Heavy Trucks (Vanilla+)


Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.

Content
2 days ago
2.0
1.48K
Transportation Logistics Combat Storage

g Few questions

a month ago
(updated a month ago)

I just love this mod.
And so I’ll be bold and ask you:
Are you planning to add a similar mobile radar, a rocket launcher, or other vehicles, perhaps naval ones?
Currently, the headlights don’t light up in autopilot — is that a bug or a feature?
Will there be an HD Pack for the truck stop?
Will a limit on the number of truck slots be added?

a month ago
(updated a month ago)

Thank you, glad you like it! About your questions:

  • Mobile radar: yes, it's planned. It will have two modes: on the move with a shorter range, or deployed like the artillery truck to work as an outpost, with the same range as the regular radar. It will charge like the logistic truck.

  • Rocket launcher: also planned, inspired by the V3 Rocket Launcher from Command & Conquer: Red Alert 2, one of my favourite games along with Factorio.

  • Naval vehicles: not planned for now. Maybe someday as a separate mod, something like "Heavy Ships (Vanilla+)", but I can't promise when.

  • Headlights: it's a bug, though the cause is in the base game: vehicle lights only turn on with someone driving, and autopilot trucks have no driver. I'll fix it so the lights turn on when the autopilot drives.

  • HD: not for now. I want to finish the trucks first, then everything will get HD graphics (the pack will be a bit bigger).

  • Truck limit: it's already there, like the train limit: open the truck stop and set how many trucks can head to it at once. If you meant something else, let me know!

a month ago

I meant the limitation within the inventory itself. The ability to reduce the number of active cells, like with any vanilla chest.

a month ago

Got it! Vehicles can't have the chests' red bar in the base game, so I made an equivalent: in Autopilot 0.1.6 the truck window has a limit button next to the trunk. Click it, then click the first slot to close. Closed slots take nothing in, and right-click the button to remove the limit.

a month ago

Thank you for your promptness.

Thank you, thank you, thank you!!!
You’ve made the best mod for supplying outposts. And overall, in my opinion, this is the best mod of recent times.

I hope it will work fine with 2.1, because I don't want to play without it anymore)))

a month ago

Thank you so much, that means a lot! 😊 Supplying outposts is exactly what I made it for, so I'm really happy it works that well for you.
And don't worry about 2.1: I'll keep the mod updated so you can keep playing with it.

a month ago

There’s a small problem. Right now, when you enable the mod (even without HD textures), you get periodic freezes (about once every 10 seconds) with a drop in FPS from 60 to 53. This freeze occurs regardless of whether I have trucks and stops on the map or not. The freeze even occurs in a save where the mod is enabled but the technology that unlocks it hasn’t even been researched.

a month ago

Thanks for the detailed report, it helped a lot! Found it: every 10 seconds the Autopilot searched the whole map for truck stops, which on a big map costs about a frame. It will be fixed in the next Autopilot update, which I hope to release today.

a month ago

Yes, everything was fine with the patch, but with the latest update (the addition of the radar and missile), the freezes are back and now they’re longer and happen every 5 seconds.

a month ago

Thanks again for checking! Same cause as before: the new Radar Truck and V3 Launcher (and the Artillery Truck) searched the whole map for copied trucks every few seconds. Fixed in Heavy Trucks 1.3.2.

14 days ago

А few questions
- Currently, only one type of drone can fit into a logistics truck — is this a balance‑related limitation?
- Will it be possible in the future to connect truck stop to logistic network?
- Will it be possible in the future to change the entrance and exit points of a truck stop?

А few shortcomings:
- Currently, trucks running on autopilot don’t have headlights at night, but they illuminate the ground.
- The sign displaying the quality in alt mode is significantly farther away from the track.

14 days ago

Thanks for the detailed feedback!

One type of drone in the logistic truck: yes, it's a balance limitation.
Truck stops and the logistic network: I don't think so. Truck stops work like train stops, just for trucks.
Entrance and exit points of a truck stop: I'll look into it.

As for the shortcomings, both are fixed in the next updates:

Headlights: trucks on autopilot now show their headlights' glow at night too, not only the light on the ground.
Quality mark: in alt mode it's now drawn on the truck instead of far behind it.

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