Mods introducing new content into the game.
Version: 1.0.1 Date: 2025.05.06 Features: - Added a setting to customise the collision damage dealt to the player. - Added a setting to customise the damage dealt to things the player bodies collide with. - Added a setting to set the maximum speed per tick of the player bodies. Bugfixes: - Potentially fixed a crash for collisions with non-objects(?). Credit to @naiad.
Version: 1.0.0 Date: 2025.04.27 Major Features: - Added support for cars, tanks and other modded vehicles. - Added collision damage to any unit your flying body hits. - Your body will now fly through multiple entities if you are hit hard enough, dealing their hp in damage and slowing you. Corpses will not take damage. Features: - Your body will now slide towards the final entity you collide into if you do not destroy it. - Added a maximum travel distance per tick that doesn't impact maximum travel distance. - Added velocity rules for hitbox enlargement. Minor Features: - Added a minimum hitbox size to improved edge case collision detection. - Improved error handling. Optimizations: - Improved smoothness and accuracy of momentum calculations. Changes: - Increased default momentum setting to 1.5. Bugfixes: - Fixed momentum direction when being hit by reversing locomotives and wagons. - Fixed getting stuck in some objects when sliding. - Fixed getting stuck in trains. Info: - Added an icon. - Bumped version requirement for data-utils.
Version: 0.9.1 Date: 2025.04.19 Major Features: - Added support for corpses. Now you can watch your body slide away after any train related incident. Optimizations: - Improved runtime performance impact.
Version: 0.9.0 Date: 2025.04.19 Major Features: - Train collisions with players now accelerate the player backwards. - Working collisions. If you hit a solid object you take extra damage based on the current speed. - Has a setting to multiply the collision momentum. No restrictions. Info: - Initial public release. Locale: - Basic en locale support.