Spidertron Weapon Loadout

by Kryzeth

Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth and sixth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.

Content
28 days ago
1.1 - 2.0
3.55K
Combat

i [Implemented] Sniper Rifle Mod Support

30 days ago

Hi,
Can you share what it would take to make your mod support the Carbine and Sniper Rifle mod? (https://mods.factorio.com/mod/sniper-rifle-improved)

thanks

30 days ago
(updated 30 days ago)

Actually, it was super easy, barely an inconvenience, all that's needed is to add a setting dependent on if the other mod is enabled, then copy the internal name of the weapon, and add it to the logic. Seems to work just fine; any other weapon compatibility you were interested in, or just this sniper mod?

29 days ago

WOW!

We are good with that. We are doing a DeathWorld on Earth using Ferrarri's Explosive biters and those 80k hp Mothers that explode into mini-nukes are immune to rockets. So we need something so our spiders don't have to get into nuke range to hit them.

thanks!

29 days ago
(updated 29 days ago)

No problem, in that case I'll just release it with the sniper compatibility, v2.0.8

Hope it helps! lol

29 days ago

Hi,
I tested this and it works. One thing is that the sniper rifle mod also includes a carbine rifle. I don't know if it is worth including as the increased range of the sniper rifle is the real goal.

Now I have to figure out your other spidertron mod because I think it will let me have different combinations of weapons for spidertrons at the same time. I don't really understand that, but I wanna try it.

thanks again!

New response