Mini Machines Mod

by Kryzeth
Miniature versions of assemblers, electric furnaces, etc. Compatible with Bob's Assembling Machines, Mining, Warfare, Intermediates, Modules, and Electronics
5 days ago
0.13 - 0.16
Author: Kryzeth
Source: N/A
Homepage: N/A
License: BY-NC 4.0
Created: 1 year, 8 months ago
Latest Version: 5.0.7 (5 days ago)
Factorio version: 0.13 - 0.16
Downloaded: 15924 times

Adds miniature (2x2) versions of other machines. Inspired by Dark Matter Replicators tenemut furnace and Bob Assembly's electronics assembling machine. Later realized Gotlag had a furnace mod that also added in 2x2 furnaces. Whoops.

Currently includes assemblers, furnaces, miners, refineries, chemical plants, storage tanks, beacons, and electrolysers (w/bobs). Bonus compatibility with many of Bobs Mods and ShinyBobGFX. Strongly recommended to use both mods (or neither). Also recommended to disable the Large Area Mining Drills from Bobs Mining mod settings, as the mini miners accomplish a similar purpose of allowing more entities to mine the same patch of ore.

Feedback is still very much accepted. Topics currently in consideration:
* Macro Machines (4x4 entities). For even more inserter possibilities!
* Micro Machines (1x1 entities). Probably only Micro Miner though Decided against due to lack of interest and balance viability

Config options available to disable each type of mini machine, disable balance changes (making mini machines equal to the originals in every way but size), as well as disabling the miniaturization tech tree.

If mini-tech is enabled, mini machines are unlocked by a respective technology which requires the previous tier of mini machine, as well as the equivalent tier of the regular sized machine (ex: Mini Assembler 2 requires Mini Assembler 1 and Automation 2). Techs are 2/3 the cost of the base technology. If disabled, mini machines are unlocked by the same tech as their original sized machines.

If mini-balance is enabled, recipes dynamically change to 2/3 (rounded up) of the regular sized machine. Power consumption for furnace and miners are set to 2/3 (rounded up) of the originals. Max health is reduced by 50. Other changes made with mini-balance enabled:

*Mini Assembler t1
--Can only craft recipes with 1 ingredient, instead of 2

*Mini Assembler t2
--Can only craft recipes with 2 ingredients, instead of 4
--Has only 1 module slot, instead of 2

*Mini Assembler t3
--Can only craft recipes with 4 ingredients, instead of 6
--Has only 2 module slots, instead of 4
--Crafting speed of 1, instead of 1.25. Still faster than full-sized t2 (0.75)

*Mini Furnace
--Crafting speed of 1.5 (better than stone, less than steel/electric)
--Only 1 module slot, instead of 2

*Mini Miner
--Mining speed of 0.4 (better than burner 0.35, below electric 0.5)
--Mining power of 2.5 (equal to burner, below electric 3)
--Module slot of 1 (reduced from 3)

*Mini Refinery
--Crafting speed of 0.75, instead of 1
--Has only 1 module slot, instead of 2

*Mini Chemical Plant
--Crafting speed reduced to 1, from 1.25
--Module slots reduced to 2, from 3

*Mini Beacons
--Reduced working area by 1, giving it a 4x4 reach, down from 5x5

*Mini storage tank
--Max fluid capacity reduced by 1/2 to 12.5k, to match the difference in entity size (9 tiles to 4 tiles).

Mini Assemblers + Bobs Mods Compatibility
--With Bob Assembly, includes higher tiers of most mini-machines up to assembler t6, furnace t3, refinery t4, chem plant t4, and electrolyser t4
--With Bob Mining, includes higher tiers of mini-miners up to t5
--With Bob Modules, includes higher tiers of mini beacons up to t3
--With Bob Plates/Intermediates/Electronics, all recipe changes applied to machines (circuits, steel gears, titanium plate, etc) are similarly applied to all mini-machines

Known Mini-Issues:
Mini machines with fluid outputs sometimes look a bit odd when connecting pipes to them (the pipes in their sprite have been shrunk along with the base model and may appear too small to visibly connect).

Changelog available here