It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
New places to build more factories.
Changes to enemies or entirely new enemies to deal with.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
seems like the productivity research for modules dosn't work on efficiency modules is it a bug or a feature ?
thanks for the report. This should be fixed with the latest version.