Introduction
Logistic cannon (mass driver) introduces a new flexible way to transport items over medium and long range by shooting them through cannons. Unlock the technology at early-mid-game. Load the cannon launcher with a consumable capsule and cargo, and set up a receiver with item requests, the items will then be deliveried once the cannon is charged with enough electricity.
It works like logistic containers, while able to transport much larger amount of items at once. The range of each launcher is limited however, so you may want to place them judiciously, or utilize different types of capsules suited for your varied purpose. Or alternatively, grind for higher qualities, or go through researches to enhance the launcher's capabilities.
Note that the mod is currently at very early testing stage, further balance or mechanism changes may take place.
Buildings
Logistic cannon launcher
Deliver items in its inventory to receivers in range. Only full payload amount of items will be delivered. Each quality level increase the range, charging speed and inventory size.
Logistic cannon receiver
Request any item from nearby launchers. Each quality level increase it's inventory size.
Capsules
Capsules are consumed during cannon deliveries. Each type has differentiated properties. Each quality level increase it's payload size and decrease it's energy consumption.
Basic cannon capsule
Cheap capsule which suitable for low throughput transportation, has limited payload size and regular energy consumption.
Reinforced cannon capsule
Mid-game capsule which suitable for high throughput transportation, has very large payload size (8 stacks).
Propelled cannon capsule
Late-game capsule which has very fast projectile speed and extended range, regular payload size (3 stacks) make it suitable for general usecase.
Performance
The mod is highly scripted but I tried my best to optimize. You may change the update interval in mod settings if you encounter performance issues. If that does not resolve your issue, please let me know.
Credits
Thanks to FiveYellowMice for a significant portion of code and miscellaneous graphics.
Thanks to Plaxma for the launcher & receiver graphics.