I feel like I'm missing something with the first "planet", Neumann V, for how progression is supposed to work. The main game plan for all the planets is working out how to build the rocket silo, how to supply rocket parts (I applaud the nanite alternate here), and how to make the planet's science. Optionally, exportable unlocked items. Most planet mods either let you start from nothing, or at worst bring a power pole, solar panel, and furnace to get started with basic power and resource processing to bootstrap yourself. Aquilo is the only vanilla planet that breaks that pattern, and pretty solidly warns you about the lack of basic resources before you go. Neumann V seems... strangely devoid of resources and reliant on importing everything, for the first planet in the chain unlocked so early. First time arriving I didn't bring a power pole and so couldn't get power out of the Newmann Conduit, nor did I bring an offshore pump or a bunch of copper and iron to get at the grey goo. I did that the second time. Thankfully I was in a mech suit so I could hop between platforms to get a microgravity assembler, but that wasn't a required technology. Even then, I thought I was going to be making everything from nanites, much like everything is made from scrap on Fulgora, fruit on Gleba, or lava on Vulcanus. But the only thing that can be made are space platform parts. That helps with the science, and getting between platforms if a mech suit wasn't required to get that first microgravity assembler, but it doesn't help with getting a rocket silo to make new space platforms. I'm not seeing any asteroids spawning like in the Cerys mod, which would otherwise make the grabbers and crushers make sense. Basically, I hit a dead end here without bypassing the progression by importing everything.
There doesn't seem to be an "expected" way to get basic resources out of nanites. If you've been to Fulgora and brought recyclers, you can recycle the crushers and grabbers into some basic resources. Reading through an earlier discussion, that wasn't intended. I don't think any of that lets you get at stone or water or oil products though. (Thankfully, there's plentiful lube for electric engines, if I could get iron and copper and stone and plastic some other way.) Basically, it looks like I have to set up a stationary space platform above the stationary space platform planet to feed down the space science and basic resources. And without advanced asteroid processing, which is also not required, I can't even set up a platform to send down copper. There also doesn't seem to be a good way to use or void the lubricant byproduct of nanites, necessitating a manual flush every so often, which again doesn't feel intended.
None of that generates stone though, which is necessary for concrete for the rocket silo. That stacks badly, so it's the worst of the rocket silo components to import. Am I really supposed to bring like 20 rocket launches of concrete and other stuff to set up a rocket silo entirely from imported scratch, on top of setting up an orbital platform to feed down asteroid resources from space? Only Aquilo needs that from every other planet I've played, vanilla or otherwise, but it's also explicit about needing a robust concrete import system to put down platform to build on.
For Newmann V, there's kind of no warning that all that is necessary especially since it's available right after leaving Nauvis, and having to be prepared to do that for every new planet mod I want to explore encourages me to bypass the thought out mechanics of the planet. I'm pretty sure I'm just doing something wrong, and have missed some key way to process nanites into belts and power poles and inserters and rocket silos and other key things typical of a planet progression. I ran around quite a bit and didn't find anything like a "space platform scrap" node, just grey goo and conduits and assemblers, so I think that's all I have to work with. Maybe a mod conflict shut out a necessary recipe or something? I have no idea how the mod is "supposed" to go, so I don't have context to know if this is intended or not. Having a tips and tricks planet briefing page like Maraxis or Aquilo that spells out "you're going to have to import tungsten" or "you're going to have to import concrete" respectively would help, like "you're going to need a silo import and a space platform feeding down everything but space platform parts" or "here's how to turn nanites into something useful".
Tl;dr: What is the intended progression?