ME Network

by Rykon_

An ME storage network inspired by Applied Energistics 2: cables, a controller, drives with storage cells that keep their contents, a terminal, interfaces, import, export and storage buses, autocrafting with encoded patterns and crafting CPUs, level maintainers, and fluids. Works on its own with vanilla recipes; Gregtorio Continued puts it on its GregTech tiers. Source and issues: https://github.com/Rykon00/me-network

Content
3 days ago
2.0 - 2.1
1.20K
Logistics Fluids Circuit network Manufacturing Storage

b Unable to move modified turrets

12 days ago
(updated 12 days ago)

Love the mod!
Though while going through warp machine run noticed a problem.
Quality Turrets Reworked does something so no turrets can be moved by importers\exporters unless there is an empty cell.
Also the moment one gets stuck it stays that way until it is replaced.

I can use workaround but still it is strange that it breaks this way

I'll add the replication example
1 Not working
2 Stores in a cell normally
3 Exports from cell normally
https://imgur.com/a/JakFXJE

12 days ago

Thanks for the report and the steps, I could reproduce it. Quality Turrets Reworked turns every turret item into an “item-with-tags” (to keep the kill count), and ME Network only stores those in storage cells, not through storage buses. So with chests behind storage buses there is no room for turrets until a cell has space, and the import bus then waits as if the network were full, which also holds back the other items in its chest. Tracked here: https://github.com/Rykon00/me-network/issues/479. Until it’s fixed: keep a storage cell with free types in the network for the turrets.

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