A compact logistics-aware mall that detects shortages, requests materials, crafts intermediate components internally, and supplies finished products to the logistic network.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Configurable tiered logistic and construction robots, parallel to transport belt tiers. Fast, express, turbo, advanced, and superior bots with scaled speed, cargo, energy storage, and efficiency. Each tier recipe consumes the previous tier, mirroring the belt upgrade chain. Turbo requires Space Age; advanced requires Krastorio 2 without Space Age; superior requires Krastorio 2.
Mods introducing new content into the game.
A bugfix collection for Krastorio 2 + Space Age (K2SO): Krastorio2-spaced-out, its tweaks mod, nulls-k2so-tweaks and the xy fork playing together. Fixes for recipes with spoilage - most of them inherited spoilage from parent ingredients, leading to whole production chains collapsing. Especially noticeable with the recursive biomass recipe. Fixes a few interactions with Cerys, Maraxis, and radiation damage (K2-Arsenal supported). Mod will continue to be updated with more fixes/compatibility.
Small changes concerning balance, gameplay, or graphics.
Shrinks Krastorio 2's big roboport (and its logistic/construction mode variants) to the vanilla roboport footprint: 4x4 tiles instead of 8x8. Graphics, charging pads, stationing offset and circuit connector are scaled to match. All stats (charging energy, radii, robot slots, health) are unchanged. Without Krastorio 2 installed this mod does nothing.
Small changes concerning balance, gameplay, or graphics.