Natural Evolution Enemies


Adds new Enemies to the game. 5 new biters and 5 new spitters, each with their own unique strengths and weaknesses. If you want a more of a challenge than what Vanilla can offer you... Compatible with Rampant and Bob's. Recommended to use with NE Buildings

Content
1 year, 2 months ago
0.14 - 1.1
15.5K
Enemies

g Compatiblity with NECROMANT Mod

5 years ago

Hey there. I really, really love your mod. The only problem is I enjoy the Mod "Necromant" as well. That mod makes (vanilla) Biters & Spiters drop corpses that the play has to dismantle into brain/flesh/bones/ and later DNA which is crucial for science.

The Problem is, your modded enemys wont drop those corpses which makes it quite to impossible to advance in the mid game since the overall "vanilla" population is only about 5% ...

Is there any way to make those two awesome mods work together?

I've found a Thread where the maker of NECROMANT talks to the maker of RAMPANT, another awesome "make the fighting a bigger challange" mod ... maybe this helps?

https://mods.factorio.com/mod/Rampant/discussion/5b4386d40aaf59000bf071ba

Any Feedback is very welcome =)
Thx for your time and awesome mod!

5 years ago

I think it needs to come from Necromant’s side.
He needs to add the drops to my units or just all units in general.

I’ll be happy to help if anything is needed from my end.

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