It's a big universe out there, and there are other ways to leave the solar system. Several new destinations with new machines, technologies, and unique processes
Mods introducing new content into the game.
New places to build more factories.
Changes to enemies or entirely new enemies to deal with.
New Ores and resources as well as machines.
Things related to oil and other fluids.
Furnaces, assembling machines, production chains.
Are the microgravity assemblers you collect at the shipyard not supposed to be affected by speed modules? They dont seem to be working on those.
They do however work on the shipyard microgravity labs
I'll look into this. Those assemblers should support modules, but it may be a quirk with how the entities are defined.
In addition to that, I noticed they don't seem to support quality modules at all from what I can tell, can't even put them in.
Yeah, no speed and prod modules means that just even getting one science per seconds takes huge setups
Beacons with those modules also don't affect them.
This should be fixed with the latest update