Galactic Market turns your factory into an economy. Sell items, fluids, and surplus power for shared ISK, restock supplies through request-driven Market Terminals and personal logistics, and fund research with real industrial output. It adds a money layer on top of normal Factorio automation, so progress depends not just on science, but on keeping the whole base profitable.
Mods introducing new content into the game.
Version: 0.3.4
Date: 2026-04-21
Changes:
- adjusted liquid prices
Version: 0.3.3
Date: 2026-04-21
Changes:
- Restored direct dependency on Space Age instead of SAPLIB.
Version: 0.3.2
Date: 2026-04-19
Changes:
- Missing sprites fix.
Version: 0.3.1
Date: 2026-04-19
Changes:
- Updated the Market Hub and Market Terminal sprites.
- Switched dependency handling for Market Hub and Market Terminal art/assets.
Version: 0.3.0 Pipes & Wires
Date: 2026-04-17
Changes:
- Added Power Seller MK1-3 and Power Buyer MK1-3 buildings for converting local grid power into ISK or buying power from the shared wallet
- Added buildings to buy and sell liquids
- Added a minimal income threshold to inflation formula, so you don't get punished in the early game
Version: 0.2.34
Date: 2026-04-14
Changes:
- Fixed a crash in Featured pulls
Version: 0.2.33
Date: 2026-04-11
Changes:
- Bug fix.
Version: 0.2.32
Date: 2026-04-11
Changes:
- Performance optimization.
Version: 0.2.31
Date: 2026-04-10
Changes:
- Added a startup setting to disable inflation (enabled by default).
Version: 0.2.30
Date: 2026-04-10
Changes:
- Added a global inflation value based on nominal income versus nominal expenses over the last minute.
- Inflation now raises live market expenses toward break-even when income heavily outpaces spending (if your income x10 more than expenses then expenses get boosted up to 100% of income).
- Added a realtime inflation line to the wallet statistics widget.
- Attempt at UPS optimization
Version: 0.2.29
Date: 2026-04-09
Changes:
- Added blueprint market-value tracking that totals the ISK cost of all placeable buildings, tiles, and installed modules in a blueprint. Doesn't work with blueprints created before using this mod and patch, just copy/duplicate it, and you'll see the price.
Version: 0.2.28
Date: 2026-04-07
Changes:
- Expanded the Featured banner pool to include science packs across rare, epic, and legendary tiers.
- Reworked Featured pull pricing to derive from rebalanced market values.
- Fixed Featured UI market-value displays so they match the real calculated market price of each banner reward.
- Rebalanced Featured banner generation to guarantee a more even 1 legendary, 3 epic, and 3 rare offer mix.
- Removed legendary uranium fuel cells from the Featured pool.
- Rebalanced prices for resources on Vulkanus
Version: 0.2.27
Date: 2026-04-05
Changes:
- Split shared wallet spending into separate ISK-per-minute lines for labs, Market Terminals, and per-player personal buy orders.
- Extended the wallet HUD to show real-time personal logistics spending per player.
- Added a collapsible wallet HUD toggle on the coin button and relabeled the main balance line to `Wallet`.
Version: 0.2.26
Date: 2026-04-04
Changes:
- Fixes and balance changes.
Version: 0.2.25
Date: 2026-04-04
Changes:
- Fixes and balance changes.
Version: 0.2.24
Date: 2026-04-04
Changes:
- Fixes and balance changes.
Version: 0.2.23
Date: 2026-04-03
Changes:
- Fixed the `too many local variables` control.lua crash so Galactic Market loads reliably even in heavier mod packs.
Version: 0.2.20
Date: 2026-04-03
Changes:
- Improved auto-buy performance for Market Terminals and the Personal Market.
- Reduced HUD and ISK-per-minute label overhead during heavy automation.
Version: 0.2.19
Date: 2026-04-03
Changes:
- Improved large-factory performance by smoothing Market Hub processing, research checks, and wallet UI updates.
Version: 0.2.18
Date: 2026-04-02
Changes:
- Added an earlier performance pass to reduce Market Hub UPS spikes and smooth wallet updates.
Version: 0.2.17
Date: 2026-04-02
Changes:
- Reworked Galactic Market into a shared wallet economy so all players use one shared balance for income, spending, and research costs.
- Updated the HUD for the shared wallet flow and removed the separate per-player wallet list.
