Rampant

by Veden

Improves the enemies tactics by using potential fields (pheromones) allowing probing of defenses, retreats, reinforcements, counterattacking, breaching, raids, rallying death cry, and player hunting. Uses blockable biter projectiles. Adds new Enemies which can be disabled in mod settings. Difficulty setting in mod options menu.

Content
1 year, 1 month ago
0.13 - 1.1
123K
Enemies

g Compatibility for Necromant

6 years ago

Hello,
someone asked me to add support for Rampant to my mod Necromant.
Does this mod add new units?
If yes, where can I find the technical names of them?
I took a look into the files of this mod, but I am not sure...

6 years ago
6 years ago
(updated 6 years ago)

In my mod there are following corpses, which enemies drop on death (technical names):
necro-small-biter-corpse
necro-medium-biter-corpse
necro-big-biter-corpse
necro-behemoth-biter-corpse

necro-small-spitter-corpse
necro-medium-spitter-corpse
necro-big-spitter-corpse
necro-behemoth-spitter-corpse

necro-small-worm-corpse
necro-medium-worm-corpse
necro-big-worm-corpse

They are based on vanilla enemies, but I have added drops to bobs and 5dim mods.
In case of you mod I am not sure which enemies will correspond to vanilla enemies consindering their strenth.

What would be the best way to add drops from enemies to your mod?

Maybe you want to take a look on my mod?
https://mods.factorio.com/mod/necromant
The files
prototypes\enemies\update-corpses.lua
prototypes\enemies\update-corpses_5dim.lua
contain the updates for drop from enemies.

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