A compact logistics-aware mall that detects shortages, requests materials, crafts intermediate components internally, and supplies finished products to the logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Version: 1.2.0
Date: 2026-07-16
Bugfixes:
- Fixed permanent crafting stall when supply fluctuates: workshops no longer get stuck in crafting_step forever when ingredients run out mid-craft.
- Fixed false stall detection on multi-step recipes: the stall timer was accumulating across all crafting steps instead of resetting per-step, causing the final product to be abandoned mid-craft after enough intermediate steps.
- Fixed items stranded in workshop output inventory: crafted items are now always collected and pushed to the provider chest when an assignment is abandoned or enters draining state.
- Fixed items stranded in internal_inventory during draining: tick_draining now flushes internal_inventory to the provider, not just the output inventory.
- Fixed workshop mk2 recipe crash on base-only Factorio 2.0: stack-inserter is a Space Age item, now falls back to bulk-inserter when Space Age is not installed.
Changes:
- Added crafting stall detection: if a workshop's step index hasn't advanced for 2400 ticks, the assignment is abandoned so the brain can reassign to a different item.
- Added blocked-item TTL: when a workshop stalls on an item, the brain skips that item for 3600 ticks before retrying, preventing repeated reassignment to the same stalling recipe.
- Added optional Space Age dependency in info.json.
- Added debug logging setting (logistic-nexus-debug-logging) for troubleshooting workshop state machine issues.
Features:
- Added real-API integration test suite (FactorioTest) running 23 tests inside a real Factorio instance, including full bot-delivered pipeline tests and multi-step stall regression tests.
Version: 1.1.0
Date: 2026-07-14
Bugfixes:
- Fixed internal inventory being lost when abandoning, clearing, or resetting an assignment with an unknown state.
- Fixed construction reservations not releasing all alternative items_to_place_this entries.
- Fixed construction scan cache repeatedly restarting on networks with no construction area.
- Fixed stale upgrade-marked entity references after configuration changes.
- Fixed mod recipe categories defined in set/map format not being added to workshop crafting categories.
Changes:
- Resized mod thumbnail to 144x144 for Factorio mod portal compliance.
- Added release packaging target to Makefile.
- Cleaned up pre-release debug files and made Makefile tool paths overridable.
Version: 1.0.0
Date: 2026-07-14
Features:
- Official 1.0 release.
- Added batch-crafting support with configurable max batches per job.
- Added comprehensive status GUI and console commands.
- Added circuit-network controls for blocking items and limiting product variety.
- Added flying-text alerts for blocked crafts.
- Added Logistic Nexus workshop MK2 upgrade.
- Added automatic barrelled recipe generation for fluid recipes.
Version: 0.1.8
Date: 2026-07-08
Changes:
- Fixed Logistic Nexus recipe refresh after new research unlocks.
- Improved barrelled recipe enable/disable syncing with source recipes.
Version: 0.1.7
Date: 2026-07-04
Changes:
- Added construction support for upgrade planner requests.
- Improved construction demand scanning and diagnostics.
- Improved item-return safety to reduce ground spills during rebuilds.
- Optimized construction scan queue processing and hardened recipe amount handling.
Version: 0.1.6
Date: 2026-06-30
Changes:
- Fixed internal replanning so Logistic Nexus uses available logistic-network components before crafting intermediates.
- Fixed construction scanning crash when tile ghosts are present.
Version: 0.1.5
Date: 2026-06-22
Changes:
- Added exact-quality crafting for logistic and construction requests.
Version: 0.1.4
Date: 2026-06-18
Changes:
- Rechecks available intermediate components before internal crafting begins.
Version: 0.1.3
Date: 2026-06-18
Changes:
- Optimized construction-request scanning to prevent frame-time spikes.
Version: 0.1.2
Date: 2026-06-14
Changes:
- Improved fluid recipe handling to use barrels efficiently.
Version: 0.1.1
Date: 2026-06-11
Changes:
- Fixed errors and updated Logistic Nexus graphics.
Version: 0.1.0
Date: 2026-06-08
Features:
- Initial release.