Mods introducing new content into the game.
Version: 1.1.2
Date: 2025.12.03
Features:
- Improved drag calculations.
Optimizations:
- Improved runtime performance.
Info:
- Added optional dependency ShieldFX to highlight momentum difference.
Version: 1.1.1
Date: 2025.10.20
Features:
- Improved support for reversing vehicles.
- Improved bumper car collision momentum calculations. However rotated vehicles do skip the expanding hitbox logic as it is too performance intensive.
Bugfixes:
- Fixed momentum causing slight drifts.
Version: 1.1.0
Date: 2025.10.10
Major Features:
- Added momentum based collisions with biters. Can be disabled in settings.
- Added my first achievement.
- Vehicles hit flying characters. Compatible with Mech Armor! Can be disabled in settings.
- Collision momentum applies to cars, including from other cars. Bumper cars technically possible!
Features:
- Added a failsafe to prevent getting stranded out of playable terrain.
- Added a setting that removes the damage calculation limit set by the maximum speed.
- Added a setting to make trains more powerful.
- Added a setting to have vehicles keep more of their momentum.
- Added a setting to increase vehicles' impact resistances.
- Added a setting to increase armours' impact resistances.
Changes:
- Increased the default momentum multiplier setting.
- Increased the default maximum speed multiplier setting.
- Capped the speed multiplier settings. It was crashing Steam.
- Decreased the minimum maximum speed multiplier settings.
Bugfixes:
- Fixed an issue where if the train was braking when it hit you, it could incorrectly calculate the momentum.
Info:
- Bumped version requirement for data-utils.
Version: 1.0.2
Date: 2025.08.17
Features:
- Improved collision behaviour at ludicrous speeds.
- High speed collisions now check objects in the order of their proximity to the player.
Optimizations:
- Improved runtime performance.
Info:
- Bumped version requirement for data-utils.
Version: 1.0.1
Date: 2025.05.06
Features:
- Added a setting to customise the collision damage dealt to the player.
- Added a setting to customise the damage dealt to things the player bodies collide with.
- Added a setting to set the maximum speed per tick of the player bodies.
Bugfixes:
- Potentially fixed a crash for collisions with non-objects(?). Credit to @naiad.
Version: 1.0.0
Date: 2025.04.27
Major Features:
- Added support for cars, tanks and other modded vehicles.
- Added collision damage to any unit your flying body hits.
- Your body will now fly through multiple entities if you are hit hard enough, dealing their hp in damage and slowing you. Corpses will not take damage.
Features:
- Your body will now slide towards the final entity you collide into if you do not destroy it.
- Added a maximum travel distance per tick that doesn't impact maximum travel distance.
- Added velocity rules for hitbox enlargement.
Minor Features:
- Added a minimum hitbox size to improved edge case collision detection.
- Improved error handling.
Optimizations:
- Improved smoothness and accuracy of momentum calculations.
Changes:
- Increased default momentum setting to 1.5.
Bugfixes:
- Fixed momentum direction when being hit by reversing locomotives and wagons.
- Fixed getting stuck in some objects when sliding.
- Fixed getting stuck in trains.
Info:
- Added an icon.
- Bumped version requirement for data-utils.
Version: 0.9.1
Date: 2025.04.19
Major Features:
- Added support for corpses. Now you can watch your body slide away after any train related incident.
Optimizations:
- Improved runtime performance impact.
Version: 0.9.0
Date: 2025.04.19
Major Features:
- Train collisions with players now accelerate the player backwards.
- Working collisions. If you hit a solid object you take extra damage based on the current speed.
- Has a setting to multiply the collision momentum. No restrictions.
Info:
- Initial public release.
Locale:
- Basic en locale support.