Heavy Trucks (Vanilla+)


Half-track heavy trucks in the vanilla style. The Heavy Truck hauls cargo and is the base of the others: the Tanker Truck loads and unloads fluids at ordinary pumps like a fluid wagon, the Artillery Truck deploys on its stabilizers and fires artillery shells in a forward cone, and the Logistic Truck carries a roboport and the five logistic chests, a mobile logistics hub powered by its own solar panels.

Content
2 days ago
2.0
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Transportation Logistics Combat Storage
Owner:
Wolfenstain
Source:
N/A
Homepage:
N/A
License:
CC BY-NC-ND 4.0
Created:
a month ago
Latest Version:
1.3.10 (2 days ago)
Factorio version:
2.0
Downloaded by:
1.48K users

Heavy Trucks (Vanilla+)

Six half-track heavy trucks built to look like they came straight from Wube: same camera,
same materials, rendered in 64 directions with animated tracks, lights, shadows and their
own wrecks. They all share the same tractor unit and each one carries a different job on its bed.

Works with Factorio 2.0. Space Age is optional.


Heavy Truck

The workhorse and the base of the other trucks.

  • 160-slot cargo bed. Its deck fills up with cargo as the trunk does (it can be hidden in the per-player settings).
  • Recipe: 32 engine units, 10 electronic circuits, 50 iron plates, 100 steel plates.
  • Research: Heavy truck (red + green science, after Automobilism).

Tanker Truck

A fluid wagon on the road.

  • Two isolated tanks of 25,000 each (front and rear), so it can carry two different fluids.
  • Park it next to an ordinary pump: the vanilla connector arm reaches out to the tank
    valve, just like with a fluid wagon. Pump towards the truck to fill it, away to empty it.
    Each tank can be served from either side, with the pump on either side of the valve.
  • Moving the truck disconnects it instantly.
  • Its window shows the fuel and one bar per tank in the colour of its fluid.
  • Recipe: 1 Heavy truck, 5 advanced circuits, 2 storage tanks, 5 engine units, 15 plastic bars.
  • Research: red + green + blue science, after Fluid handling.

Artillery Truck

Mobile long-range artillery.

  • Deploy it when stopped (button in its window or Shift + G): four stabilizers plant on
    the ground and the gun rises. It cannot be driven while anchored. Fold it the same way.
  • Fires vanilla artillery shells (any ammo of the artillery-shell category) in a
    70° cone ahead, with half the range of the artillery wagon (112, minimum 32).
    Artillery range, shooting speed and damage research all apply.
  • Manual fire by the driver: the shoot key, or the targeting tool (Shift + T or the
    shortcut bar)
    , which also works from the map and shows the range cone.
  • Automatic fire: a switch in its window; when deployed it fires on its own at enemy
    spawners and worms inside its cone.
  • The artillery targeting remote does not command it: it is a truck you drive and aim.
  • Holds up to 100 shells of one type, loaded from its window (no trunk).
  • Recipe: 1 Heavy truck, 1 artillery turret, 1 radar, 5 processing units
    (+ 10 tungsten plates and 5 tungsten carbide with Space Age).
  • Research: the artillery science packs, after Artillery.

Logistic Truck

A mobile logistics hub.

  • Carries a compact roboport (1 robot slot + 1 repair pack slot, logistics radius 25,
    construction radius 50) and the five logistic chests (passive and active provider,
    storage, requester and buffer), 5 slots each, plus a small 20-slot trunk.
  • Its network travels with it and keeps working while driving; robots follow the truck.
    When it overlaps your network they merge, and the game picks the closest chest and
    robots, so the truck serves whatever is near it.
  • Self-powered: its solar panels (as much as 10 vanilla ones) charge a 50 MJ battery
    (10 accumulators). Parked within reach of a power pole, it also charges from the grid.
    The vanilla "no power" icon appears if it runs low.
  • Robots come and go through the roboport iris hatch, which opens like the real one,
    and the antenna spins.
  • A panel next to the car window shows the roboport, the battery and the five chests; each
    chest opens its own vanilla window to set requests.
  • Recipe: 1 Heavy truck, 1 roboport, 5 steel chests, 10 solar panels, 10 accumulators,
    5 advanced circuits, 15 electronic circuits.
  • Research: after Logistic system.

Radar Truck

A radar on wheels.

  • Driving, it has the range of the game's radar.
  • Stopped, raise its mast (button in its window or Shift + G): the antenna goes up and the
    stairs come down, for twice the range. It can't be driven while the mast is up.
  • Runs on its own solar panels and battery, and charges from the electric grid when parked
    within reach of a pole.
  • Recipe: 1 Heavy truck, 10 accumulators, 10 solar panels, 1 radar, 10 advanced circuits,
    20 electronic circuits.
  • Research: red, green and blue science, after the Heavy truck, Advanced circuits, Solar energy and
    Electric energy accumulators.

V3 Launcher (Space Age)

A late-game mobile launcher for one enormous missile, inspired by the V3 of Red Alert 2.

  • Used exactly like the Artillery Truck: deploy it when stopped (Shift + G), the four
    stabilizers plant and the launcher raises the missile; fire it by hand (shoot key or the
    targeting tool, Shift + T, also from the map) or in automatic mode with target priorities.
  • Launches in a 70° cone ahead with more range than the artillery wagon (300, minimum 48;
    artillery range research applies).
  • The missile climbs high, steers towards the target trailing smoke and lands with an
    enormous explosion (10-tile radius), destroying cliffs too.
  • Carries one missile at a time, visible on its ramp (also while driving); load it by hand, with
    Ctrl / Shift + click or with inserters. Its nose and fins take the truck's colour.
  • On the map, the missile is seen flying like an artillery shell, and the impact area is revealed live.
  • V3 missile recipe: 10 rocket fuel, 10 explosives, 5 low density structures,
    5 advanced circuits, 10 steel plates.
  • Recipe: 1 Heavy truck, 10 quantum processors, 50 lithium plates, 20 tungsten plates,
    20 low density structures, 20 processing units.
  • Research: all science packs up to cryogenic, after Artillery and Quantum processor.

Quality

Quality trucks are better, like the game's train wagons:

  • All trucks: +10 % engine power per quality level (faster acceleration and top speed) and −5 % fuel per level. Legendary: ×1.5 power, ×0.75 fuel.
  • Tanker Truck: bigger tanks, like the fluid wagon (legendary: 62,500 each).
  • Artillery Truck: longer range, like the artillery wagon (legendary: +50 %).
  • Logistic Truck: its chests get more slots (legendary: 12). The roboport stays the same, as quality doesn't change the game's roboports either.

Settings

Every truck except the Heavy Truck can be switched off with a startup setting. Each player can hide the Heavy Truck's cargo with a per-player setting.

Credits

Made by Wolfenstain.

Licensed under CC BY-NC-ND 4.0: free to use and share, no commercial use, no modified versions.


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