Powered item networks, portable storage and autocrafting with real machines. Start with copper conduits, grow into regional train logistics and near-instant vanilla endgame transport. Space Age is optional.
Mods introducing new content into the game.
Version: 0.12.3
Date: 2026-10-23
Changes:
- Remove the Pattern Encoder, including existing entities and items.
- Add furnace autocrafting, batched machine feeding and terminal crafting with recursive resource previews.
- Fix component windows in remote sandbox views.
Version: 0.11.7
Date: 2026-10-23
Changes:
- Remove Pattern Encoders, including entities and items in existing saves. Reconnect network gaps with conduits.
- Discover and pin recipes without an encoder. Support furnaces using their last smelting recipe.
- Feed bounded ingredient batches, reducing per-craft transport waits.
- Add terminal crafting with search, sorting, single/ten-item clicks and recursive resource previews.
- Add storage sorting and collapsible recipe/machine/component diagnostics.
Bugfixes:
- Open visible component windows in remote sandbox views on a separate surface from the character.
Version: 0.11.6
Date: 2026-10-21
Bugfixes:
- Resolve the clicked entity from the input cursor position when sandbox controllers have no synchronized selection.
- Fix ordinary clicks and Ctrl+M reaching component windows; ignore world-opening inputs over GUI elements.
Changes:
- Test registered input handlers and native empty-selection recovery, in addition to window APIs.
Version: 0.11.5
Date: 2026-10-21
Bugfixes:
- Support infinity chests with input/output interfaces, storage buses and regional chest endpoints.
- Open the analyzer without a character and storage panels without a main inventory in sandbox controllers.
- Keep native inventory controls for character, god and editor players; close standalone windows correctly.
Changes:
- Verify sandbox compatibility with Kux-BlueprintExtensions 4.3.18 and Kux-CoreLib 4.17.10 on Factorio 2.1.22.
Version: 0.11.4
Date: 2026-10-18
Bugfixes:
- Support the unified crafter inventory identifiers in Factorio 2.1 for machine discovery, transport and automatic crafting.
- Use the supported script-disable API for animation pause/restart and cloning; Factorio 2.1 makes active read only.
Changes:
- Added verified Resource Compressor Extended integration instructions and joint engine coverage.
- Added separate Factorio 2.1 package generation (0.12.0), retaining the Factorio 2.0 package.
Version: 0.11.3
Date: 2026-10-18
Bugfixes:
- Recover pending crafting transfers in the same action as full crafting escrow when the player has room.
Changes:
- Show exact recovered and remaining recoverable counts.
- Explain recovery requiring a character inventory separately from a full inventory.
- Preserve numeric recovery integration results and add read-only recovery status.
Version: 0.11.2
Date: 2026-10-18
Graphics:
- Add the missing in-game and Mod Portal thumbnail using original Manifold artwork.
Changes:
- Update the mod description, illustrated player guide and compatibility limits.
- Prepare the first public preview with clean runtime packaging and separate release distribution.
- Preserve gameplay and animation behavior from 0.11.1.
Bugfixes:
- Show Normal in the crafting quality selector even without the Quality expansion.
Version: 0.11.1
Date: 2026-10-17
Graphics:
- Render every machine loop at 60fps, preserving the intended cycle duration.
- Match loop position and velocity; hide the encoder tape return behind fixed guides.
Bugfixes:
- Normalize standalone prototype speed to avoid applying the runtime speed twice.
- Freeze and resume attached mechanisms at their current pose instead of resetting to frame zero.
- Replace GIF timing in current previews with MP4 and animated WebP.
Changes:
- Verify native cycle repetition and source-frame seams as well as power/save/clone behavior.
Version: 0.11.0
Date: 2026-10-17
Graphics:
- Animate operating mechanisms on all thirteen machine buildings and all visual variants.
- Add 55 keyframed Blender views and synchronized moving cast shadows.
Changes:
- Preserve native inventories and fixed structural/manual parts.
- Gate machinery by actual electricity/network state and physical transfer activity.
