Start in Space Age

by Kryzeth

Quick start to Space Age content, by researching all required prerequisite techs leading up to the Rocket Silo at game start. Compatible with Any Planet Start.

Tweaks
23 hours ago
2.0 - 2.1
769
Factorio: Space Age Icon Space Age Mod
Cheats
Owner:
Kryzeth
Source:
N/A
Homepage:
N/A
License:
Kryzeth Mod License (Based on CC BY-NC 4.0)
Created:
10 months ago
Latest Version:
1.1.1 (23 hours ago)
Factorio version:
2.0 - 2.1
Downloaded by:
769 users


Proud member of the Foundry Discord, for (almost) all your planetary discussion needs


Features

Very simple mod that simply walks through every prerequisite technology, beginning with the Rocket Silo, and sets their status to researched, before researching the Rocket Silo itself.

Compatibility

Tested compatibility with Lignumis and Any Planet Start.
Should be compatible with almost any mods, so long as the Rocket Silo technology is not outright removed (though that would probably cause issues with other mods before this one even has a chance to load).

The technology auto research script runs during control.lua (specifically on_player_joined_game and on_cutscene_cancelled)

Important Notes

This mod does not provide the player with any additional items. Please use one of the following mods for that:

  • Crash Start Settings: Adds customizable shipwreck generator, assembler, and lab.
    My personal (completely unbiased) recommendation.
  • My Quick Start: Marked as Recommended, so it is enabled automatically on first install.
    Highly encouraged over any other quick start mods, as it enables custom items to be added, including items it does not already have settings for, such as rocket silo, starter pack, and other space age essentials for getting off the planet ASAFP (as soon as feasibly possible, of course)
    The modified default settings provide Rare quality Modular Armor, exoskeleton legs, personal bots, cliff explosives, solar panels/accumulators to skip the burner phase, assembler-2's, electric furnaces, and several other useful buildings.
    These settings can be modified even further, under Mod Settings > Per player, before starting the game (or loading into multiplayer)