Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
7 months ago
2.0
3.53K
Environment Power

b Uranium Scrap Recycling does not work.

8 months ago

In the latest version with no mods installed except Fulgora extended, putting decayed uranium fuel cell scrap in a recycler just outputs 25% of itself.

8 months ago

Noticing the same. There seem to be two recipes for it, one is the pointless one where it just outputs 25% of itself and one is the right one. Its automatically choosing the poor one and since recycling has automatic recipe selection it is choosing the poor one.

8 months ago

Noticing the same. There seem to be two recipes for it, one is the pointless one where it just outputs 25% of itself and one is the right one. Its automatically choosing the poor one and since recycling has automatic recipe selection it is choosing the poor one.

Hi, all.
It was one of the base game changes, which I did not spot before going on holidays.
Uploading a fix now.

7 months ago
(updated 7 months ago)

Did an update break this again? I'm using 1.1.5 of Fulgora Extended and started a new game but the recycling recipe product for Depleted uranium fuel cell is still itself.
(I have Decayed uranium fuel cell scrap which recycles into Stone / Iron plate / Depleted uranium fuel cell / Ice. And the Depleted uranium fuel cell only has one recycling recipe which results in itself.)
(If it's not that then I guess I might have a mod conflict somewhere... Or misunderstanding how to get Uranium.)

7 months ago

Depleted uranium fuel cell can be reprocessed in vanilla.
https://wiki.factorio.com/Nuclear_fuel_reprocessing

7 months ago

Unfortunately with Any Planet Start - it's not possible to research that without having mined Uranium first - which means a trip to Nauvis - which I was hoping to avoid. So I turned off the Depleted uranium setting in this addon. So it's all good now.

7 months ago

If you still wish to avoid the annoyances of the trigger techs, as always, there's a mod for that: https://mods.factorio.com/mod/no-triggers?from=search

7 months ago

I tried using that before but it throws an error with Any Planet Start for me. The setting you added to your addon for getting Uranium got the job done though so no issues.

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