Version: 0.2.15
Date: 2026-04-01
Changes:
- Fixed the mobile Featured gacha popup width.
- Made Featured pulls deliver into the player inventory so pity and history update correctly.
Version: 0.2.14
Date: 2026-04-01
Changes:
- Made mobile Featured access a pure gacha popup with only the Featured tab visible.
Version: 0.2.13
Date: 2026-04-01
Changes:
- Reworked market pricing to use the shared recipe-driven data module for quality-aware buy and sell prices.
Version: 0.2.7
Date: 2026-04-01
Changes:
- Added a Featured button to the wallet HUD so it opens the mobile gacha banner directly.
Version: 0.2.6
Date: 2026-04-01
Changes:
- Fixed quality item tooltips so they show only the hovered quality's buy and sell price.
Version: 0.2.0
Date: 2026-04-01
Changes:
- Reworked Market Terminal into a request-driven logistics chest that restocks its own requested items for ISK.
- Added personal market purchasing through a dedicated personal logistics section named "<player>'s buy order", with market purchases delivered directly into the player's main inventory.
- Enabled personal logistic requests from the start of the game so personal market buying is available immediately.
- Added automatic validation and cleanup for invalid Market Terminal and personal market requests, with player-facing chat feedback when a request is removed.
- Removed the old shop-style terminal buying flow as the primary purchase path in favor of request-slot-driven purchasing.
- Replaced the hand-authored item catalog pricing with recursive recipe-based pricing derived from craftable ingredients.
- Improved automatic price resolution for intermediate items by preferring a recipe whose name matches the produced item before falling back to alternative recipes.
- Added automatic market buy and sell price tooltip fields to item prototypes during data stage generation.
- Added startup settings to control buying unresearched items, buying raw resources, buying science packs, whether lab research consumes ISK, and the buy-price multiplier.
- Set default market buy prices to four times sell value, with raw resources remaining sell-only by default and explicit overrides for selected vanilla items.
Version: 0.1.51
Date: 2026-03-30
Changes:
- Added disproportionate lab-count scaling to research ISK costs using a `lab_count^0.2` multiplier.
Version: 0.1.50
Date: 2026-03-30
Changes:
- Kept the research menu visible while unpaid research is rewound instead of hiding it.
- Reduced research billing checks to a 3-second interval.
Version: 0.1.49
Date: 2026-03-30
Changes:
- Changed the lab research `-ISK` popup so all labs show their share of the paid cost instead of only one random lab.
Version: 0.1.48
Date: 2026-03-30
Changes:
- Added a floating `-ISK` popup over labs when research actually deducts ISK.
Version: 0.1.47
Date: 2026-03-30
Changes:
- Fixed a paid-research runtime crash.
Version: 0.1.46
Date: 2026-03-30
Changes:
- Fixed a paid-research startup crash.
Version: 0.1.45
Date: 2026-03-30
Changes:
- Added the paid research mechanic so labs consume ISK based on actual research progress and available funds.
Version: 0.1.44
Date: 2026-03-30
Changes:
- Fixed a wallet widget load crash.
Version: 0.1.43
Date: 2026-03-30
Changes:
- Added a shared online-wallet HUD widget so players could see wallet information at a glance.
Version: 0.1.41
Date: 2026-03-29
Changes:
- Fixed a Market Terminal ghost-paste crash.
- Made pasted terminal settings survive ghost placement safely.
Version: 0.1.40
Date: 2026-03-29
Changes:
- Fixed Market Terminal ghost settings paste so Shift+Left-click correctly targets terminal ghosts under the cursor.
Version: 0.1.39
Date: 2026-03-29
Changes:
- Restored native Market Terminal settings copy-paste so Shift+Right-click and Shift+Left-click work again.
- Fixed ghost pastes so copied auto-buy settings and stack limits survive ghost placement and revival.
Version: 0.1.38
Date: 2026-03-29
Changes:
- Fixed Market Terminal settings paste onto ghosts so auto-buy checkmarks and stack limits survive ghost revival.
Version: 0.1.37
Date: 2026-03-29
Changes:
- Fixed Market Terminal settings copy-paste so terminal auto-buy checkmarks are preserved reliably when pasting.
Version: 0.1.36
Date: 2026-03-29
Changes:
- Enabled native settings copy-paste for Market Terminals.
