Mini Machines Mod

by Kryzeth

Miniature versions of assemblers, electric furnaces, etc. Full integration with all of Bobs mods and ShinyBobGFX/ShinyAngelGFX, Industrial Revolution, Factorio Extended Plus (FXP), Gotlag's Electric Furnaces, AAI Industry, Fantario, and One More Tier. (independently, not necessarily simultaneously)

Content
a day ago
0.13 - 2.0
12.0K
Manufacturing
Owner:
Kryzeth
Source:
N/A
Homepage:
N/A
License:
BY-NC 4.0
Created:
8 years ago
Latest Version:
9.1.4 (a day ago)
Factorio version:
0.13 - 2.0
Downloaded by:
12.0K users

Features

Adds miniature (2x2) versions of other machines. Inspired by classic mods like Dark Matter Replicators' tenemut furnace, Bob Assembly's electronics assembling machine, and Gotlag's Electric Furnaces mod with their 2x2 electric stone and electric steel furnaces.

Currently includes assembling machines, furnaces, mining drills, refineries, chemical plants, storage tanks, beacons, radars, and centrifuge with vanilla, the scrap recycler from quality/space age, and the biochamber, cryogenic plant, electromagnetic plant, foundry, and big mining drill from space age, and electrolysers, chemical furnaces, metal mixing furnaces, and multi-purpose furnaces with bobs mods

Bonus compatibility with icons from ShinyBobGFX,/ShinyAngelGFX and using the new intermediates from bobs electronics, bobs ores, and bobs plates. Strongly recommended to disable the Large Area Mining Drills from Bobs Mining mod settings, as the mini miners accomplish a similar purpose of allowing more entities to mine the same patch of ore.

Feedback is very much accepted. Topics currently in consideration:
None atm. Fully featured compatibility with most big mods available on the mod portal, listed in the description. Anything missing?

Settings

Config options available to disable each type of mini machine, disable balance changes (making mini machines equal to the originals in every way but size), customizing balance to user preference, and disabling the miniaturization tech tree.

If the miniaturization tech tree is enabled, mini machines are unlocked by a respective technology which requires the previous tier of mini machine, as well as the equivalent tier of the regular sized machine (ex: Mini Assembler 2 requires Mini Assembler 1 and Automation 2). Techs are 2/3 the cost of the base technology. If an entity is unlocked by inspiration (fluid handling, oil processing, exclusive planetary unlocks), then the mini variation will be unlocked at the same time. If disabled, mini machines are unlocked by the same tech as their original sized machines.

By default, recipes dynamically scale to 2/3 of the base machine, crafting speed of mini machine is reduced to 3/4 of the original crafting speed, and module slots are reduced by 1. These values can be customized, or disabled entirely.

Other mods compatibility:

  • Bobsmods: Creates mini machine versions of the newly added higher tiered machines. Implements intermediates from bobs electronics and bobs ores/plates, if detected.
  • Gotlag's Electric Furnaces: Creates mini machine versions of the newly added furnaces. Can be used alongside bobs mods.
  • Factorio Extended Plus: Creates mini machine versions of the newly added higher tiered machines.
  • Fantario: All changes to base machines (requiring heat/fuel) are copied by mini machines, requiring the same power source. Miniaturization technology requires basic science pack tech. New intermediates are properly used in mini machine recipes.
  • AAI Industry: Miniaturization technology requires new electricity tech. New intermediates are properly used in mini machine recipes.

Known Mini-Issues:

Mini machines with fluid outputs sometimes look a bit odd when connecting pipes to them (the pipes in their sprite have been shrunk along with the base model and may appear too small to visibly connect).