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Features
Very simple mod that simply walks through every prerequisite technology, beginning with the Rocket Silo, and sets their status to researched, before researching the Rocket Silo itself.
Compatibility
Tested compatibility with Lignumis and Any Planet Start.
Should be compatible with almost any mods, so long as the Rocket Silo technology is not outright removed (though that would probably cause issues with other mods before this one even has a chance to load).
The technology auto research script runs during control.lua (specifically on_player_joined_game and on_cutscene_cancelled)
Important Notes
This mod does not provide the player with any additional items. Please use one of the following mods for that:
- Crash Start Settings: Adds customizable shipwreck generator, assembler, and lab.
My personal (completely unbiased) recommendation. - My Quick Start: Marked as Recommended, so it is enabled automatically on first install.
Highly encouraged over any other quick start mods, as it enables custom items to be added, including items it does not already have settings for, such as rocket silo, starter pack, and other space age essentials for getting off the planet ASAFP (as soon as feasibly possible, of course)
The modified default settings provide Rare quality Modular Armor, exoskeleton legs, personal bots, cliff explosives, solar panels/accumulators to skip the burner phase, assembler-2's, electric furnaces, and several other useful buildings.
These settings can be modified even further, under Mod Settings > Per player, before starting the game (or loading into multiplayer)