- Add native motion, offline, restart, cloning and checkpoint validation across every view.
Version: 0.10.1
Date: 2026-10-17
Graphics:
- Animate the basic controller flywheel and crank in four directions with matching shadows.
- Native electricity-driven 24-frame animation, with editable Blender source scenes.
Changes:
- Add targeted animation rendering and native electrical/rotation/checkpoint acceptance.
Version: 0.10.0
Date: 2026-10-16
Graphics:
- Complete premium industrial Blender overhaul: restrained metallic highlights, machined edges and subtle wear.
- Dedicated models/icons for all hardware and cells; unique regional and advanced hardware replace tinted reuse.
- Individual illustrations for all 18 technologies, including each upgrade rank and optional branch.
- 256px world sprites/shadows at scale 0.25 preserve world size, rotations, connections and saved cosmetics.
- Improve native inventory icon framing and retain editable Blender source scenes.
Changes:
- Add complete raster/prototype contracts and native visual galleries with saved-checkpoint replay.
Version: 0.9.0
Date: 2026-10-16
Features:
- Vanilla space-science advanced controllers/endgame conduits; 1 MW demand, eightfold bandwidth, six-tick local latency.
- Native upgrade chain from copper/basic through reinforced to advanced.
Optimizations:
- Shared corridor ledgers preserve physical contention while reducing long-route work.
- Sleeping packets defer endpoint queries until due.
Bugfixes:
- Correct reserved cargo GUI field names and bound request scrolling.
Scripting:
- Add permission-checked analyzer_open and space_open remote calls; inspect reports route ledger/cache counts and packet items.
Version: 0.8.0
Date: 2026-10-16
Features:
- Optional planet research, native freshness logistics and physical cargo request scheduling.
- Reachable hub/landing-pad request UI: /manifold space.
Changes:
- Vanilla and standalone Quality remain supported; digital cells still reject perishables.
Scripting:
- Add permission-checked space_configure and space_inspect remote calls.
Version: 0.7.0
Date: 2026-10-16
Features:
- Regional coordinator with provider, requester and depot roles and distributed-logistics research.
- Physical staging inventory federation, exact-quality regional requests and supply/demand reservations.
- Real train dispatch through provider, requester and depot, using native cargo wagons and inserters.
- Priorities, batch and capacity limits, provider reserves and live transfer monitoring.
- Safe interruption and cancellation; persistent jobs, blueprint tags, cloning and settings paste.
Graphics:
- Regional blue tint of the existing original terminal artwork.
Version: 0.6.0
Date: 2026-10-15
Features:
- Automatic discovery of selected assembler recipes through connected crafting interfaces.
- Recipe registry and saved preferences per item/quality; safe machine and recipe ambiguity handling.
- Exact-quality dependency crafting with physical reservations and real machine production.
- Production monitoring with machine diagnostics, craft counts, elapsed time and physical escrow.
Changes:
- Explicit encodings pin recipe and quality and retain them in blueprint tags and clones.
- Stable registry buttons and production queue controls; optional standalone Quality or Space Age.
- Native save/reload and v0.5.1 upgrades preserve existing inventories and requests.
Version: 0.5.1
Date: 2026-10-15
Graphics:
- Original storage bus, pattern encoder, crafting interface and crafting CPU models, sprites and icons.
- Dedicated smart logistics and autocrafting research illustrations.
- Editable Blender sources and reproducible generators; matching native cast shadows.
Version: 0.5.0
Date: 2026-10-15
Features:
- Pattern encoder, crafting interface, crafting CPU and autocrafting technology.
- Explicit real-machine patterns, crafting requests, dependency planning and physical reservations.
- Bounded production queues with status, cancellation and orphaned-reservation recovery.
Changes:
- Machine feeds, collection and storage returns share physical link/source capacity and latency.
- Normal-quality, deterministic, single-item-result recipes; no fluids or modules.
- Saved plans, reservations and transit inventories survive reload; blueprint tags and cloning retain patterns.
