Heavy Trucks (Vanilla+)
Six half-track heavy trucks built to look like they came straight from Wube: same camera,
same materials, rendered in 64 directions with animated tracks, lights, shadows and their
own wrecks. They all share the same tractor unit and each one carries a different job on its bed.
Works with Factorio 2.0. Space Age is optional.
Heavy Truck
The workhorse and the base of the other trucks.

- 160-slot cargo bed. Its deck fills up with cargo as the trunk does (it can be hidden in the per-player settings).
- Recipe: 32 engine units, 10 electronic circuits, 50 iron plates, 100 steel plates.
- Research: Heavy truck (red + green science, after Automobilism).
Tanker Truck
A fluid wagon on the road.

- Two isolated tanks of 25,000 each (front and rear), so it can carry two different fluids.
- Park it next to an ordinary pump: the vanilla connector arm reaches out to the tank
valve, just like with a fluid wagon. Pump towards the truck to fill it, away to empty it.
Each tank can be served from either side, with the pump on either side of the valve. - Moving the truck disconnects it instantly.
- Its window shows the fuel and one bar per tank in the colour of its fluid.
- Recipe: 1 Heavy truck, 5 advanced circuits, 2 storage tanks, 5 engine units, 15 plastic bars.
- Research: red + green + blue science, after Fluid handling.
Artillery Truck
Mobile long-range artillery.

- Deploy it when stopped (button in its window or Shift + G): four stabilizers plant on
the ground and the gun rises. It cannot be driven while anchored. Fold it the same way. - Fires vanilla artillery shells (any ammo of the artillery-shell category) in a
70° cone ahead, with half the range of the artillery wagon (112, minimum 32).
Artillery range, shooting speed and damage research all apply. - Manual fire by the driver: the shoot key, or the targeting tool (Shift + T or the
shortcut bar), which also works from the map and shows the range cone. - Automatic fire: a switch in its window; when deployed it fires on its own at enemy
spawners and worms inside its cone. - The artillery targeting remote does not command it: it is a truck you drive and aim.
- Holds up to 100 shells of one type, loaded from its window (no trunk).
- Recipe: 1 Heavy truck, 1 artillery turret, 1 radar, 5 processing units
(+ 10 tungsten plates and 5 tungsten carbide with Space Age). - Research: the artillery science packs, after Artillery.
Logistic Truck
A mobile logistics hub.

- Carries a compact roboport (1 robot slot + 1 repair pack slot, logistics radius 25,
construction radius 50) and the five logistic chests (passive and active provider,
storage, requester and buffer), 5 slots each, plus a small 20-slot trunk. - Its network travels with it and keeps working while driving; robots follow the truck.
When it overlaps your network they merge, and the game picks the closest chest and
robots, so the truck serves whatever is near it. - Self-powered: its solar panels (as much as 10 vanilla ones) charge a 50 MJ battery
(10 accumulators). Parked within reach of a power pole, it also charges from the grid.
The vanilla "no power" icon appears if it runs low. - Robots come and go through the roboport iris hatch, which opens like the real one,
and the antenna spins. - A panel next to the car window shows the roboport, the battery and the five chests; each
chest opens its own vanilla window to set requests. - Recipe: 1 Heavy truck, 1 roboport, 5 steel chests, 10 solar panels, 10 accumulators,
5 advanced circuits, 15 electronic circuits. - Research: after Logistic system.
Radar Truck
A radar on wheels.

- Driving, it has the range of the game's radar.
- Stopped, raise its mast (button in its window or Shift + G): the antenna goes up and the
stairs come down, for twice the range. It can't be driven while the mast is up. - Runs on its own solar panels and battery, and charges from the electric grid when parked
within reach of a pole. - Recipe: 1 Heavy truck, 10 accumulators, 10 solar panels, 1 radar, 10 advanced circuits,
20 electronic circuits. - Research: red, green and blue science, after the Heavy truck, Advanced circuits, Solar energy and
Electric energy accumulators.
V3 Launcher (Space Age)
A late-game mobile launcher for one enormous missile, inspired by the V3 of Red Alert 2.

- Used exactly like the Artillery Truck: deploy it when stopped (Shift + G), the four
stabilizers plant and the launcher raises the missile; fire it by hand (shoot key or the
targeting tool, Shift + T, also from the map) or in automatic mode with target priorities. - Launches in a 70° cone ahead with more range than the artillery wagon (300, minimum 48;
artillery range research applies). - The missile climbs high, steers towards the target trailing smoke and lands with an
enormous explosion (10-tile radius), destroying cliffs too. - Carries one missile at a time, visible on its ramp (also while driving); load it by hand, with
Ctrl / Shift + click or with inserters. Its nose and fins take the truck's colour. - On the map, the missile is seen flying like an artillery shell, and the impact area is revealed live.
- V3 missile recipe: 10 rocket fuel, 10 explosives, 5 low density structures,
5 advanced circuits, 10 steel plates. - Recipe: 1 Heavy truck, 10 quantum processors, 50 lithium plates, 20 tungsten plates,
20 low density structures, 20 processing units. - Research: all science packs up to cryogenic, after Artillery and Quantum processor.
Quality
Quality trucks are better, like the game's train wagons:
- All trucks: +10 % engine power per quality level (faster acceleration and top speed) and −5 % fuel per level. Legendary: ×1.5 power, ×0.75 fuel.
- Tanker Truck: bigger tanks, like the fluid wagon (legendary: 62,500 each).
- Artillery Truck: longer range, like the artillery wagon (legendary: +50 %).
- Logistic Truck: its chests get more slots (legendary: 12). The roboport stays the same, as quality doesn't change the game's roboports either.
Settings
Every truck except the Heavy Truck can be switched off with a startup setting. Each player can hide the Heavy Truck's cargo with a per-player setting.
Credits
Made by Wolfenstain.
Licensed under CC BY-NC-ND 4.0: free to use and share, no commercial use, no modified versions.
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