Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth and sixth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.
Actually, it was super easy, barely an inconvenience, all that's needed is to add a setting dependent on if the other mod is enabled, then copy the internal name of the weapon, and add it to the logic. Seems to work just fine; any other weapon compatibility you were interested in, or just this sniper mod?
We are good with that. We are doing a DeathWorld on Earth using Ferrarri's Explosive biters and those 80k hp Mothers that explode into mini-nukes are immune to rockets. So we need something so our spiders don't have to get into nuke range to hit them.
Hi,
I tested this and it works. One thing is that the sniper rifle mod also includes a carbine rifle. I don't know if it is worth including as the increased range of the sniper rifle is the real goal.
Now I have to figure out your other spidertron mod because I think it will let me have different combinations of weapons for spidertrons at the same time. I don't really understand that, but I wanna try it.