Added the recipe to mix flesh with bones for more charcoal.
- Added damage upgrade research (20) for fireball.
- Adjusted fluid values to 0.15.x style.
- Doubled required amount of brains and flesh for DNA and alien chemicals.
Version: 0.15.5
Date: 2017-06-04
Changes:
- Added background colors to corpse items to make them better visible on the ground.
- Added worms drops, processing, tech and worm walls (according to suggestion of diongham).
- Added and intergrated bob worms drops.
- Increased animation of fireball in hit by 50% to make the aoe better visible.
Version: 0.15.4
Date: 2017-05-21
Rebalance:
- Increased Fireball damge (more than double).
Version: 0.15.3
Date: 2017-05-21
Changes:
- Fireball is creating a flame now.
Version: 0.15.2
Date: 2017-05-20
Changes:
- Change damage of fireball from explosion to fire.
Version: 0.15.1
Date: 2017-05-20
Changes:
- Added Fireball magic and ingredients.
- Reordered and created recipe groups.
- Reordered item groups (for filtering items).
Version: 0.15.0
Date: 2017-05-14
Changes:
- Adjusted alien science: now "Alien DNA" is required for military science pack, high-tech science pack and production science pack.
- Technology "Poison ammo" now uses military science packs instead of alien science pack.
- Technology "Heal potion" now uses production science pack instead of alien science pack.
- Technology "Biter Steak" is now required for technology "Heal Potion".
- Technology "Alien poison from protein" now uses production science pack instead of alien science pack.
- Increased most stack sizes (around double).
- Decreased the heal of "Biter steak" to 30 to make "Heal potion" more attracitve.
- Adjusted category image and improved chiting fragment image to look more different from chitin.
- Modified Poison ammo: physical damage increased from 5 to 6 and added 8 explosive damage.