Fulgora extended


Adds more content to Fulgora and tweaks it in various ways to make it more intriguing. Places a greater focus on ruin salvage, scrap and byproduct production chains, and even ways to source small amounts of uranium. Will have the biggest impact if you are using the 'any-planet-start' (https://mods.factorio.com/mod/any-planet-start) mod and start on Fulgora. Note: Ice is scarce. Raiding ruins is your best source of ice, but scrap sorting still gives a tiny trickle. Notable features: Improved ways of obtaining holmium directly later on (requires forge technology). Expanded recycling from scrap with more useful outputs (We have infinite heavy oil. No need for solid fuel from scrap). Extended ruin raiding. A lot of larger ruins now have multiple levels to be fully mined. Fully mining the biggest ruins can get you some foundations and science packs. Deep oil oceans renamed to deep sludge abyss, with a new fluid an related recipes, and is impassible (also less of it on the map). You can dump items in deep sludge abyss (like lava) but don't inhale while doing so.

Content
10 days ago
2.0
1.20K
Environment Power

Changelog

Version: 1.1.2
Date: 2024-12-15
  Features:
	- Added setting option to disable poison puffs when dumping items in abyss, for UPS impact
  Balancing:
    - Reduces number of poison clouds rendered on item dumping. Damage unaffected.
Version: 1.1.1
Date: 2024-12-08
  Features:
    - Added chemical mire processing variant that doesn't need steam. To avoid softlock situations.
  Balancing:
    - Rebalanced some technology costs now that chemical muck serves as a source of water
  Bugfixes:
	- Updated chemical mire default cover tile to mire landfill, from foundation.
Version: 1.1.0
Date: 2024-12-08
  Balancing:
    - Scrap sludge purging added ingredient 1 calcite, up from 0. To allow for quality control.
    - Spicy scrap sludge forging results in 4 calcite, up from 2.
  Features:
    - Changed oil ocean to chemical mire
	- Chemical mire provides chemical muck when tapped by offshore pump
	- Chemical muck can be processed in a chemical plant (mostly heavy oil, but some other byproducts)
    - Added setting to revert chemical mire to giving heavy oil, instead of chemical muck
    - Added chemical mire landfill (shallow oil ocean landfill)
	- Added seeded holmium plate recipe
  Bugfixes:
    - Fixed sludge processing not correctly unlocking refinery and coal synthesis in all setting combinations
	- Added missing setting localisation
Version: 1.0.4
Date: 2024-12-04
  Balancing:
    - Removed sources of uranium-235 from Fulgora (can be added back via setting). Can still get depleted uranium.
  Features:
    - Added setting for depleted uranium only on Fulgora (Default = true)
  Bugfixes:
    - Actually fixed crash when used with mods that remove the epic quality technolopgy
Version: 1.0.3
Date: 2024-12-01
  Balancing:
    - Reduced ruin mining time
	- Made ruins deconstructable by bots again
  Bugfixes:
    - Fixed crash when used with mods that remove the epic quality technolopgy
    - Fixed the changelog of 1.0.2
Version: 1.0.2
Date: 2024-11-30
  Features:
	- Added setting for adjusting ice from recycling
	- Added setting for adjusting ice from loot
  Balancing:
    - Increased ice from decayed fuel cell recycling to 3%, up from 1%
	- Added large amount of ice loot from last level of vault ruins
	- Added sulfur to loot table for vaults and colossal ruins
Version: 1.0.1
Date: 2024-11-29
  Features:
    - Improved SMNR graphics
Version: 1.0.0
Date: 2024-11-16
  Features:
    - Initial release