Features
Allows modification of the following settings:
- Fire Immunity for the usable shipwreck entities (generator, assembler, lab, containers)
- Whether the entities can be mined up and placed down elsewhere (instead of receiving materials and losing the entity).
The shipwreck containers are excluded from this list, as they do not have item variants. - Shipwreck Generator Power Production
- Shipwreck Assembler Crafting Speed, Power Consumption, and Pollution
- Shipwreck Lab Researching Speed, Power Consumption, Pollution, and Allowed Science Packs
Default values are generally buffed from the base mod (as I felt they were a bit too low for a set of uncraftable, unique entities), but can be lowered back to the base stats if only the fire immunity or minability are desired, or the stats can be inflated far beyond any reasonable balance, if desired. Obviously requires the base mod Crash Site, as well as its requirement mod that reimplements the crash site entities into the game.
Bonus Mod Compatibility
- Nuclear Science: Adds a setting for nuclear science packs to the list of allowed science packs (only when nauvis is assumed to be the starting planet)
- Lignumis: Adds wood and steam science packs to the list of allowed science packs
- Fix for Tenebris/Janus, as they add their planetary science packs to the list of allowed science packs for the original shipwreck lab, which is likely unintentional. Those allowed inputs are removed and set back to the intended setting.
Issues
Changes to the power production stats for the shipwreck generator don't take effect on an existing game until the machine is mined up and replaced. All other machines properly update their stats without this limitation.