- Added uranium fuel cells to the Market Terminal shop and Market Hub sell-value table.
- Added legendary uranium fuel cells and legendary Gleba science jackpots to the Featured gacha pool.
Version: 0.1.35
Date: 2026-03-29
Changes:
- Reworked Featured banners to show 7 rewards at once instead of 5.
- Each Featured rotation now shows exactly one legendary reward, and that reward is always used as the spotlight.
- Recurated the Featured pool around items that benefit the most from legendary quality.
Version: 0.1.34
Date: 2026-03-29
Changes:
- Fixed the Featured legendary drop popup.
- Updated Featured rotations to always include a visible legendary banner reward.
- Adjusted the Featured spotlight so it prefers premium non-legendary headliners instead of always showing the legendary card.
Version: 0.1.33
Date: 2026-03-29
Changes:
- Removed Featured gacha stock limits so banner pulls no longer sell out.
Version: 0.1.32
Date: 2026-03-29
Changes:
- Increased space-platform foundation pricing again in both the regular shop and Featured banner.
- Increased the Market Hub sell value for space-platform foundation.
Version: 0.1.31
Date: 2026-03-29
Changes:
- Increased the buy and sell values for steel plate.
- Increased the buy and sell values for space-platform foundation, including its Featured offer pricing.
Version: 0.1.30
Date: 2026-03-29
Changes:
- Reworked the Featured gacha pool to cut low-value filler and focus the lineup on premium high-end rewards.
- Added a prominent Featured spotlight banner so legendary and premium headliners stand out immediately.
Version: 0.1.29
Date: 2026-03-29
Changes:
- Added space-platform foundation to the Materials tab of the Market Terminal.
Version: 0.1.28
Date: 2026-03-29
Changes:
- Added copper cable to the Materials tab of the Market Terminal.
Version: 0.1.27
Date: 2026-03-29
Changes:
- Expanded the Featured reward pool with additional advanced Space Age items across rare, epic, and legendary tiers.
- Added a dedicated Legendary Drop popup so jackpot gacha pulls are celebrated much more prominently.
Version: 0.1.26
Date: 2026-03-29
Changes:
- Improved Market Hub performance by bulk-selling inventories and belts instead of processing items one by one.
- Reduced repeated feeder scans and sale feedback overhead around Market Hubs.
Version: 0.1.25
Date: 2026-03-29
Changes:
- Fixed the wallet HUD so the Shop button appears correctly after reload.
Version: 0.1.24
Date: 2026-03-29
Changes:
- Added a mobile market opened from the wallet HUD so players can buy directly into their inventory from anywhere.
- Added x10 and x100 buy buttons to the market interface for faster bulk purchases.
- Increased Market Hub processing frequency so it can keep up with faster belt throughput more reliably.
Version: 0.1.23
Date: 2026-03-29
Changes:
- Fixed Market Terminal auto-buy checkboxes so multiple selections persist correctly in one terminal.
Version: 0.1.22
Date: 2026-03-29
Changes:
- Fixed a control.lua local-variable-limit load failure.
Version: 0.1.21
Date: 2026-03-29
Changes:
- Allowed Market Terminal auto-buy to keep multiple offers enabled at the same time.
- Preserved existing terminal auto-buy selections by migrating old single-offer data into the new multi-offer format.
Version: 0.1.20
Date: 2026-03-29
Changes:
- Added calcite to the Market Terminal materials catalog.
- Added a Market Hub sell value for calcite.
- Reduced control.lua local-scope pressure to avoid Lua chunk local-variable limit failures.
Version: 0.1.17
Date: 2026-03-28
Features:
- Added a passive-provider Market Terminal so logistic robots can pull purchased items directly.
- Added a live wallet HUD with rolling ISK per minute tracking.
- Added Featured banner pulls with rarity-based quality rewards, pity protection, and rerolling.
- Added a release thumbnail and automated release packaging script.
Changes:
- Expanded the Market Terminal catalog with furnaces, power infrastructure, logistic chests, tier-1 modules, grenades, coal, and many more production and logistics items.
- Added explicit Market Hub sell values for science packs, logistics chests, modules, furnaces, power items, and other newly listed goods.
- Reworked market progression so the Galactic Market technology unlocks earlier and both buildings use assembler recipes.
- Improved release packaging so generated ZIP archives use cross-platform forward slashes for the mod portal.