Hello,
The way the mod is written requires me to fill each individual recipe in a special data structure as well as creating separate icon for crafting template which is quite a work to be honest. I plan to cover entire vanilla with crafting templates, but things like other mod's stuff is a bit too much.
You could use material logistics chests as an endpoint, just set filters for all items you need in a recipe and then put an assembler next to it so it can grab items.
If you want to have kind of "craft without dealing with belts" you could try my other mod "Cloud Crafting". It allows you simply supply assembling machines with ingredients remotely.