Simple mod that allows user to customize Spidertron's weapon slots. Optionally adds a fifth and sixth weapon slot, and dynamically modifies spidertron recipe to require the new weapons.
Mods introducing new content into the game.
Version: 2.0.6 Date: September 21, 2025 Bugfixes: - Corrected "Machine Gun" setting to "Submachine Gun", matching the internal check.
Version: 2.0.5 Date: September 21, 2025 Bugfixes: - Fixed error on load with spidertron weapon count of 6.
Version: 2.0.4 Date: September 14, 2025 Minor Features: - Added customized technology description that includes the new selected weaponry. Changes: - Replaced rocket turret ingredient with gun turret, when space age enabled. - Removed agricultural science pack requirement when space age enabled. Bugfixes: - Fixed spidertron rocket launchers not being properly re-added to recipe.
Version: 2.0.3 Date: February 2, 2025 Bugfixes: - Fixed spidertron shotgun pellets damaging main body. Selecting shotgun as part of spidertron loadout disables shotgun friendly fire.
Version: 2.0.2 Date: January 2, 2025 Changes: - Added compatibility with snouz handcannon mod, to be used in the recipe if enabled. - Added setting for sixth weapon slot, just because. Defauslt to None. Bugfixes: - Added flamethrower tech to list of prerequisites, if part of the loadout.
Version: 2.0.1 Date: October 24, 2024 Changes: - Replaced stdlib required dependency with new kry_stdlib mod.
Version: 2.0.0 Date: October 21, 2024 Info: - Updated to Factorio v2.0. Compatible with or without Space Age dlc. Changes: - If tank cannon or railgun are used in the spidertron weapon loadout, prevents those projectile types from causing friendly fire. Otherwise, the spidertron would end up destroying itself. Only applies if the weapons are being used in the loadout.
Version: 1.0.0 Date: February 2, 2024 Info: - Initial release, see main page (Information) for full features.