Version: 0.4.0
Date: 2026-10-15
Features:
- Eight item filters, exact quality, allow/reject modes, destination priorities and stock targets.
- Storage buses connect real physical chests with read/write access and deduplicated terminal indexing.
- Red/green circuit enable conditions read connected inventories; settings revalidate in-flight deliveries.
- Logistics settings panel, blueprint tags, cloning and settings paste.
Changes:
- Pending deliveries reserve stock targets; blocked transfers preserve native item ownership.
Testing:
- Vanilla and Space Age conservation, circuits, bus removal, save/reload and v0.3.1 upgrade.
Version: 0.3.1
Date: 2026-10-14
Features:
- Native Factorio machine/container UI for terminal and drive, with character inventory and native slots.
- Searchable item grid, stable slot buttons and inventory tooltips.
- Eight native terminal deposit slots send items to cells using normal powered packet transport.
- Four native drive bays at every quality, with normal transfer and filter controls.
- Analyzer docks to native inventory windows with compact two-column diagnostics.
Changes:
- Existing terminals migrate to containers; cell inventories and in-flight escrow are preserved.
Version: 0.3.0
Date: 2026-10-14
Features:
- Portable 16-/64-slot cells, four-bay storage drives and searchable terminals.
- Cursor deposits, stack/one-item withdrawals and live storage capacity statistics.
- Drive transport retains packet latency/bandwidth and recovers escrow when a cell is removed.
- Power, reach, force and surface checks on each terminal action; bounded 32-drive access and 50-row pages.
Graphics:
- Original Blender storage hardware, cell icons and research illustration with editable scenes.
Testing:
- Native cell capacity, mining, conservation, full cells, transit removal and real save/reload.
- Vanilla/Space Age acceptance, v0.2 transit-save upgrade and real-player GUI checks.
Version: 0.2.0
Date: 2026-10-14
Features:
- Reinforced controllers/conduits, native upgrade targets and mixed-tier bandwidth.
- Three ranks each of bandwidth and latency research improve existing networks.
- Affected-component rebuilds keep unrelated networks running.
- Analyzer displays bottleneck capacity, researched delay and tier energy figures.
Graphics:
- Original Blender reinforced hardware and three technology illustrations, with editable scenes.
Testing:
- Research, actual construction robot upgrades, mixed routes, rebuild restart, conservation and researched save/reload.
- Graphical client verified sprites, research icons, rotation, variants, planner and diagnostics.
Version: 0.1.3
Date: 2026-10-14
Features:
- Deterministic shortest paths and shared bidirectional per-edge capacity.
- Independent branches run concurrently; source priority rotates for shared trunks.
- Analyzer shows measured edge utilization and capacity waits.
Testing:
- Branch/trunk engine fixtures, bounded routing tests and v0.1.2 transit-save upgrade validation.
Version: 0.1.2
Date: 2026-10-14
Graphics:
- Worn matte materials, directional lighting and separate cast shadows.
- Matching device fittings, automatic connections and three visual designs.
Features:
- R rotates controllers/interfaces; Ctrl+Alt+R rotates buffer gauges; Ctrl+Alt+V cycles visual variants.
- Blueprint tags preserve visual designs and buffer gauge orientation.
Changes:
- Rotatable interface migration remaps pending packets and preserves real items.
Version: 0.1.1
Date: 2026-10-14
Graphics:
- Original Blender component sprites, icons and research illustration.
- Sixteen native conduit connection variants reflect the real network.
Changes:
- Conduits use simple entities with an item-conserving saved-game migration.
Testing:
- Copied v0.1.0 transit save migrated and reloaded with conserved items.
Version: 0.1.0
Date: 2026-10-14
Features:
- Basic powered item networks with copper conduits, interfaces and physical buffers.
- Inventory-backed packets, latency, shared bandwidth and network diagnostics.
- Save/load persistence and recoverable items after endpoint destruction.
Testing:
- Pure Lua accounting tests and isolated Factorio 2.0.77 engine scenarios.
Info:
- Per-edge routing, storage cells and autocrafting are planned for later milestones.