Spidertron Weapon Loadout

by Kryzeth

Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth and sixth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.

Content
6 days ago
1.1 - 2.0
3.42K
Combat

i [Implemented] Sniper Rifle Mod Support

7 days ago

Hi,
Can you share what it would take to make your mod support the Carbine and Sniper Rifle mod? (https://mods.factorio.com/mod/sniper-rifle-improved)

thanks

7 days ago
(updated 7 days ago)

Actually, it was super easy, barely an inconvenience, all that's needed is to add a setting dependent on if the other mod is enabled, then copy the internal name of the weapon, and add it to the logic. Seems to work just fine; any other weapon compatibility you were interested in, or just this sniper mod?

7 days ago

WOW!

We are good with that. We are doing a DeathWorld on Earth using Ferrarri's Explosive biters and those 80k hp Mothers that explode into mini-nukes are immune to rockets. So we need something so our spiders don't have to get into nuke range to hit them.

thanks!

7 days ago
(updated 7 days ago)

No problem, in that case I'll just release it with the sniper compatibility, v2.0.8

Hope it helps! lol

7 days ago

Hi,
I tested this and it works. One thing is that the sniper rifle mod also includes a carbine rifle. I don't know if it is worth including as the increased range of the sniper rifle is the real goal.

Now I have to figure out your other spidertron mod because I think it will let me have different combinations of weapons for spidertrons at the same time. I don't really understand that, but I wanna try it.

thanks again!

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