Scaling the range of agricultural roboports would have to be implemented on their end, since all functionality of that mod depends on control scripts.
The "not working at all" issue is easier to fix - ideally the Agricultural Roboport mod would blacklist the entity on their side*, but I can also add it to the default blacklist in the next release from my side.
*how to do that:
add the following to either data.lua or data-updates.lua:
if (not data.raw["mod-data"]) or (not data.raw["mod-data"]["clone-blacklist"]) then
data:extend({{type="mod-data", name="clone-blacklist", data={}}})
end
data.raw["mod-data"]["clone-blacklist"].data["agricultural-roboport"]=true