The vast majority of modded things I've tested with work well but a few fail due to scripts not recognizing the quality variants created via this mod. setting vanilla only works but is overkill for fixing only a couple of issues as it makes every modded entity ignored.
There is already a way for other mods to blacklist entities (data.raw["mod-data"]["clone-blacklist"].data can contain a table where data[entityname]=true prevents any copies of that entity from being created), but I can add a user-facing setting for that, as well.